Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

WEST81 Redux (1.055.0)
59 条留言
BroDimm  [作者] 11 月 2 日 上午 6:53 
fixed. please resub the mod. thank you for the report
cn.glasimov117 11 月 2 日 上午 6:24 
Even the skrmish mode also will break,and this is the error report

***************** Exception *****************
[00:01:37] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/entity/-vehicle/sov/tank/t64bv/t-64bv.def"

154: ("fixed_loading_position"«)
155: ("turr_speed" deg_per_s(24)) ;СТВ 2Э42-2 24гр/сек. 0,5
156: ("gun_speed" deg_per_s(3.5))
157: {bone "mgun_rot" ;gun vertical
158: {speed2 24} ;degree per second


CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
BroDimm  [作者] 11 月 2 日 上午 1:26 
this mod did not touch conquest mode. and since i'm not used to play conquest i'm not sure about its compatibility. Try playing conquest without this mod first see if its work. Also, dump the error on discussion thread if you can
_n0_skills_ 11 月 2 日 上午 1:02 
cannot choose the Soviet tanks from T-62 and higher tiers one, it will crash in Conquest
cn.glasimov117 11 月 1 日 下午 11:08 
While deploying,choosing soviet tanks will cause break
BroDimm  [作者] 11 月 1 日 下午 10:59 
thks. enjoy bro
_n0_skills_ 11 月 1 日 下午 10:23 
this mod is great man
BroDimm  [作者] 10 月 12 日 上午 3:16 
either hotmod or west81 (you can try should you want) but the author of west informed me to not play with poland (maybe atm) :steamsad:
duncscot1965 10 月 12 日 上午 2:59 
@BroDimm.......great to have it back working again, shame about Poland crashing the game, but as you say......its a problem with Hotmod
BroDimm  [作者] 10 月 11 日 上午 8:36 
fixed
duncscot1965 10 月 11 日 上午 5:09 
now with multiple exceptions and CTD
BroDimm  [作者] 10 月 11 日 上午 2:11 
Updated. But poland seems to have crash from parent mod
duncscot1965 9 月 7 日 上午 4:08 
Think the mod could do with an update......seems to CTD
BroDimm  [作者] 7 月 11 日 上午 9:14 
@Odysseus you have to edit each of the weapon type and caliber in /stuff folder.
Odysseus 7 月 11 日 上午 8:52 
How would I go about making my own adjustments to these files? I feel 300 meters is just too much and wwould instead like to see guns max out around 250 meters for 120 and 125mm cannons to be more like vanilla. This way, AI infantry arent useless who seem to enjoy charging in waves in open fields ignoring cover
surinaamse_parramaribo 6 月 14 日 上午 3:19 
pls make long rang schooting
JokerLoLRus 6 月 10 日 上午 8:46 
As part of another strategy, maybe it's for the best, but this is the Gates of Hell, for God's sake, I recommend reviewing the prices of anti-tank cannon, but not making them free, let them be cheaper, but I know that they are quite powerful compared to ATGMs, but in my opinion, they are too Dear ones. And will you change the unit prices in exchange for action points?
BroDimm  [作者] 6 月 10 日 上午 8:41 
Thanks for your inputs. No attack taken. Keep your test result coming (i need that). i will put notes to check. To put in the picture, range are currently based on calibre only. Consider GPT (which i used to calculate and plug in the data) are nonsense in some part ;)
JokerLoLRus 6 月 10 日 上午 8:36 
Okay, if you consider this an attack on your side or hate on your mod, know that I just left a review, we played with friends, 4 people, and all together we thought that this was a flaw or maybe stupid, but we will still continue to play this mod, it really improves WEST 81
JokerLoLRus 6 月 10 日 上午 8:30 
@BroDimm Okay, I get it, I don't care about the Javelin, but look at the prices, guns and firing range of some IFVs, but seriously, why does a machine gun, for example, a DShK, shoot further than a 30mm cannon? This is complete nonsense. Or is it made specifically against aircraft at such a range, well, I don't know.
BroDimm  [作者] 6 月 10 日 上午 8:26 
A little bit about javelin. There is minimum range applied

{aimRange 250}
{minRange 50}
{maxRange 250}
{speed 40}
JokerLoLRus 6 月 10 日 上午 8:22 
@BroDimm I don't understand the reality of your distance, for example, the BMP 2 has a range of 180 meters, since the range of a regular twin machine gun is several times greater, a vehicle with an ATGM, the Chinese one has a range of 300 meters at its speed, this is an imbalance, try to balance all this, let's say a tank does not shoot as far as an ATGM, but also look at anti-tank guns, why seriously pay 600 HP, for the MT-12 it is better to take a BMP with an ATGM, it is several times better. And reconsider the price of the 120 MM mortar
BroDimm  [作者] 6 月 10 日 上午 8:13 
@lufian try without this mod (west 81 only). Sometimes, issues are inherited from original hotmod / west 81 themselves. Will check that if you can give spesifics (maps, units, doctrines)

@joker i am well aware of the distance of ATGM as you can get sniped often. I will revisit the scaling in the next update. The idea is to make some realistic range but some areas does not fits well to the game and give frustration if i am using real life scaling.
JokerLoLRus 6 月 10 日 上午 6:16 
The distance of the machine guns and the main guns of the infantry fighting vehicle is strange, the JAvelin is buggy, as for me, the ATGM that shoots at 300 meters is too huge, I think we need to earn some extra money. The prices for a 120 MM mortar are too high for me, as well as for guns that are not particularly modern, tanks and infantry fighting vehicles and armored personnel carriers are normal and even good, Doctors with artillery are done smartly, it's logical.
Lufian 6 月 9 日 下午 12:24 
Some units are missing their emplacements on the Soviet side
Lufian 6 月 9 日 下午 12:06 
@flyer2004 it's fine on my end :cta_emo5:
flyer2004 6 月 9 日 上午 11:43 
The game immediately crashes to the desktop after applying your mod.
Everything is done in the correct order
duncscot1965 6 月 9 日 上午 9:44 
Great its now supplying again :steamthumbsup:
BroDimm  [作者] 6 月 9 日 上午 5:16 
not my mod issue, but it fixed. try again.
BroDimm  [作者] 6 月 9 日 上午 2:58 
i also notice the same with T80UK. I didn't recall anything about modded resupply logic. Let me check. In the meantime, you can disable this mod or delete the 'properties' folder to confirm it is due to this mod issue.Thanks for reporting.
duncscot1965 6 月 9 日 上午 2:06 
Tried USA, Germany and Soviets......so I'm guessing it effects all nations and all heavy MBT's and ATGM's
BroDimm  [作者] 6 月 9 日 上午 1:39 
let me check. can you be specific of which faction and what unit are resupplying?
duncscot1965 6 月 9 日 上午 1:23 
Did you do something to the supply trucks! As they are no longer supplying ammo to MBT's or ATGM's
Rasmus 4 月 28 日 上午 9:51 
update pls
Woulf27 ψΨ 4 月 27 日 上午 9:37 
update?
FTE 4 月 17 日 下午 4:29 
thx
BroDimm  [作者] 4 月 17 日 上午 5:53 
Native QBZ fix update. (zoom_m4 fix from west81)
BroDimm  [作者] 4 月 17 日 上午 5:10 
@FTE i don't even have that file. Seems W81 original issue
FTE 4 月 15 日 下午 6:11 
crash, set\stuff\mgun/qbb95

zoom m4 error

get file from west81's qbb95, delete zoom m4 = not crash
Fruit Juice 2 月 15 日 下午 10:53 
update, after hours and hours of trying it finally works with the mod manager
Fruit Juice 2 月 15 日 下午 8:29 
I have v1.049.0 as far as I know its the latest, but gates of hell is just being stubborn at this point. I appreciate the help though
BroDimm  [作者] 2 月 15 日 上午 4:16 
@FrootJuice
Check mod description above (updated). Ensure you have used GOH latest stable version (not beta). If you can't use this then i'm sorry i'm out of ideas since all my friends can use this mod without problem now.
Fruit Juice 2 月 15 日 上午 3:55 
still doesn't want to work with me it may just be a gates of hell thing at this point
BroDimm  [作者] 2 月 13 日 上午 6:54 
Seems West81 got an update just after i push my update yesterday. I will fix it as soon as i can
Fruit Juice 2 月 13 日 上午 4:45 
I think west 81 is just really stingy
Kibblinator 2 月 12 日 下午 2:00 
I've tried the Mod Manager option and still getting an error on startup. Any ideas?
Fruit Juice 2 月 12 日 上午 1:03 
I'm not really familiar with the mod manager option either
Fruit Juice 2 月 12 日 上午 1:01 
Yeah I kinda tried everything already, activatiing both west 81 and this it still crashes
BroDimm  [作者] 2 月 12 日 上午 12:47 
@FrootJuice
Are you using in game "Extras" menu? if so, try activating west81 and this mod at the same time. If it still does not work, consider to use modmanager/option.set method as described
Fruit Juice 2 月 11 日 下午 9:19 
So at first I loaded in base hot mod only, no other mods, then I loaded west 81, then every time I try to load this mod it causes the game to crash