武装突袭3

武装突袭3

SIG Sauer XM7
54 条留言
PanSeba 10 月 11 日 上午 10:50 
For the first time since Oct 4th, I got to play Arma 3. You can’t even imagine how happy I was when I saw that you actually did the rail thing!
PanSeba 10 月 4 日 上午 8:39 
Hey man, I really like your content, but I’ve noticed one issue with the mod I’ve been using for a while now.

I get it — the gun needs to be tacticool, lasers on the top rail and all that.
but put a flashlight on it...

Would it be possible to rotate the rail the same way it’s done in vanilla (and other mods)? There’s no need to change the model to have rails on the side since it’ll be covered anyway.
Firmament 10 月 2 日 下午 9:52 
Fix the pointer attachment, please.
Jabby Jabara 7 月 31 日 上午 5:32 
Need rails on either side of the barrel for non goofy looking attachment of laser, otherwise great mod
asian 7 月 17 日 下午 4:40 
Can you update the gun sound
LostFade 7 月 13 日 下午 5:31 
i cant wait for ugl varients
whirly 6 月 22 日 上午 12:56 
Love the modding community staying on top of real world weaponry, would it be too much to ask for a camo that matches the vanilla tan? Having optics that do not match the darker tan is a shame.
G.I. Joe 5 月 28 日 上午 9:44 
sick :gachiBASS:
Koda 5 月 28 日 上午 8:53 
Its so cool!
MoD 5 月 27 日 下午 7:39 
Hi there. I'm creating a mod with modern US armory, can i use this gun in it with credits to your mod?
Venator 5 月 27 日 下午 12:13 
Hey, your mod seems to somehow cause issues with scopes on the WS and RF CDLCs weapons in the latest DevBranch. Only those CDLCs weapons seem to be affected. Iron sights are fine but any scope doesnt get shown on the model and cant be used (eye position is inside of the weapon).
Havent tested on stable branch.
Just wanted to let you know.
Still a great mod though.
Josethx𖤐 5 月 18 日 上午 7:57 
More police weapons
Pranion [1st ID] 5 月 6 日 下午 9:12 
what are the chances of making one with a 320 GL
attached to it
KyanPepper 4 月 4 日 下午 3:27 
I LOVE the model of this, but sadly it doesn't work with JSRS 2025 atm
Frost_99 3 月 21 日 上午 7:57 
Is this mod compatible with RHS based factions or more tuned for CUP and vanilla?
danksoilder 3 月 6 日 下午 8:29 
The ability to add grips, and also a grenade launcher variant would be nice
BillCosby2025 2 月 21 日 上午 11:33 
when are u gonna add XM157 scope, its more important then the weapon fwi
NmoutAlik 2 月 18 日 上午 6:26 
why do you have config.cpp instead of config.bin in data folder in PBO and it is written in gibberish when i open it?
Glaphitus Kage 2 月 9 日 上午 11:38 
For those talking about modifying the XM7 ammo, shouldn't the caliber be 2 or 3? I heard that the new 6.8mm fury rounds at the full combat load can go through concrete walls?
ARMA&MEN 2 月 9 日 上午 9:22 
realy tactical aura :dick jhonson:
Aurora 2 月 9 日 上午 6:17 
could you also make the XM157 sight?
Alerick 2 月 8 日 下午 12:33 
For the unitiated - is this dialed to be compatible with ACE balistics?
Ben 2 月 7 日 下午 8:30 
@index
by the way
please insert the"change fire mode" and " ammo dry "sound to config
be like:

drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry",0.562341,1,10};
changeFiremodeSound[] ={"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode",0.177828,1,5};
Whiskerz 2 月 7 日 上午 8:36 
great work man:steamhappy:
Ben 2 月 7 日 上午 7:16 
example:
{ACE_ammoTempMuzzleVelocityShifts[]={-27.200001,-26.440001,-23.76,-21,-17.540001,-13.1,-7.9499998,-1.62,6.2399998,15.48,27.75};
ACE_ballisticCoefficients[]={0.48800001};
ACE_Caliber=7.0599999;
ACE_bulletLength=27.007;
ACE_bulletMass=8.6999998;
ACE_muzzleVelocityVariationSD=0.15000001;
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ASM";
ACE_dragModel=1;
ACE_muzzleVelocities[]={915};
ACE_barrelLengths[]={406};// for XM250 // XM7 is 330.2
hit=15;
indirectHit=0;
indirectHitRange=0;
aiAmmoUsageFlags=64;
dangerRadiusBulletClose=8;
dangerRadiusHit=12;
suppressionRadiusBulletClose=6;
suppressionRadiusHit=8;
cost=1.2;
airLock=1;
typicalSpeed=915;
caliber=1;
model="\A3\Weapons_f\Data\bullettracer\tracer_white";
cartridge="FxCartridge_65";
airFriction=-0.00089999998;};
Ben 2 月 7 日 上午 7:16 
recommand from Kartsa's XM250 ammo ballistics
is more reality(Power /muzzle velocity/ ballistic straightness)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3280277338&searchtext=xm250
Ben 2 月 7 日 上午 5:12 
class ICM_277_Fury_BP_F : B_762x51_Ball {???

in fact, is the current ammunition 762X51?
Ben 2 月 7 日 上午 5:03 
ACE_barrelLength = 406.4???
if not my wrong
that is XM250 barrel length
XM7 is 330.2
JPAB97S | Kiosk 2 月 7 日 上午 4:01 
Any plans to include backup iron sights? If you don't have a model, the Aegis L85 is APL-SA, and the sources are available in their GitHub - the flip up sights on it would probably look good on the XM7.
JPAB97S | Kiosk 2 月 7 日 上午 3:57 
Accessory proxies seem fine on my end. The side rail proxy is on top of the handguard, but I'm guessing that's by design.

It's looking a lot better now after the update, well done! :steamthumbsup:
Corporal Ray Person 2 月 6 日 下午 8:43 
Okay so from the new update the laser attachment placement needs to be tweaked as currently it's putting all attachments that are meant to be on the side on the top rail and all top rail attachments on the side.

Also would be nice (idk how to do it) if grips are made compatible too alongside bipods
Meihem 2 月 6 日 下午 7:23 
edolf musker i can smell you from Dallas
AfricanWarlord 2 月 6 日 上午 11:47 
Its an incredible mod but why does it have the damage of 5.56 lmao double it
TEMPLAR 2 月 6 日 上午 11:01 
Edolf Musker your fat
ItsJustRyan2701 2 月 6 日 上午 7:06 
Give the man some time! It's his first mod, it's on the same quality as Graves which is FAN-FUCKING-TASTIC! He will get around to updating
Quiggs 2 月 6 日 上午 6:51 
Holy moly Edolf its his first mod go touch grass you troglodyte
whacked 2 月 6 日 上午 6:43 
The real life XM7 firing its 6.8 round delivers 20% more muzzle energy than a 7.62x51/308 round, meaning the impact value should be higher than the 7.62x51 in game. But it's impact value is set similar to a 5.56 in game, ridiculous mistake.
huzige 2 月 5 日 下午 11:08 
The ammunition damage value is too low, only 9. It is recommended to change it to 12-15
弹药杀伤值太低,只有9,建议可以改到12-15.6.8×51毫米普通弹药筒也称为6.8毫米下一代小队武器弹药,是由枪支公司西格&绍尔为美国军方设计和开发的新型中间弹药。这种弹药筒旨在解决现有的5.56×45毫米北约和7.62×51毫米北约子弹的缺点,这些子弹已经服役了几十年。
Luke_GTA6 2 月 5 日 下午 12:39 
THANKSSSSS SOOOOOOOOOO MUCHHHH FOR THIS MOD!!!
Hamburglar 2 月 5 日 上午 9:37 
CBA and ACE compatibility?
Disco 2 月 5 日 上午 4:13 
a few years ago we could only dream of having an XM7 mod, now we have 3!
Lapua 2 月 4 日 下午 10:08 
you should edit the handguard model, if you go look at newer images and photos of the xm7, it has a different handguard now and doesnt have the forward assist
Index  [作者] 2 月 4 日 下午 8:24 
@XoxoJI Hey, my discord is shown under the license
XoxoJI 2 月 4 日 下午 1:56 
Hi, nice work, where i can contact you to help with improving some things?
KJW 2 月 4 日 上午 7:24 
All good homie, thanks for listening :)
Index  [作者] 2 月 4 日 上午 7:18 
@KJW sorry about that its my bad, it slipped my mind. I'll push those changes along once I've fixed @King-Moh issues too.
KJW 2 月 4 日 上午 7:08 
oh youve got like 20 trillion textures in 4k - home slime PLEASE reduce those to 2k as that'll flood the client's VRAM. you really don't need 4k textures with that many texture maps
KJW 2 月 4 日 上午 7:05 
why on earth is this nearly 250mb
King-Moh 2 月 4 日 上午 6:44 
That's Awesome!:steamhappy:

however three things i noticed:

1. i can't mount any Weapon mounted Lasers/Lights onto it.
2. Can't mount bipods to it.
3. It's damage is only that of a vanilla 556 round.
Index  [作者] 2 月 4 日 上午 6:35 
@OksmanTV thanks for your input! I've looked into a UGL and its very possible however it is not one of my top priorities at the moment. I'll put it on as a planned feature and I'll get back to it in the near future.