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报告翻译问题
If possible, for now, you can to a lower scale like 1.25x / 1.3x if you need it scaled up.
Not sure how to approach this, as even putting all the information on a 1920px was somewhat tight already.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3284460811
Updated log after purging some mods- still the same issue.
Here's the log for the issue https://gist.github.com/HugsLibRecordKeeper/f0bfe46ddef59af3df317e95ac34ad23
我做了中文翻译,需要的话可以直接使用。
I've translated it into Chinese. Feel free to use it if you need it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3429060110
I've added a value for DPS (+AP stats), but don't take it as a fact, it assumes a lot of things:
* It does NOT take into account time spent reloading
* Multi-hit damage is averaged assuming half the burst/pellets/fragments hit, regardless of spread/range
* Explosions always hit
* Probably more stuff
The default projectile is used for calculations if none is selected on the new Ammo Filter button
Added Burst Shot / Burst Rate columns
But infusion 2 is proving to be more complicated beast because the call on the infusion thingcomp also attaches "(quality)" to the label, which i don't want, and its made with FSharp which makes hijacking stuff with harmony a pain in the ass
Sort behaviour of the name column is now "thing label, stuff label"
Can you change the sort behavior such that it sorts by the item and not the material?
The hero we needed but didn’t deserve