边缘世界 RimWorld

边缘世界 RimWorld

VFE-tribals: Add cornerstone points
21 条留言
Mega_Zawesome 8 月 22 日 下午 7:43 
Hi, original mod author here, just gonna say that the mod looks the same code-wise (maybe a little more elegant than mine). However, I'd to point out that I deleted the mod because it made me realize that computer science fucking sucks and nobody can understand the concept of a scope :winter2019angryyul:.
eban 8 月 14 日 上午 4:56 
can you add an option to clear all active cornerstones?
Kimo'  [作者] 7 月 10 日 下午 12:30 
Updated to 1.6!
Blackhall 7 月 9 日 下午 5:55 
Hey, just so you're advised, VFE:Tribals is updated.
Evono 5 月 29 日 上午 6:32 
thanks for this mod ! it skipped 1 cornerstone point for me which was sad ( still had a tech advancing mod on )
NCS Sylus 5 月 16 日 上午 11:03 
... and now i fire the game back up and suddenly it is working. anyways, cheers, thanks for the mod
NCS Sylus 5 月 16 日 上午 10:46 
I've got no new option showing up in the dev tools after downloading this, not sure why
The Prototype S.A.C. 1 月 27 日 下午 11:50 
"But is it CE compatible?" :hatty:
mikel.afton.1987 1 月 27 日 上午 9:36 
i see thanks anyways
:steamthumbsup:
Kimo'  [作者] 1 月 26 日 下午 7:09 
I'm sorry, but this is way too fringe of an issue for me to consider it. I playtest a lot myself, as I have a bad habit of adding frequently new mods to my modlist, and adding these cornerstones points takes a few seconds at most. If you really want to automate that, I recommand using a macro to spam-click the button.
mikel.afton.1987 1 月 26 日 下午 6:51 
yes but im a modpack maker and often times i playtest a mod group before i continue and i want a mod that automatily adds the points so i dont have to add them 50 in one day as my play tests are more like playthrues to check evrithing works corecli and that the bugs and errors are small anddont impackt the gameplay too much but becas of that i have to play thrue the game 100 or 1000 of times to mae sure after i add new mods that nothing is broken so i need somthing automatic so that when i make a mod pack i can use the pack maker setings mod to releas whit out people neding to do it manuali so if u can pls make a automatic version (once again sorry about my dislecia and all that sorry im tierd i have insomnia and its been nerly 2 days since i have sleapt)
Kimo'  [作者] 1 月 26 日 下午 3:38 
@mikel.afton.1987 That's something that you can already do with this mod. When you reach a new tech age, you can use the dev tool to give you more cornerstone points if you want, on top of the one given normally
mikel.afton.1987 1 月 26 日 下午 2:14 
love the mod btw (sorry i also have ADHD and got hiper focust on the idea that somone found a way to change the corner stone points)
mikel.afton.1987 1 月 26 日 下午 2:12 
coud you make a mod that chages how much corner stone points you get per tech level i dont think they give you enought as the rimworld rechers tree puts too much focaus on the magior eras and not engouth on the smaller once like the difrent metal ages and just puts them all into the medival age so i voud like to ajust how many points i get per eche tech level (sorry about my gramer im dislectick and english is not my first launglich)
Taemaly 1 月 26 日 上午 9:09 
thank you for this
Kimo'  [作者] 1 月 26 日 上午 12:10 
@Scorpio You found this mod before I could ping you lol, I'm hope it will be usefull to y'all
Scorpio 1 月 26 日 上午 12:06 
thank you
maxdbg 1 月 25 日 下午 11:32 
Cool
Reel 1 月 25 日 下午 11:17 
Cool
Gangstantin 1 月 25 日 下午 9:51 
Cool
ferny 1 月 25 日 下午 9:49 
Cool