Project Zomboid

Project Zomboid

Bath Towels Overhaul
67 条留言
Si-Cafe  [作者] 10 月 26 日 上午 7:07 
@LittleGiant This mod available in existing saves.
LittleGiant 10 月 25 日 下午 9:28 
Can I use with an existing save?
galkinzhenia 9 月 27 日 上午 6:19 
Спасибо за проверку
Si-Cafe  [作者] 9 月 27 日 上午 3:31 
@galkinzhenia I'm sorry. I haven't yet been able to find out what kind of problem this mod has with 42.12. If you could tell me specifically what kind of problem you're having, or what the possible problem is, it would help me fix it.
By the way, I am also using this mod while testing another mod, and so far I haven't noticed any error.
galkinzhenia 9 月 25 日 下午 9:15 
Проверте на совместимость 42.12
Cosmo 7 月 20 日 上午 2:46 
Hey @Si-Cafe yeah u are are right. "take a bath" mod use the towel from your mod but after using it it turns into the usual wet one from the vanilla game.
Cosmo 7 月 19 日 上午 2:53 
@Si-Cafe thats great, let as know when it will be ready.
Si-Cafe  [作者] 7 月 19 日 上午 1:26 
I have been developing a brand new bath and shower mod for quite some time, so be sure to look forward to that too.
Si-Cafe  [作者] 7 月 19 日 上午 1:18 
@Cosmo Take A Bath Mod may be potential incompatible with this, as it may force dry yourself with a Dish cloth after a bath. However, it would otherwise work well.
Cosmo 7 月 18 日 下午 4:31 
Hey @Si-Cafe work perfect with "take a bath" mod Ty!
Si-Cafe  [作者] 7 月 12 日 上午 11:04 
@Loccatpowersdog Fixed it.
For now I halved the work time for Rip Dish Cloth, but I'll consider making it compatible with mods that make tearing rags faster.
Si-Cafe  [作者] 7 月 12 日 上午 9:47 
@Loccatpowersdog Thank you for reporting this. I'll fix it right away.
Rip Dish Towel is done by the craft time set in the script because it does not use the vanilla rip code directly.
Loccatpowersdog 7 月 12 日 上午 9:38 
It didn't remove the Dish Towels but the vanilla "dry" context option is there & will pop some errors if you attempt (glad I found some bath towels by now!). Dish towels spawn so much even on 0.1/0.2 loot, gonna be a lot of ripping!

Small random side note on the ripping: I have a mod installed that makes ripping for rags much faster but Dish Towels seem to be unaffected, not really a complaint or something that needs fixing & not even sure if was like this before since I didn't rip them before.
Si-Cafe  [作者] 7 月 12 日 上午 8:13 
@DiorSavage Sorry but I don't really understand why that is the case. Do you have any error logs? I have over 100 mods and nothing like that has happened.
DiorSavage💴 7 月 12 日 上午 6:09 
this mod for some reason messes up my mod loader menu and erases some other mods I have, which makes me unable to activate them
Si-Cafe  [作者] 7 月 11 日 上午 3:53 
Update regarding Clean Stains.

This update will may remove any existing Dish Towels in existing saves.
Si-Cafe  [作者] 7 月 11 日 上午 12:02 
The error in the chicken coop UI has been fixed.
However, I am thinking of discontinuing Clean Stains function that uses bath towels in the future.
This main reasons are the simplification of patch codes and compatibility issues, but I also think it's strange to use bath towel as a cleaning tool in the first place.
Si-Cafe  [作者] 4 月 29 日 上午 7:40 
@Rusty #DopeRust I'm glad that you're interested in this mod.
Rusty #DopeRust 4 月 29 日 上午 6:56 
@Si-Cafe, glad that is working as intended then, at first a was thinking the same, that those were some kind of towels that we need to find/search.

Sorry for wasting your time with this then, if i have done it, it wasnt my intention.

Keep the awesome work.

Cheers.
Si-Cafe  [作者] 4 月 29 日 上午 6:52 
@Rusty #DopeRust Thank you for your comment.
It's not a bug or anything, it's a feature. Luxury bath towels, normal bath towels, and rough bath towels are the same item internally.
Their display names change depending on the parameters (absorbency) assigned when they are generated.
If you want to generate them in debug mode, you can do so by generating Base.Bathtowel. But, the color and absorbency are random.
Rusty #DopeRust 4 月 29 日 上午 3:42 
@Si-Cafe, firstly, thank you for your work and for sharing it with the community of PZ, a must have for users that want realism.

Secondly, in the description of the mod, the wipeable items, there is a luxury bath towel, but in debug i dont see it, was using it to test your mod + the addon, but dont see that, bare in mind that i'm using this mod , as my tool, maybe is that?

I thought on reporting it anyway, screenshots attached below, hope this is just a bug.

Screenshots: Debug Main Mod [prnt.sc] + Debug Addon [prnt.sc]

Cheers.
Si-Cafe  [作者] 3 月 31 日 上午 3:59 
Update:
- Wetness Increases value change has been discontinued.
- Wetness Decreases value changed from 0.001 to 0.002.

If you are still concerned about your character wetness, turn off ”Decreased Wetness Decrease” in the Sandbox options. This will return the values ​​to vanilla.
Si-Cafe  [作者] 3 月 30 日 下午 11:47 
@Charile When a player exercises or has a high body temperature, the body becomes wet due to sweat. Normally, there are only slight, and thanks to the natural drying process, it doesn't bother you, but this mod increases wet and decrease dry,, making it more noticeable.
However, these changes can be confusing to players, so I think I'll loosen these values ​​a bit.
Charlie 3 月 29 日 下午 3:23 
I'm not sure if it's a bug or a compatibility issue but after playing some time with the mod active, my character started getting increasingly wet. Even indoors and by a lit fireplace. Her clothes didn't get wet though and after I disabled the mod this issue went away.
Conquerors_Blade 3 月 8 日 上午 10:14 
A towel is about the most massively useful thing an interstellar hitchhiker can have.
Si-Cafe  [作者] 3 月 1 日 下午 11:04 
@NopOYes I applied the patch in the most basic and most compatible way.
The mod called BCIC overwrited and modified vanilla code, so I think it will less compatible. Therefore, BCIC needs to fixes or support for each mod.

There is a mod with a similar function called Item Comparison . Please try that.
PH 3 月 1 日 下午 6:28 
`Callframe at: isExclusive
function: doWearClothingTooltip -- file: bcic_WearTooltip.lua line # 52 | MOD: Better Clothing Info Comparison (Build 41 and 42)
function: doWearClothingMenu -- file: ISInventoryPaneContextMenu.lua line # 1619 | Vanilla
function: doWearClothingMenu -- file: BathTowelsOverhaul_patches.lua line # 28 | MOD: Bath Towels Overhaul [B42]
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 786 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1459 | Vanilla
java.lang.reflect.InvocationTargetException
Si-Cafe  [作者] 2 月 28 日 下午 11:09 
@Loccatpowersdog This mod had some bugs in the past, but it should be pretty stable now. Please let us know your experience using this mod.
Loccatpowersdog 2 月 28 日 下午 8:39 
The vanilla towel system is so terrible, finally going to give this one a try as I've had it scoped for a while!
caraea 2 月 28 日 上午 10:41 
function: getTowelColorName -- file: BathTowelsOverhaulUtil.lua line # 76 | MOD: Bath Towels Overhaul [B42]
function: CreateBathTowel -- file: BathTowelsOverhaul_OnCreate.lua line # 8 | MOD: Bath Towels Overhaul [B42]
Si-Cafe  [作者] 2 月 24 日 上午 1:03 
Fixed an issue with the color of the bath towel icon, see the Change Note for more details.
Si-Cafe  [作者] 2 月 23 日 下午 5:57 
@老Seven Did this happen after the latest update?
Enable the Dry Self context tooltip in the mod options and check the absorbency of the towel. If It is 50-70, it was originally a basic bath towel. A truly Luxury is 80 or above.
In previous versions, there was a bug that sometimes overwrite the name of the bath towel when loading a save, so bath towels spawned before that may have different names.
Now it should be fixed.
caraea 2 月 23 日 下午 5:15 
내 luxury towel이 시간이 지나자 그냥 towel로 바뀌엇다. ;ㅁ;?
Si-Cafe  [作者] 2 月 23 日 上午 1:52 
Updated to fix various bugs.
And this mod received support from Tidy Up Meister by PePePePePeil. This will ensure that the towel will automatically return to its original place ones this mod's Dry Self is completed.
Si-Cafe  [作者] 2 月 21 日 下午 4:32 
@Bobitec Ah, thank you very much. And I'm really sorry for the incorrect translation of the recipes and ItemName.
Bobitec 2 月 21 日 下午 4:24 
Hi @Si-Cafe i think you have a mistake in your "ItemName_FR.txt" because when i open it, it's a copy/paste of "Recipes_FR.txt" inside...
btw, if you have new var to translate, don't worry, i'm on it...
Si-Cafe  [作者] 2 月 21 日 下午 4:03 
Updated with major fixes, optimizations, and new features.
See the change notes for more details.
matteokmp 2 月 19 日 下午 11:46 
Nice :)
Si-Cafe  [作者] 2 月 19 日 下午 10:56 
@matteokmp There should be no problem.
matteokmp 2 月 19 日 下午 3:57 
Is this mod compatible with Wesch's Better Wringing?
Si-Cafe  [作者] 2 月 17 日 下午 4:34 
Currently, I think an error occurs when Dry self if the towel is too dirty. This cause just a typo on my part. It will be fixed in the next update. Thank you for your understanding.
Si-Cafe  [作者] 2 月 17 日 下午 4:29 
@Yu-ti It will be added in the next update.
Yu-ti 2 月 17 日 上午 1:07 
Any plans to add more towels to the recipes than just rags? It's kinda annoying when you're playing in a zero loot world and you only get rags forever.
Si-Cafe  [作者] 2 月 16 日 上午 9:20 
The towels water absorbency info can now be displayed in the item tooltip. if use this function required Starlit Library mod. However, currently the position of the values ​​is not ideal. Let's look forward to Starlit updates.
Si-Cafe  [作者] 2 月 14 日 上午 3:39 
@Smartbics2 I tested it with B41 and it doesn't work. This mod some require to base code that only exist in B42 and later, so need to rewrite them. It's difficult to support B41 and earlier versions because of future fixes and updates, sorry...
Smartbics2 2 月 13 日 下午 7:37 
does this work on build 41 by any chance?
Space Donuts 2 月 7 日 下午 5:17 
Thank you for making this <3 I was bringing so many towels and this made my life easy..
Si-Cafe  [作者] 2 月 4 日 下午 5:26 
@Kyrox "Survive the Storm" is compatible. You can definitely get soaked in a storm. I think you will come to realize even more how important towels are.
Kyrox 2 月 4 日 上午 4:37 
Is this compatible with Surviving the storm? I love your mod but I'm not sure they will work together?
Si-Cafe  [作者] 2 月 3 日 下午 9:27 
@Sprezzo If you are installing into a saved world, any bath towels and dishcloths already generated will simply be deleted.