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Rapporter et oversættelsesproblem
@Evil Wheat - Yes, it’s safe to add it to your current saved game. Just keep in mind that if you remove it mid-game — in a save where you’ve played with the mod enabled for a while — the damaged objects will disappear.
I can't pick them up can't dismantle it idk what to do
If it’s “TileBlockStyle = None”, even if it has “Can be hit by car”, it cannot be damaged. It’s a vanilla issue.
This means that in a multiplayer game, for example, a “Mail Box” can never be damaged.
Therefore, my mod works in multiplayer. Objects like “For Sale Sign” or “Barrier Post” cannot be damaged in multiplayer games unless I give them the “Stop car (when hit)” property.
For fences and lampposts, for example, they work.
@Reaper - It must be a bug. I remember that in a previous version, chopping down trees would cause the player to panic, there was even a mod that fixed it. For now, I don't think I'll fix it, I don't know why it happens, if it actually does. Maybe your character is from Greenpeace and that's why they panic. (Just kidding)
This occurs for me on the Latest version of B41 MP
function: ReactivateWaterJetAnimation -- file: MDO_Main.lua line # 104 | MOD: More Damaged Objects [B41]
ERROR: General , 1754096389288> 7,446,462,253> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getName of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1754096389289> 7,446,462,253> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
function: ReactivateWaterJetAnimation -- file: MDO_Main.lua line # 104 | MOD: More Damaged Objects [B42]
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
....
....
....
at java.base/java.lang.Thread.run(Unknown Source)
`
java.lang.RuntimeException: attempted index: getName of non-table: null
As others have commented I am getting this error as well, I was wondering if this is a conflict or the mod? @carlesturo any insight?
@Boge - The vehicle doesn't take damage if the object you crash into doesn’t stop you. If it stops you or causes you to suddenly lose speed, then it does, you can also tell by the collision sound.
@Elena @Cosmo - As for the fire hydrant errors that some of you are getting, it might be due to a mod conflict, but I’ll look into it anyway.
at zombie.gameStates.IngameState.enter(IngameState.java:783)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
`attempted index: getName of non-table: null
function: ReactivateWaterJetAnimation -- file: MDO_Main.lua line # 104 | MOD: More Damaged Objects [B42]
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4992)