Barotrauma 潜渊症

Barotrauma 潜渊症

Security Talent Rework
9 条留言
LeCrazyy  [作者] 1 月 30 日 下午 2:09 
Seems like it works as intended by double checking, and I didnt change it so should be in vanilla too.
Both buffs add 25%
LeCrazyy  [作者] 1 月 30 日 下午 2:08 
Neither did I lol, does it actually do 50% more and not 25% more lmao
Domino Tezariust 1 月 30 日 下午 1:31 
I hope you fixed the assassin talent...since 75% extra damage to harpoons is a mistake, outside the sub the increase should have been 50%, but regalis didn't realize what the mistake was and it went unnoticed
LeCrazyy  [作者] 1 月 27 日 上午 2:38 
Abyss suit would actually make the recipe cheaper by 1 Titanium Alloy btw. Physicorium might work though to make it a bit more costly, though I still think it's too fast for its size compared to the other diving suits.
RustedRegime 1 月 26 日 下午 6:03 
You could also make the exosuit use the abyss suit in its recipe.

Current recipe is kind of evil.

Maybe even add alien materials and shit or electronic componants.
LeCrazyy  [作者] 1 月 26 日 下午 5:27 
Next up will be Engineer first I reckon, started working on it a bit already.
For Mechanic I will try to do a few things including bringing back Tinkering and changing up Exosuit, namely I was thinking about rather than nerfing the item itself, reinforcing its slow hulking nature by removing the speed boost from the talent and giving a slightly different boost in its place.
RustedRegime 1 月 26 日 下午 5:23 
Very Goo.

If mechanic is next, make the Exosuit less evil.
Its strange, cheap and makes you nigh invincible. I genuinely don't think the devs know what it should be.
LeCrazyy  [作者] 1 月 26 日 下午 3:31 
I have decided to stop bothering to make patches till I finish all the trees :captainsmooth:
Feel free to
heheboi 1 月 26 日 下午 2:30 
Smh, no COL compability