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报告翻译问题






if you end up trying to fix this maybe look into the jolly coop/watcher jolly coop mods as possible suspects.
如果无法雨眠可能是和其他模组有冲突.
I love how many settings you have put in the configuration, but I'm not sure what a lot of them mean or do. It looks like the forced traction being off makes the second tentacle no longer push and pull me around, which is nice.
Also I think that this slugcat should just explode and die when a creature attempts to drag it inside of its den, that way it can actually revive. And this explosion should stun all creatures that are directly next to the slugcat, so that you have a chance to get up and fight back, now with less tentacles.
When I read the description for the mod, I got extremely excited. After I played and saw that it wasn't accurate, and learned that the fourth tentacle merely puts me back into 3 tentacles (the weakest state by far), I was very very disappointed. I thought the fourth tentacle would be basically putting me in super mode where I have two tentacles ripping enemies apart, one with a spear, and that if I overate I would then revive with only 2 tentacles. Instead, I have to manually throw the spear, which makes me fall over for ages and be very vulnerable, AND if I die from overeating, there's no revive! That needs to be specified or changed.
only now i just realised i got watcher DLC for this mod
Also a really irritating issue is the keybind for the third tentacle, I keep getting stuck in pipes. I press jump to boost, then the tentacle latches on to the pipe wall without me noticing, and stops me. I was very confused for a few minutes the first few times. This issue is much worse when exiting pipes as well, because I try to boost out of the pipe to go flying out, and then get caught on my tentacle, which completely ruins my boosted launch. You can fix this by making is a different keybind, like the special keybind for example.
I would love to be able to latch my tentacle onto a surface without jumping first as a bonus, but it's fine without that.
I had one of the worst experiences of my life trying to play this mod, simply because I couldn't get past the VERY first area you spawn in.
This mod has a ton of potential, and I'm very open to trying it again if it gets significant improvements or changes. The main issue is the death mechanics. Just make it so that the revive actually works please. I legitimately will die 3 times and lose only 1 tentacle, and can therefore never get to 0 tentacles. Getting down to 1 is absurdly difficult as it is without bombs. But the main issue is that I don't even revive from 90% of the causes of death!
i mean the spawn is ass but ive rank this mod my second favourite modded scug that ive played so far
Please make it work properly, make the spawn area not TOTAL AIDS, and make the revive actually REVIVE ME if I die to ANYTHING WHATSOEVER besides what you SPECIFICALLY listed kills this thing with bypassing the revive!
Main weaknesses with 3+ tentacle: small tight spaces, centipedes
You spawn in: TONS of small tight spaces, TONS of centipedes
The fourth spear tentacle is a one time manual use, and the absolutely random falling over stupid seizures, plus the very short max throw range of it, makes the 4th tentacle absolutely useless unless there's only ONE threat and you want it dead.
What would be a good fix for this is if your starvation ended when you grew a new tentacle, which would give an incentive to not starve.
So basically you can die a heck of a lot easier on the mutant than survivor! The sometimes near constant seizures at 3 and 4 tentacles make sure that I do NOT get a chance to escape. And very consistently using the 4th tentacle spear will spawn one of those green and weak tentacle monsters.
In fact, don't know how to add a new column in the rw mod Wiki
1: when i use the revive what does it do to something like monster kelp turn into bll lizards some what be your friends
2: when will this be on the rw rod wiki
It's okay I'll rename my mod when it's done.