安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											




at the moment, it appears like the marks are lost anytime you die and make a new character, even in the same world. Is it possible to have a setting to make them perpetual? or do i have a bug?
Second i wanted to give feedback, and report a bug, i tested your mod with other mods and without any mod at all, both cases gave the same result, you can see below in the screenshot, that when choosing a checkmark instead of other symbol, it stays offset, not centered of the building, would it be possible to be centered?
Screenshot: Offset Bug [prnt.sc]
Hope there is a fix/solution, keep the awesome work.
Cheers.
Fixed an issue where symbols added to the map by players were being removed if they were the same as the symbol selected in the marker type.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2815560151
There is no way to distinguish between the symbol generated by the mode and the symbol created by the player.
Therefore, I cannot solve this issue.
Please use a different symbol from the one generated by the mode
Do you have any plans to fix this issue?
@Mc Roidaaar
Fixed
It seems that the issue occurs when buildings are too close to each other. Personally, I think it would be much better if symbols were displayed for every door I entered, like before.
@Leftbones
-Updated
[*]Only one marker is now created per building.
I don't see any errors for me.
Please check if there is a conflict with the mod you are using,
function: OnPlayerUpdate -- file: Visited_building_auto_marker.lua line # 296 | MOD: Visited_building_auto_marker
`
I really appreciate your hard work in fixing the issue. Please accept my points! :)
[B42/41] WorldMap Name Symbols.
OK Fixed
It will now be compatible with the above mode.
I'm not sure if it's due to the recent update, but when I start the game, an error like the one in the link above occurs, and symbols are not displayed even when visiting other houses.
When starting a new world, everything works fine at first, but after exiting and restarting the game, an error appears, and all symbols for previously visited buildings disappear, except for the starting building. Even after revisiting those buildings, the symbols do not reappear.