安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Knox, i deemed too old for a modern day mod
and they are old kitbashes, my standards have changed
Must be another mod(s) that dont work with RSA.
Thank you
This might be a case of steam not auto updating the mod for you, i would just resubscribe
In some other Games you can setup different Profiles for different Scenario's, only using the essential required, thus faster loading, no conflict, smoother operating system etc.
My thoughts are, if a Mission or Campaign has set Mod's it requires, then when we go to boot up Sea Power, we could have individual Profiles for that specific Scenario.
I don't know Whether this is at all possible, I've done it manually by only having MOD's running that are required at the time, but if it could be that we could set these up in , lets say: Profile 1, Profile 2 etc etc.
As an Example, today i only used the specific MOD's for the Campaign "Sacred Suns" and it worked, when I throw back in other MOD's for other Missions of course it crashes Sea Power,
Any thoughts? or am I just a Old retired Sailor whom still lives in the Day.
You can take the man out of the Navy, but never the Navy out of the Man.
BJ from Oz
Is that a real thing, too many Mods enabled.
I’ve always thought this, but coming from you, I’m now believing it. I thought I was going crackers.
Kind Regards BJ from Oz
The dll mods are script mods, Defintie Disembark and Animation Extension are the most common
DLL mods seems to be all screwed up atm. I noticed that the Animation Extension and Definite Disembark have issues.