RimWorld

RimWorld

Progression: Verticality
221 kommentarer
GoofyGuy73 For 14 timer siden 
oh me dumb
GoofyGuy73 For 14 timer siden 
how i learn stairs
EfeTheCaptain 4. okt. kl. 13:26 
So I'm left with bunch of items stuck on another level and my pawns won't recognize the main base when they enter a new base.
JoeOwnage 21. sep. kl. 18:54 
Nekomimi 11. sep. kl. 2:31 
With Ancient Urban Ruins does cross-Z-Level combat work?
toetruckthetrain 9. sep. kl. 12:15 
would there be a way to make multifloors work with VTE's air ducts? they have the stuff in for the power transferring between floors
ferny  [ophavsmand] 7. sep. kl. 6:35 
v16 - updated MO patch to ensure compatibility
ferny  [ophavsmand] 7. sep. kl. 4:44 
v15 - updated to 1.6
RandomEdits 21. aug. kl. 15:37 
@Darian Stephens
Damn... I wish I knew that sooner. Thanks buddy!
Naturtok 20. aug. kl. 13:55 
Oh rad, thanks!
ferny  [ophavsmand] 20. aug. kl. 12:45 
@Naturtok Should work already. Just not gonna officially update it unless the main mod updates.
Naturtok 19. aug. kl. 22:34 
Any plans on updating this to 1.6 w/ the dev version of multifloors? This mod makes it way easier to use the Ancient Urban Ruins mod since it replaces the super bloated verticality thing it introduces with multifloors. No biggie either way, the Urban Ruins mod is neat but by no means a necessary addition to my modlist.
Darian Stephens 31. juli kl. 21:58 
@RandomEdits
MultiFloors has an option in its settings to flip where pawns arrive for stairs, specifically for mods like this!
RandomEdits 17. juli kl. 4:40 
Actually, I think I know what the problem is. Because the original intent was to always orient the stair case face the same way as the one connect, flipping the texture doesn't actually flip where the pawns will end up on. That sucks...
WalrusMan 11. juli kl. 22:51 
Mainly excited for an update so I can get rid of that ugly ass schedule tab in the ruins mod. But really though, I've never used any Z level mods for this game. As you imply, I figured it'd be hella janky and unstable. Maybe that'll be the case for 1.6 lol iirc they changed some stuff with regards to map layers. Interested in trying it though.
ferny  [ophavsmand] 8. juli kl. 11:11 
@S.S.Mogeko Will check on that error
S.S.Mogeko 8. juli kl. 9:29 
Also, Unsure if this is intentional or not but with this mod and MultiFloors, the restrictions for ladders and stairs needing a roof overhead is missing. I can understand for ladders and stairs going down but not for those going up.
S.S.Mogeko 8. juli kl. 9:11 
Getting an error:
Could not resolve cross-reference: No Verse.ThingDef named AM_Exit_Staircase_LargeElevator

Only required mods loaded and AUR.
ferny  [ophavsmand] 3. juli kl. 10:24 
@RandomEdits That's a report for the MultiFloors guy, not me
RandomEdits 3. juli kl. 8:35 
For some reason when the pawns move to another level, they get spit out to the wrong side of the stairs.
ferny  [ophavsmand] 21. juni kl. 14:31 
v11 - new thumbnail
Vex 20. juni kl. 12:48 
@Fantasy System
Blatant self advertisement, but https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2934265284 works for getting power between levels.
M1911A1 Oversize® 17. juni kl. 22:30 
can you make it work with dubs bad hygenie please
Thurnis Haley 13. juni kl. 13:58 
Can somebody help me get pawns to work on other floors? I can tell them which floor to sleep, eat, meditate, and relax on ... how the hell do I get them to get in the basement and mine?
Glasst1ger 12. juni kl. 23:12 
There is this line in the 1.6 patchnotes:

Fix: Prioritized work/job queue is now cleared on entering a map portal.

Will this break multifloors?
Lapinwarrior10 9. juni kl. 14:29 
Is it possible to add the option of entirely removing the ancient urban ruins ruin-level system and making ruin floors connected using multi-floors or is it technically not possible? Thanks in advance!
Fantasy System 9. juni kl. 4:08 
How do I get power between levels?
Small Bob 8. juni kl. 8:50 
Is it safe to delete this mod in the middle of the game?
ferny  [ophavsmand] 13. maj kl. 13:31 
@lunaemoth Just delete the Medieval Overhaul patch file
lunaemoth 12. maj kl. 19:34 
hey! what would i need to change if i wanted to add back the medieval overhaul mineshaft?
do I look like i'm nervous?!? 30. apr. kl. 12:58 
@Hebrux
You should delete the the map with the dev mode enabled, I believe theres a button on the stairs, after that you should reload your game just in case
Hebrux 30. apr. kl. 10:31 
If I want to remove all my stairs and z levels, including the second floor map, how do I do that?
I've removed the stairs but I still see the second floor map
GeekyRaptorStudios 29. apr. kl. 2:56 
hey um... can you add back in the elevator you removed from urban ruins but only visually and industrial tech level made of steel. I kind of like the urban ruins elevator but don't mind if it's only brought back through the sprite.
pls. I like that elevator's graphic.
Cubile Oddity 11. apr. kl. 15:01 
i thought it was you my bad
ferny  [ophavsmand] 11. apr. kl. 5:57 
@Cubile Oddity No idea man, that's a question for the multifloors dev
Cubile Oddity 10. apr. kl. 15:00 
okay so it is just bad luck and do the vertical pipe transport plasma from the shield generator mod ?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540563802
ferny  [ophavsmand] 10. apr. kl. 3:05 
@Cubile Oddity Pretty sure yep
Cubile Oddity 9. apr. kl. 17:08 
are compacted mineral generated in sub surface level ? i didn't find mineral while strip digging under my base
ferny  [ophavsmand] 9. apr. kl. 0:41 
@slayerofdemons Unfortunately no, you kinda just have to give up on that
slayerofdemons 9. apr. kl. 0:37 
If I have an existing multi-floor base made with the AUR system, will this allow me to transition that existing base somehow? I.e. build multifloors stairs between levels originally created with AUR?
ferny  [ophavsmand] 8. apr. kl. 6:27 
v10 - added elevator research project, added smithing requirement for vertical pipe
ferny  [ophavsmand] 7. apr. kl. 15:58 
@owl I'm referring to thematically, they make no sense given the existence of multifloors. So they're removed.
owl 7. apr. kl. 15:29 
I realize that sounded a little odd, it's totally possible I have some other weird mod that is making MO mine shafts behave how I've described. But for me, its just a building you place, and add bills to gather stuff from.
owl 7. apr. kl. 15:28 
Hi, are we sure Mine Shafts in MO do what you've said they do here? For me, they just let me mine materials. No Z-levels or anything like that. I'd prefer they not be removed here, but I'm otherwise interested in this.
Slamurmum 6. apr. kl. 1:35 
<3
ferny  [ophavsmand] 4. apr. kl. 6:07 
v9 - fixed chute
ferny  [ophavsmand] 4. apr. kl. 6:07 
@daferalmasys fixed
daferalmasys 3. apr. kl. 9:37 
Where is my Chute? I can't find it anywhere in the architect menu. It doesn't even appear in God mode.
branch? 1. apr. kl. 21:02 
It's too bad the Safe House scenario from Ancient Urban Ruins, the underground parking garage stairs are not the same as the MultiLevel ladders.
Silver 1. apr. kl. 11:13 
I speak for the people. you're our favorite, ferny