Project Zomboid

Project Zomboid

2,235 个评价
More Damaged Objects [B42/41]
20
9
17
14
6
6
3
5
2
7
4
4
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
22.216 MB
1 月 23 日 下午 12:21
8 月 2 日 下午 5:18
15 项改动说明 ( 查看 )

订阅以下载
More Damaged Objects [B42/41]

描述
More damaged objects added.



New damaged objects:




It is safe to add or remove items mid-game. However, if you delete the mod, newly damaged objects will be replaced by their original versions but will not be visible. For example, a cardboard box that has been crushed will still exist in its original form, but it will be invisible.

Future plans:
  • I plan to add chairs as damaged objects, along with other tiles. If you want a specific sprite to become a damaged object, feel free to request it.

Fixed:
  • Floor lamps are now collision free in vanilla, but they don't have depthmap, my mod adds it.
  • Water dispensers are now collision-free for players but still have collision for vehicles and include a depthmap.
  • Vehicle lifts are now collision-free for players but still have collision for vehicles; the collision is only on the column rather than the entire tile, and the depthmap is vanilla.
  • You can now place objects inside the bathtub and on top of the shower tray and the toilet.

  • All missing depthmap have been added to the vanilla tiles of "damaged_objects_01", "street_decoration_01", and "street_roadsigns_01". This is an example of three tiles with and without depthmap.


Thanks to albion’s mod, Starlit Library, I was able to achieve the desired effect with the streetlights. Also, thanks to albion, I managed to make the water jet stop when the water gets shut off.

Thanks to PePePePePeil, my code is now much better, and thanks to Sir Doggy Jvla for sharing his delay function.

Workshop ID: 3413150945
Mod ID: MoreDamagedObjects
356 条留言
carlesturo  [作者] 9 月 28 日 上午 8:30 
@shishiog - With a sledgehammer, like in vanilla. I think in the next update I’ll make it so they can be picked up.
shishiog 9 月 27 日 下午 8:50 
@carlesturo I broke the fences of my farm house, how can I remove the debris?
carlesturo  [作者] 9 月 27 日 下午 2:35 
@Vera - No, everything works as usual.

@Evil Wheat - Yes, it’s safe to add it to your current saved game. Just keep in mind that if you remove it mid-game — in a save where you’ve played with the mod enabled for a while — the damaged objects will disappear.
Vera 9 月 27 日 上午 10:43 
did build 42.12 break this?
Evil Wheat 9 月 22 日 下午 2:37 
Idk wym by "Its safe to remove mid game" do you mean its safe to add into your current save?, If so I'm gonna download this
SDgamer 9 月 20 日 上午 9:17 
Thank you for this mod because not only does this mod make sense, it really helps with certain situations with two examples being related to the Secretz Mod. 1st one being the Militarized Prison that has road blocks in front of the entrance that can be ran over with this mod. The 2nd one being the Riverside Army Checkpoint where if you enter through East Entrance you can run over the small wire fence which can't be dismantled and Blowtorch your way through the tall barbed wire fence allowing you to back up a pick up truck into the Army Checkpoint and avoiding the Horde up at the front of the Checkpoint
carlesturo  [作者] 9 月 17 日 上午 8:29 
@TheyCallMeVincenzo - I’m not really sure. All I know is that it’s already a game mechanic, and there are some objects that can be damaged in vanilla. So I guess the idea was to expand the list of damageable objects. Even if I wouldn’t have made this mod, I’m sure the developers would have increased the number of objects that can be damaged. One thing I’d really love to see in vanilla, though, is the ability to damage streetlights.
TheyCallMeVincenzo 9 月 17 日 上午 7:49 
What will your words be when the devs roll this into the game?
carlesturo  [作者] 9 月 16 日 下午 6:38 
@VillbliTårta - If this mod is enabled, the FlamingoFix mod is not required (Build 41). In Build 42, this bug no longer exists.
VillbliTårta 9 月 16 日 上午 8:55 
is flamingo fix needed with this?