Stationeers

Stationeers

Rapid Chips [StationeersLaunchPad]
18 条留言
BoNes  [作者] 9 月 27 日 上午 7:56 
I have updated this mod now, it should work with the latest version (and it's been moved over to LaunchPad).

@WreckerRecreation: If you're still wandering, the Flush variable is meant to be constantly read (IE: using "l r0 db Flush")... it should only ever be 1 for 2-3 game ticks after the game is loaded, otherwise it should always be 0. If you're using a program that has multiple ticks inbetween each read attempt, you might miss it.
WreckerRecreation 8 月 5 日 上午 10:49 
I tried again with Shinoshi's suggestion, but still no luck. I tried l, lb, lbn, s, sb, and sbn, all referencing the IC Housing (either with the PrefabHash or db). The Logic Types (Flush and Time) do turn orange, so they seem to be recognized as Logic Types, but every variation I have tried has yield an Incorrect Logic Type error. Also, though I haven't officially tested this, I haven't noticed any change in the process speeds. I realize you have some stuff going on in your personal life, and I hope you don't think I'm trying to rush you. I am just trying to provide you with as much information as possible so its available when you're ready for it. Hope things start working out for you!!!
Shinoshi 8 月 4 日 上午 9:34 
try sb icHousing Flush 0
WreckerRecreation 7 月 31 日 下午 7:55 
Sorry for the repeated posts: also tried with Time and still error
WreckerRecreation 7 月 31 日 下午 7:54 
also tried l r0 db Flush and still got the error
WreckerRecreation 7 月 31 日 下午 7:52 
I'm getting an IncorrectLogicType Error when trying the Flush command. What is the syntax for that command? I was trying lb icHousing (defined with the HASH) Flush 0.
Maj. S. Bertrand [6th GA] 6 月 3 日 下午 3:58 
Hey @BoNes,

Really, no worries at all. I already appreciate your efforts to make this game even better, no need to add any more expectations for things that I already am super grateful for :) Please take care of yourself, that's always the priority. Best wishes buddy.
BoNes  [作者] 6 月 3 日 下午 12:34 
@Maj. S. Bertrand: When the mod is working correctly all you need to do is use the "sleep X" command (where X is any decimal number, in seconds).

I have already been told that this mod is not working as intended about 2 weeks ago... however I've had some pretty serious real life issues come up, so I haven't really had the time or energy to properly look into it (and upload a fixed version). As far as I can tell, it might even need a rewrite as fixing it will involve moving over from StationeersMods to LaunchPad (which may or may not be easy).



I am sorry to say that at the moment, I don't know exactly how long it'll be before I get a fix up, but I'll try not to make you all wait too long.
Maj. S. Bertrand [6th GA] 6 月 2 日 上午 2:52 
so I installed this and I haven't noticed a difference - it seems that the chips are still processing through the ticks. Is there anything else I need to do besides the standard install? Any special chips I need to make?

I'm basically trying to use IC10 and a sine curve to make your spotlight mod sweep back and forth along the perimeter of my base. But it's quite choppy due to the tick rate and I don't know how to solve that?
Maj. S. Bertrand [6th GA] 6 月 2 日 上午 2:49 
so I installed this and I haven't noticed a difference - it seems that the chips are still processing through the ticks. Is there anything else I need to do besides the standard install? Any special chips I need to make?
BoNes  [作者] 5 月 18 日 上午 1:55 
Ok. I'll have to look into it, it'll probably take some time though, as I have real life issues at the moment... and I haven't updated Stationeers since the March update came out (because updates break all my mods) so I'll have to do that too.
Ashley 5 月 17 日 下午 5:55 
Attempting to load Time from the ic housing errors so i imagine its not working.
BoNes  [作者] 5 月 17 日 下午 3:28 
Or do you mean that StationeersLaunchPad can't load the mod? If so, then I'll have to look into that.
BoNes  [作者] 5 月 17 日 下午 3:21 
Do you mean that it can't read the data from the launchpad at the increased tick rate (no faster than a normal chip)? Certain devices have the data rate capped (they only update the data that is read by chips every game tick) and this means that the increased tick speed wouldn't have an effect.

I believe the devs did this to help performance with those devices... the launchpad would probably be using quite a few trig functions behind the scenes (which can be computationally expensive).
Ashley 5 月 17 日 上午 11:27 
Doesnt work with launchpad :(
BoNes  [作者] 1 月 25 日 下午 1:10 
I've added two new readable logic values to all IC Housings (including those from ChipMod by Jixxed). They allow you to determine in your IC whenever a game load has happened, and to read the current time (in seconds).

@WIKUS: The command "l r0 db Time" should be really useful for your music machines.
WIKUS  [作者] 1 月 25 日 上午 8:51 
This should get my music machine timings up to speed :tacho:
BoNes  [作者] 1 月 25 日 上午 2:02 
@WIKUS: I had forgotten to put credit in the about.xml for the thumbnail. That has been fixed. Thanks again :steamthumbsup: