武装突袭3

武装突袭3

Sevine Arms
34 条留言
Shaleshock 8 月 5 日 下午 4:49 
Now this is Epic.
Lufian 3 月 30 日 上午 8:33 
It might be an issue on my end, sorry
Lufian 3 月 30 日 上午 8:20 
Yeah not sure why but the keys don't seem to be working
Cyntaurus  [作者] 3 月 30 日 上午 8:07 
Just pushed an update for each that should fix them
Lufian 3 月 30 日 上午 7:38 
Yeah I just checked, think the bisigns for the other Sevine Arms mods need updating also
Lufian 3 月 30 日 上午 7:31 
Are the other Sevine Arms keys updated also?
Lufian 3 月 30 日 上午 7:24 
Thank you!
Cyntaurus  [作者] 3 月 30 日 上午 7:19 
@Lufian
Two of the keys were out of date, the most recent patch has updated all the keys
Lufian 3 月 30 日 上午 6:06 
I think the keys need updating as it's telling me on my server that a key is required when loading this mod even though the key is already in the server keys folder
Sylvan Laphroaig 3 月 27 日 下午 1:45 
@Cyntaurus
Ah ok, thank you for the reply. The unit i'm in hasn't used the vics much in comparison to the guns, so i was having a hard time noticing what had changed!
Cyntaurus  [作者] 3 月 27 日 上午 9:02 
@Sylvan Laphroaig
Most of the vehicles were given OPTRE turrets, so things like the IFV use the 30mm cannon from OPTRE rather then the base game guns
Sylvan Laphroaig 3 月 26 日 下午 2:35 
What was in the most recent update?
bachbui47 2 月 22 日 上午 9:42 
some SA weapons when equipped with SA mags cant be fired
other mags work just fine though
I did not subscribe to optre and IMS
Frost 2 月 18 日 上午 10:00 
@Cyntaurus It works perfectly! Thanks!
Cyntaurus  [作者] 2 月 17 日 上午 10:07 
@Frost @Dr Pythonian
New patch should remove the hardcoded ace requirement while keeping the ace functions for ace users, if it didnt work feel free to comment it and ill look into it further
Frost 2 月 17 日 上午 3:10 
@Cyntaurus I agree with Dr Pythonian for different reasons: I know that I rappresents a minority of A3 community, but I play mostly and edit single player scenarios. Your mod hold great potential for it but ACE is a real pain in the ass for SP scenarios. Mostly due to medical system. I know, there're plenty of mods to disable it, but adding already 6+ mod make people crazy for SP. Even more, too many mods lead to tech and perfomance issue when mission flow is heavly scripted :(
Dr Pythonian 2 月 14 日 下午 11:31 
@Cyntaurus
Without ACE.
To my knowledge when the error pops up on startup that means it can't be loaded onto a server without ACE. while it can still be played locally, the loading the mod onto a server without ACE crashes the server as its missing the function.
I've finished testing it. It doesn't crash when loaded into vanilla arsenal and the AL8 an DL4 function like their vanilla counterparts with vanilla ammo. The RG12 cluster rockets will only fire in a straight line w/o drop off and detonate as low yield HE, fires MAAWS rounds as normal.

My group hasn't run ACE for a long time because of technical issues. I know that some other mods like RHS and OPTRE have different functions for launchers when ACE is running on a server or not.
It's your mod, so I do what you want with it, but i would recommend trying to just remove the ACE dependency since the launchers would function as vanilla retextures without it
Cyntaurus  [作者] 2 月 14 日 下午 5:07 
@Dr Pythonian With or without ACE. because the sevine guided launcher uses the ACE javelin, its so minor i forgot to add ace to the requirements, so my bad.

The mod should still work, if not let me know and ill look into it
Dr Pythonian 2 月 14 日 下午 4:51 
got the error 'Sevine_Arms' requires 'ace_javelin' on startup.
Legatus 2 月 14 日 上午 10:40 
rlly love what you've made here. I am always excited for more kuiper factions.
DeeJay 2 月 11 日 下午 7:02 
good mod though.
DeeJay 2 月 11 日 下午 7:02 
WHERE DID MY SCREENSHOT GO BRUH!!!!
Phenosi 2 月 10 日 下午 3:44 
@Cyntaurus Add me on Discord 'phenosi'
Cyntaurus  [作者] 2 月 10 日 上午 10:26 
@Phenosi, do you have somewhere i can shoot you my code, still very a new dev so there is bound to be something i missed.
Phenosi 2 月 10 日 上午 9:09 
First of all, cool mod!
Secondly, "- Vehicles show up in Eden but not zeus". This is either a scope being set to 1 instead of 2 issue or said vehicle not being added to the Units=[] part in cfgPatches.
K. Jay 2 月 10 日 上午 6:42 
Solid
YogiTheHun 2 月 9 日 下午 2:56 
Brother got the kitchen on lockdown👨‍🍳
little andy 2 月 9 日 上午 9:20 
holy based
Rrockt 2 月 9 日 上午 7:09 
♥♥♥♥ Yeah
Viper1Zero 2 月 9 日 上午 5:30 
Hard
WebKnight 2 月 9 日 上午 2:39 
Baller alert
the concerned one 2 月 8 日 下午 9:37 
had to change my jorts
Aslan 2 月 7 日 下午 5:49 
Incredible work as always
Gilchrist 1 月 23 日 下午 1:41 
-rep Canadian

+rep Titan Main