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报告翻译问题






作者最近因为身体 以及沉迷暗黑地牢的 原因暂时无力更新新功能,前段时间硬盘损坏还导致丢了(本就不多)的进度,暂不确定什么时候能回复以往的更新速度,还请见谅
P.S. 新版更新打乱了作者原本预定更新的计划,但是看到了新的更新方向,未来会想办法在玄机突破格上做文章。
P.P.S. 每次公告放出的接口改动都和实际代码改动对不上,哈吉茄,你这家伙……
0.0.75.14-test 2025-02-10 20:24:46.3902|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key '-1' was not present in the dictionary.
at System.Collections.Generic.SortedDictionary`2.get_Item(TKey key)
at GameData.Domains.Combat.CombatCharacter.AddOrUpdateFlawOrAcupoint(DataContext context, SByte bodyPart, Boolean isFlaw, SByte level, Boolean raiseEvent, Int32 leftFrames, Int32 totalFrames) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacter_Calc.cs:line 1388
at EnhancedSectMemberFeatureBackend.SpecialEffects.XuehouMenteeFeature.OnAttackSkillAttackHit(DataContext context, CombatCharacter attacker, CombatCharacter defender, Int16 skillId, Int32 index, Boolean critical)
RE 2d-DLC2:为了和血犼功法给的负面特性联动;伤势标记数统计的是内外伤总和,所以也能利好纯内伤/外伤构筑。
0.0.75.13-test 2025-02-01 07:32:50.3834|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key '-1' was not present in the dictionary.
at System.Collections.Generic.SortedDictionary`2.get_Item(TKey key)
at GameData.Domains.Combat.CombatCharacter.AddOrUpdateFlawOrAcupoint(DataContext context, SByte bodyPart, Boolean isFlaw, SByte level, Boolean raiseEvent, Int32 leftFrames, Int32 totalFrames) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacter_Calc.cs:line 1388
at EnhancedSectMemberFeatureBackend.SpecialEffects.XuehouMenteeFeature.OnAttackSkillAttackHit(DataContext context, CombatCharacter attacker, CombatCharacter defender, Int16 skillId, Int32 index, Boolean critical)
至于限时,如果你是指传剑消失的话,我倒是有别的想法,只是最近没精力做
还不用蹲坑半天搞个限时buff
每次武器切换为刀剑时,降低下一个功法的提气架势以及脚力消耗