Left 4 Dead 2

Left 4 Dead 2

Zero's Behavior Patches
79 条留言
SiXX 12 月 6 日 上午 2:26 
the smoker seems too tough after you get grabbed
Phoenix Rose 11 月 27 日 下午 4:12 
@crimbo baker
that mod you linked also needs a secondary mod to be installed. while this addon here only needs 1.

idk about you, but i would rather install 1 addon for a fix instead of needing to install 2
mic errmantrut 10 月 13 日 上午 9:52 
Morsch 8 月 11 日 下午 1:19 
AN ERROR HAS OCCURED [the index 'attackTimer' does not exist]

CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/zerofixes.nut line [192]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[scope] TABLE
[ability] INSTANCE
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_ability_use"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "ability_use"
[this] TABLE
[params] TABLE
[event] "ability_use"
Morsch 8 月 10 日 上午 8:05 
AN ERROR HAS OCCURED [the index 'EyePosition' does not exist]

CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/zerofixes.nut line [214]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[scope] TABLE
[commName] "infected"
[common] INSTANCE
[attacker] NULL
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_entity_shoved"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "entity_shoved"
[this] TABLE
[params] TABLE
[event] "entity_shoved"
[this] TABLE
o_-KILLJOY-_o 7 月 12 日 下午 10:05 
Its seems like there is something going on with head decapitation. Heads disappear when you hit infected in the neck with any samurai or fire axe. Its not listed I am not sure if its intentional or not but ya that is all.
CaptPatrick01 6 月 29 日 下午 5:02 
I thought it did, but it continued after I removed them all, and only after removing this one did it stop. RF's AI Stagger Claw Fix was the only one that had it in the script on further checking, but I removed that (and others whose features were replicated here) in preparation for subbing to this. I had to delete them from the workshop folder and then run an integrity check. Maybe that mod permanently changed the index this one was looking for, (like how you could break all ping mods by miscapitalizing the survivor's internal names in an different mod.)
Vinny  [作者] 6 月 28 日 下午 7:45 
nothing is named or referencing that in this script
do you have any other addons related to staggering installed?
CaptPatrick01 6 月 28 日 下午 6:45 
Console getting endlessly spammed with:
AN ERROR HAS OCCURED [the index 'StumbleStaggerStun' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE
mic errmantrut 6 月 21 日 上午 2:12 
wtf does z_push_force do exactly tho
toughelite232 6 月 15 日 上午 10:45 
I knew I wasn't crazy, chargers always felt like they took so much damage up because the damage reduction on charge.
远野汉娜 5 月 3 日 下午 9:45 
hey bro, this mod is really amazing,bt I wonder know could you make something to disable the tank's ability to attack multiple incapped surviors at same time in coop based gamemodes。
tanks can just kill 3 incapped survivors at same time due to the silly ability in expert difficulty。
this is really annoying,:yella_anger:
Vinny  [作者] 4 月 22 日 上午 12:45 
I'm not able to replicate that issue
Try deleting the config file in the EMS folder and seeing if regenerating it fixes the bug
< blank > 4 月 9 日 上午 2:27 
okay
Vinny  [作者] 4 月 9 日 上午 2:17 
ah. source jank strikes again, then.
i'll see if i can get it to happen tomorrow and go from there
< blank > 4 月 9 日 上午 1:58 
I didn't install any other mods

I just installed your mod and tested it

You tested it and say it's fine?
Vinny  [作者] 4 月 9 日 上午 1:37 
what other mods do you have installed?
Vinny  [作者] 4 月 9 日 上午 1:37 
i dont have that issue
< blank > 4 月 9 日 上午 1:02 
I've tested this mod

Everything else seems to be working fine, but
The functionality with the spitter is weird

When the spitter spits, I get close to it and it melee attacks me

You said it prevents melee attacks when spitting, but after applying the mod and testing it, the spitter spits and I melee attack before the animation is over

I hope you can patch it.
のあ 4 月 8 日 上午 8:33 
I recorded the video. I think it is a hit box issue? It had never happened the before version of this addon and not skill issue.
https://youtu.be/aYXLGMO7G6o
のあ 4 月 8 日 上午 6:57 
Any change smoker? It seems a bit tough when he grabs.
Cachorro Loko 3 月 29 日 下午 6:47 
Thank man, sorry if my english isn't very good, it isn't my native language and I'm kinda rusty
Vinny  [作者] 3 月 29 日 下午 5:25 
fixed, updating it shortly
Vinny  [作者] 3 月 29 日 下午 4:49 
ohh i think i hae an idea as to why
for now set 'BetterHunterLogic' in the config to false, i'll debug this immediately
Vinny  [作者] 3 月 29 日 下午 4:49 
what
Cachorro Loko 3 月 29 日 下午 1:23 
After the update the hunter music when he pounces on you keeps playing even after it has died, only way to stop is typing "snd_restart" in the console or dying
inXsify 3 月 7 日 下午 8:51 
this mod is great but it disables the tank rock parrying on my other mod.
2011x 2 月 19 日 下午 6:18 
Black Wolf it says "Charger bots no longer have 66% damage reduction when charging".
Black Wolf 2 月 10 日 上午 9:20 
does this cause the charger to actually take increased damage while charging? i've been having some weird behaviors with chargers lately after installing this.
electro 2 月 9 日 下午 7:18 
yea figured so
Vinny  [作者] 2 月 9 日 下午 3:38 
@electro i dont think there's anything i can do to fix that within vscript :/
SiXX 2 月 9 日 上午 1:08 
ESSENTIAL mod. i recommend it to anyone who usually plays local
electro 2 月 6 日 下午 9:33 
Vinny  [作者] 2 月 6 日 下午 3:32 
@electro Can you elaborate on what you mean?
zKarma 2 月 6 日 下午 2:58 
GOD
Vinny  [作者] 2 月 6 日 下午 2:48 
i forgot about the flaregun lol
i'll finish it later this week, still looking into fixing the issues with the jockeys and tanks for this
PEACEandLOVE 2 月 6 日 下午 12:38 
Oh you're still active! I found your flare gun mod from a year ago and had worried you'd stopped using the workshop ... can I commission you to finish your flare gun? It's pretty brilliant - you just need to use the same hip slot rigging as the pistol/magnum, and add third person animations.
SHΛDOW 2 月 5 日 下午 1:31 
Looking forward for the version where you can choose which ones to activate and disable! I already have some of those, but it would be better to everything be in one add-on, plus the exclusives to this one
KIng0047 2 月 5 日 下午 12:09 
.:steamsad:
MisterMayoNL 2 月 5 日 上午 10:02 
@RF thanks!

@charity I never meant like this was just ripped directly, but find that it would be nice to provide people with links to the seperate mods for those that only want a specific thing
charity 2 月 5 日 上午 9:05 
as a heads up, the original versions are mostly made w different methods;
this mod is just meant to be compact and avoid the conflicts and memory leaks that come with installing tons of separated fixes, though i can see why people would like to pick & choose
the original claw fix doesn't account for players (likely intentional), the original stagger fall fix doesn't keep track of the stagger timer (just resets it), the original charger resistance patch just... deletes health and then heals after the charge?? which is.. not accurate
MisterMayoNL 2 月 5 日 上午 12:38 
You should probably link the mods that do these seperate things so people have the option of just getting the fixes they want
electro 2 月 5 日 上午 12:26 
is there a way to fix chargers not charging when commons are in the way?
Womper 2 月 4 日 下午 9:01 
Alright, thanks for the answer. Good mod really!
Vinny  [作者] 2 月 4 日 下午 8:59 
It doesn't effect survivors, but i'll add the option for that later
Womper 2 月 4 日 下午 8:55 
Hello! can I have bit confirmation? From description from your mod said "Special infected can no longer entirely cancel staggers by falling off ledges." which this got me wondering. Is this only affected just Special Infected or it also affected Survivor as well? Because I see another similarity of the mod like this but it also affected to Survivor too.
Vinny  [作者] 2 月 4 日 下午 8:17 
@有钱没钱,称兄道弟 The charger *does not* have the damage reduction in versus, which is changed here because the inconsistency annoyed me to hell and back.
I'll be adding a way to toggle certain features in the next update though, so you would be able to change it back then.
✪.√ᴇɴĐɆ††₳™ 2 月 4 日 下午 7:30 
yeah I always been wonder about why is anyone does not fix these glitches
有个人在台州 2 月 4 日 下午 7:29 
Brother, when the charger is sprinting, the damage from the gun to it is reduced, which is the default setting of the game, because it can't turn when sprinting, and it will hit the wrong way. If there is a damage reduction setting, even if multiple survivors focus their firepower, it may not be able to be killed on Expert difficulty, and the Charger will turn around and find another chance. Or when a group of normal infected people attack, the remaining part of the HP charger can join in and attack together. If this setting is removed, it means that although the charger has a high HP, it is easy to hit because of the large target, and the survivor can even concentrate their fire to kill it while it is rushing, which makes it less threatening and thus reduces the difficulty of the game.