Ravenfield
Artillery (Call-in)
43 comentarios
clkerrx 23 SEP a las 10:22 
time to give those ravens ptsd :D
sleepydriedtomatoes 13 SEP a las 17:54 
tyriq. native linux has missing particles. proton fixes this.
A_197 21 JUL a las 18:36 
By the way, if you use better bot trargeting you gonna get insta detected, especially on Spec Ops, saying by experience
Tyriq 11 JUN a las 8:21 
A great mod, honestly, but the explosion textures don't load in for me. The map ends up being a huge mess of purple no texture particles.

This is probably a local issue because I use Ubuntu but does anyone know how I can fix this?
Augenstern 29 MAY a las 23:00 
Can you remove the voice? It seems not completely eliminated, I can still hear sounds similar to Tom. You could also add a transition animation of the airplane, just like the transitions of the Stuka bomber and the V1 rocket. Thank you. :steamthumbsup:
Urocyon 23 ABR a las 22:18 
Nice!
Gladius 7 ABR a las 0:18 
Please make a supply drop call-in too! 🙏
Gladius 7 ABR a las 0:18 
Your mods are awesome!
Cratq 29 MAR a las 17:08 
It's a great mod man. Keep it up. I appreciate your work.💖
Cratq 29 MAR a las 17:06 
It's a great mode honestly, it really enhances the battlefield experience. Though there is one issue, the radius of the the impact (the explosion affect radius) is too small. If you were to say for example play in Coastline, the artillery strike would most likely land on a building, minimizing the impact of the strike, and elevating its damage radius.

What I can suggest from what I've seen is to incorporate a permanent strike zone below the strike radius. To give you a clear idea. If a strike were to fall on a building, the zone would of course cover a sizable field, but since most of the targets are below the building (On the ground) the strike wouldn't affect them, since the initial impact is on the roof of the building.

Bomb
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Rooftop Building or elevated area Impact (explosion) (Area of effect i.e damage)
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On Ground Enemies (Unaffected) (shielded from the damage since the bomb didn't hit their spot but the roof that is directly on top)
ashrafazem2006 29 MAR a las 12:41 
can you add option to lower the sound ?
Spooks 20 FEB a las 19:18 
that explosion sounds giving me flashbacks to the rising front demo fr
MIKE WAZOWSKI 15 FEB a las 22:05 
is it possible to lower the volume of the explosions? a lot of the times the sound of the explosion will be way too loud. I lowered the game volume and it'll still be loud. I don't want to get rid of it, it makes the game way more fun
OspreyGunner  [autor] 9 FEB a las 22:02 
Yes sir on it
Vegan Steak 9 FEB a las 18:02 
err can you get rid of those death sounds? i cant play with a straight face anymore
OspreyGunner  [autor] 6 FEB a las 8:33 
should be fixed now
OspreyGunner  [autor] 6 FEB a las 6:23 
I’ll check it right now thanks for reminders
Clinkz Eastwood 6 FEB a las 6:19 
when I open it with better bot targeting, they don't spam too much, but rather the kill COUNTS FOR ME even when I didn't activate it
CapNJosh 2 FEB a las 13:10 
Raven Let Loose
killerclown 2 FEB a las 11:47 
i love it and i also want the katyusha call in
OspreyGunner  [autor] 2 FEB a las 9:01 
@josh, your reading my mind
CapNJosh 2 FEB a las 8:44 
katyusha call in?
Mahmood Perabot 1 FEB a las 11:45 
Map shown?
OspreyGunner  [autor] 1 FEB a las 0:04 
Hmmm that’s strange, I’ll try to fix that
Spinosauruswithgun 31 ENE a las 15:55 
I like how it doesn't take that long for the artillery to come in. But i'm having a problem where bot artillery is recognized as my artillery. This gives me the kills based on where the bot selects where to shoot. Which isn't the best when they call artillery on an enemy tank that's in OUR base.
Dave1072 30 ENE a las 17:31 
This does not seem to work on Mac. Oh well!
Antares_Pixel 30 ENE a las 1:39 
Artillery strike coordinates, Charlie 3 destroy.
Charlie 3 destroy acknowledge, open fire.
CornMaruVT 30 ENE a las 0:17 
thank you for making this as bots usable as well!!! <3
e 29 ENE a las 19:46 
Seriously though, this is so insanely useful for clearing objectives.
Not so fond of 29 ENE a las 19:27 
Thank you so much! You're the best
OspreyGunner  [autor] 29 ENE a las 12:33 
thanks all!!
Novice_Rifleman 29 ENE a las 12:18 
This is just perfect.

I love how the player-exclusive version is available for better bot targeting.

The strike itself is powerful but balanced, and counts for kills!

Seriously, you've outdone yourself! I'll be using this for the foreseeable future!
JackAttack16013 29 ENE a las 8:02 
this is great. well done!
Victorlot7 29 ENE a las 7:58 
very good
+ 350 Aura
royd3770 29 ENE a las 4:21 
great
Nietabs 29 ENE a las 2:07 
gamer
e 28 ENE a las 23:41 
This made my classes config so much better.. Incredible.
C0nsuliuS 28 ENE a las 23:17 
The true citizen likes this mod. :steamthumbsup:
Titanus 28 ENE a las 12:51 
Noice
bigdogbacon 28 ENE a las 12:37 
So cool!!
HKar_ 28 ENE a las 12:20 
Dear OspreyGunner, I was looking in places that are not very legal for Ravenfield mods to find lost media and I found an old mod of yours of the Yokosuka MXY-7. Is it possible that there will be a remastering in the future?
bluedream 28 ENE a las 11:17 
COOOOOOOOOOLLLLLL
kbbetournay 28 ENE a las 11:06 
I like this a lot, though id love to see the shells right before they hit the ground. Also the click to set location works to kill.