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@WreckerRecreation: If you're still wandering, the Flush variable is meant to be constantly read (IE: using "l r0 db Flush")... it should only ever be 1 for 2-3 game ticks after the game is loaded, otherwise it should always be 0. If you're using a program that has multiple ticks inbetween each read attempt, you might miss it.
Really, no worries at all. I already appreciate your efforts to make this game even better, no need to add any more expectations for things that I already am super grateful for :) Please take care of yourself, that's always the priority. Best wishes buddy.
I have already been told that this mod is not working as intended about 2 weeks ago... however I've had some pretty serious real life issues come up, so I haven't really had the time or energy to properly look into it (and upload a fixed version). As far as I can tell, it might even need a rewrite as fixing it will involve moving over from StationeersMods to LaunchPad (which may or may not be easy).
I am sorry to say that at the moment, I don't know exactly how long it'll be before I get a fix up, but I'll try not to make you all wait too long.
I'm basically trying to use IC10 and a sine curve to make your spotlight mod sweep back and forth along the perimeter of my base. But it's quite choppy due to the tick rate and I don't know how to solve that?
I believe the devs did this to help performance with those devices... the launchpad would probably be using quite a few trig functions behind the scenes (which can be computationally expensive).
@WIKUS: The command "l r0 db Time" should be really useful for your music machines.