Caves of Qud

Caves of Qud

Sow and Reap: Scythes for Caves of Qud
27 条留言
BinaryDoubts  [作者] 11 月 7 日 上午 9:10 
Issues on the beta branch have now been fixed. Let me know if you encounter any more issues.
BinaryDoubts  [作者] 11 月 6 日 下午 8:46 
@ASH thanks for the heads up, will fix tomorrow.
ASH 11 月 4 日 上午 7:55 
I think the newest update broke the mod.
borger lol 10 月 3 日 下午 10:21 
yo is this golem compatible
Gor 9 月 24 日 下午 8:16 
o7
BinaryDoubts  [作者] 9 月 23 日 下午 6:56 
@Gor, pushed an update. Thanks for the note!
Gor 9 月 22 日 下午 2:06 
Figured it out. Activated Abilities has the UI tile listed incorrectly. Changed to this and it worked fine:

<UITile Tile="Items/ sowreap_scythe_carbide.png " Foreground=" g " Detail=" y " />
Gor 9 月 22 日 下午 1:07 
Not sure why, but the skill sprites in the ability bar (in this case "vaulting slash") are showing up as a solid green 16x24 box?
Tilidien 9 月 5 日 上午 9:17 
Compatibility is hereby granted.
Let me know if anything goes wrong.
Deus xXx Machina 9 月 3 日 上午 9:59 
Would you be able to add on a compatibility with "Forging" by Tilidien? It's a little cheaty I know, but it helps with the items grind immensely at all stages of the game.
Wakko 8 月 27 日 下午 3:16 
Damn, that's really cool cool sprites!
Aster 3 月 13 日 下午 5:32 
Oh cool, super looking forward to it! Tysm!
BinaryDoubts  [作者] 3 月 13 日 上午 8:39 
@Aster thanks for the feedback! I've added support for sharp + serrated mods and fixed the issue with the Opportune skill. These fixes along with some others and new items sprites are coming soon (TM)!
Aster 3 月 12 日 下午 6:26 
Just a couple observations - it seems like the scythe skills don't benefit from the opportune attacks skill, and it doesn't look like scythes can be modded to be sharp. Serrated might make sense to add too, since it already dismembers with skills. Really enjoying playing with it though! It's a lot of fun to combo with gas generation mutations. Thanks for the great mod! :stardrop:
BBL 3 月 12 日 上午 10:35 
i think you could add a variant to the horticulturist caste that starts with scythe instead of axe like you did to the watervine farmer
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 3 月 11 日 下午 12:49 
Actually sick as hell
BinaryDoubts  [作者] 2 月 19 日 下午 2:12 
@Wakko: Thanks for the sprite offer, I actually commissioned an artist to put together a full set of sprites so those will be coming soon. As for vibro scythe/sickle, not currently in the works but maybe in the future.
Wakko 2 月 14 日 上午 5:12 
What about vibro scythe and sickle?
Explosiv 'n' Eskort 2 月 13 日 上午 1:41 
Now I only needs a skill tree that combine sickle and cudgel.
Wakko 2 月 11 日 上午 5:44 
Hello, I made some sprites for crysteel and zetachrome scythes. Wanna see them?
BinaryDoubts  [作者] 1 月 26 日 下午 6:14 
@Malachite: This should be safe to use mid-save. The only thing it would prevent is encountering a scythe historical relic since those are pre-seeded at worldgen. (I think).
Bait 1 月 25 日 上午 7:21 
Using it mid-save. No problems.
Malachite 1 月 24 日 下午 4:22 
Would this possibly be safe to add mid-save? I'd love to try it on a new character, but I don't want to risk breaking my existing characters if I forget and load their saves with this mod enabled.
Ortoblast 1 月 24 日 上午 9:33 
Nice
Berwve 1 月 23 日 上午 6:25 
This looks great, will try it for my next character :steamthumbsup:
Bait 1 月 23 日 上午 4:24 
The next evolutionary step to becoming Qud's biggest edgelord. Thank you kindly.
BinaryDoubts  [作者] 1 月 22 日 上午 9:06 
Balance notes: scythes follow the same damage progression as long blades (the highest damage weapon class as far as I know). in the future, I may tune down the damage a hair to make up for how accessible the two-handed (with +1 pen) version of the weapon is. if you try out the mod, let me know if you think the scythes are too strong or not.