Garry's Mod

Garry's Mod

[ARC9] BOCW Assault Rifles DLC
57 条留言
multinett  [作者] 8 月 2 日 上午 11:16 
Its a known bug on all my ARC9 weapons that I don't know how to fix
deded6750 8 月 2 日 上午 8:45 
for all guns from this arc9 bocw pack
deded6750 8 月 2 日 上午 8:44 
spamming shift while walking makes the viewmodel twitch a bunch
multinett  [作者] 7 月 24 日 上午 8:28 
You can adjust it using modifiers in ARC9 settings.
Mo Gigmal 7 月 24 日 上午 6:22 
can you add option for normal sprint speed for all weapons?
EastPeak Car Modding Shop 5 月 22 日 下午 5:10 
Still waiting for Next week for tactical Rifles and MW2 set with MW2 Sprint
Scott_Stab 3 月 15 日 上午 8:04 
groza rifles are really cool because they are 9x39 or 7.62x39 rechambered bullpupped aks74u rifles
SPECTOR 2 月 3 日 上午 9:42 
ждем оружие из Black Ops 6
multinett  [作者] 2 月 2 日 下午 11:54 
@pessifan55 Yeah I haven't really done this before so the previous packs don't have it, at least yet.
ScottyBoyo 2 月 2 日 下午 7:53 
firing sounds across all ARs tend to break in automatic fire in multiplayer (for me at least)
ishowblackish 2 月 2 日 下午 5:25 
That's weird the multipliers didn't apply for the non dlc assault rifle
multinett  [作者] 2 月 2 日 上午 11:10 
It is not the same as walking speed, the multipliers are adjusted according to cold war movement speed ratios(base speed, sprint speed, ads speed etc.). It probably feels like walking speed because of how fast the sprint speed is in gmod by default.
ishowblackish 2 月 2 日 上午 7:48 
same bug happen when using shotguns
ishowblackish 2 月 2 日 上午 7:47 
weird bug where sprint speed is the same as walking speed when using some of the weapons
B1TTERSWEET 1 月 29 日 上午 6:26 
m16 when
Proxy 1 月 26 日 上午 11:06 
Great job on this.
multinett  [作者] 1 月 26 日 上午 2:58 
You're right! I forgot to ship the envmap textures, thank you so much for the warning.
easy 1 月 26 日 上午 2:50 
@multinett in the screenshots there looks to be no envmaps at all on the guns, the envmaps are what make the mats have a metallic blue hue
multinett  [作者] 1 月 26 日 上午 2:29 
I used mwb-materials for the first time using textures from warzone. The envmaps look normal to me but a very small amount of people are seemingly having that envmap texture missing which I believe should be included in the base game?
easy 1 月 26 日 上午 1:32 
this stuff is cool, only thing is what happened to the envmaps?
multinett  [作者] 1 月 24 日 上午 2:39 
Oh I see, yeah I don't know about all that stuff. Like you said presumably it's probably not going to help the other person. Good thing you fixed it though.
Virgiliu314 1 月 24 日 上午 2:15 
Not sure if this applies to that other person though. Especially if they use the packs as they are and on a p2p session.
Virgiliu314 1 月 24 日 上午 2:14 
So it was more of an issue relating to how i uploaded the content to my server's storage.
Virgiliu314 1 月 24 日 上午 2:13 
Okay i'll explain, it's not a big issue. This may sound a lil' bit embarassing but the issue was that i usually put most mods for my sandbox server in unlisted content packs for each category (ex: weapons, vehicles, tools, etc.) to not turn visitors off with by the true mod amount. It turns out that this pack in particular did not like being packed with the rest of the bocw guns in 1 mod so i just added them separately as they are and the issue ceased to happen.
multinett  [作者] 1 月 24 日 上午 12:28 
Can you briefly explain what caused the issue? There is someone else that is in need of help about the same problem.
Virgiliu314 1 月 23 日 下午 11:44 
Oh i forgot to mention, i've finally managed to fix things last night. So don't worry about it anymore, it was totally a problem on my end alone.
Virgiliu314 1 月 23 日 上午 4:05 
anyway, thanks for answering promptly. In that case, i'll attempt to fix things myself, maybe i gotta verify my files or something.
Virgiliu314 1 月 23 日 上午 4:02 
could it be that i also have the github repository installed as an unlisted published mod? (i've done so in order to easily mount it on a public server)
multinett  [作者] 1 月 22 日 下午 12:38 
You are one of like 4 people experiencing this issue. The paths are all correct. I can only assume some other mod is messing this up or your gmod installation is bad because I tested it with everything disabled but the necessary 3 mods(arc9, my shared content and this) and I do not see missing textures.
Virgiliu314 1 月 22 日 下午 12:25 
yep the issue still persists. are you sure everything is alright texture-path-wise?
Pure 1 月 22 日 上午 5:28 
Weird how boring things get at times...

Well, the slower fire rifles sure were neat and... fun to use, really. CETME and the EM2.
Freddy Fuddbear 1 月 22 日 上午 4:38 
There's a weird issue in regards to some of the weapons like the Grav in which the gun goes weird when it comes putting on attachments that replace the barrel and stock
Virgiliu314 1 月 21 日 下午 12:24 
I may do some more extensive testing but i have to go for now.
Virgiliu314 1 月 21 日 下午 12:23 
It seems that on my end, some of the shared textures for this pack in particular, like some rails (optic, underbarrel, etc) and extended barrels, and even one of the mags in some cases (so far only on the vahan) are missing? Not sure if others people have this, but you either set the incorrect path or something else happened to me in particularly. And yes it is only for this pack, the others do not have any missing rails textures and whatnot.
AMIN2626 1 月 21 日 上午 11:25 
All weapons have this issue.
AMIN2626 1 月 21 日 上午 11:25 
Nice work , although the cutout in the sprinting animation is still present.
Ori 1 月 21 日 上午 7:21 
I understand it now, thanks for enlightening me on this. I don't keep up with the games nor the series as a whole, reason mainly being the game too overpriced for my third world standard and me having an average laptop
multinett  [作者] 1 月 21 日 上午 6:57 
And cold war never had firemode switching animations. I can't make full animations by myself, I'm not an animator. I only know how to transfer animations from that game to this. I do not consider myself an experienced ARC9 base coder, I seek the base code and see what features I can use for these weapons. One valid criticism you have is I do not really ponder with too many ARC9 weapons out there to see what others have done that I could use as well.
multinett  [作者] 1 月 21 日 上午 6:57 
Well heres the thing: MW2019 and BOCW are totally different games. They are made by two completely different studios. The "COD series consistency" you mean simply does not exist. RNG lunging exists in cold war. Weapon bashing is slow and it takes like a second in cold war. Inspect animations can already be cancelled by aiming and firing. Perks are a weird topic since they are not weapon specific and are based on the create-a-class system in COD, so I decided to not include them in my weapons since you can just pick different things per different weapon, thats not how perks are supposed to work.
Ori 1 月 21 日 上午 6:05 
Plus firemode switching animation too
Ori 1 月 21 日 上午 6:02 
@multinett Ohh I see, one more question, would you consider yourself to be an experienced ARC9-Base coder among the high-level contributors? As i'd love to see you adapt to the MW2019 pack's scripts I previously stated and fix a few issues i encountered to give the COD series a more consistent look. For instance:
-Removing the RNG lunging upon bashing with a weapon
-Make weapon bashing "unrealistically" quicker
-Cancel Inspect animations by aiming down sights/weapon-bashing
-And additionally, i want to have perks added
Panzer 1 月 21 日 上午 3:53 
i want to deep throat the vargo
multinett  [作者] 1 月 21 日 上午 3:37 
It didn't take a whole year of effort. I would have finished every cold war weapon in a year if that was the case. It took this long because I simply had zero time till recently.
Ori 1 月 21 日 上午 2:36 
It took 1 year to fully make the AR pack?! Not that im complaining, just curious how the porting and recreating process go. But hey, on a bright side, ever since the ARC9 MW2019 Pack was released, it should be "fairly more simple" now since you have templates to work with, right?
Crispy Combo 1 月 20 日 下午 7:48 
2 gb of that shitty weapon and no attachments :griefer:
soggy sock 1 月 20 日 下午 7:14 
16 missed calls from easy
Robin Kazami 1 月 20 日 下午 6:10 
Worth the wait
TonyPeppermint 1 月 20 日 下午 12:24 
Oh yeah.
Demoman Gaming 1 月 20 日 上午 9:09 
@shark 1 year...
Demoman Gaming 1 月 20 日 上午 9:08 
idk how it took 1 to 2 years to make this, thanks :}