Dwarf Fortress

Dwarf Fortress

Desert Sandstones
5 条留言
Related to the last comment - I'm just now getting around to a new world, and discovered this mod conflicts with 'Dry Mines' (no aquifers). I don't know if adding the CUT tag to each inorganic layer would help, or if a no-aquifers version of the mod is required separately.
Freddie 2 月 18 日 上午 3:44 
An unforeseen consequence of this mod is that it spikes the number of stone types that can be aquifers from three to eight. I've had a couple of embarks in a row with absolutely oppressive aquifers because there's just layer after layer of different sandstones.
True Guesser, Wand Bearer, etc. 1 月 30 日 下午 3:22 
Love these logical aesthetic mods. Though I haven't embarked in a desert for awhile, between this and the Giant Scorpion, it may be time.
lonewined  [作者] 1 月 30 日 下午 1:48 
Thanks for the tip! I updated the mod with switched out tokens.
Droseran 1 月 30 日 上午 9:10 
[IS_SANDSTONE] is not a valid token. You can add [REACTION_CLASS:SANDSTONE] to distinguish these rock types for reactions, but entirely new tokens can't be processed by the game.

Other than that, awesome mod! I hope I can find banded sedimentary layers in one of my embarks someday.