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Two of the keys were out of date, the most recent patch has updated all the keys
Ah ok, thank you for the reply. The unit i'm in hasn't used the vics much in comparison to the guns, so i was having a hard time noticing what had changed!
Most of the vehicles were given OPTRE turrets, so things like the IFV use the 30mm cannon from OPTRE rather then the base game guns
other mags work just fine though
I did not subscribe to optre and IMS
New patch should remove the hardcoded ace requirement while keeping the ace functions for ace users, if it didnt work feel free to comment it and ill look into it further
Without ACE.
To my knowledge when the error pops up on startup that means it can't be loaded onto a server without ACE. while it can still be played locally, the loading the mod onto a server without ACE crashes the server as its missing the function.
I've finished testing it. It doesn't crash when loaded into vanilla arsenal and the AL8 an DL4 function like their vanilla counterparts with vanilla ammo. The RG12 cluster rockets will only fire in a straight line w/o drop off and detonate as low yield HE, fires MAAWS rounds as normal.
My group hasn't run ACE for a long time because of technical issues. I know that some other mods like RHS and OPTRE have different functions for launchers when ACE is running on a server or not.
It's your mod, so I do what you want with it, but i would recommend trying to just remove the ACE dependency since the launchers would function as vanilla retextures without it
The mod should still work, if not let me know and ill look into it
Secondly, "- Vehicles show up in Eden but not zeus". This is either a scope being set to 1 instead of 2 issue or said vehicle not being added to the Units=[] part in cfgPatches.
+rep Titan Main