Project Zomboid

Project Zomboid

GZ Skills Panel [B42]
36 条留言
gzeta  [作者] 10 月 25 日 下午 12:35 
i didn't tested it with a controller so idk
Keinori 10 月 24 日 下午 7:04 
works with controller?
M-98 black widow 10 月 24 日 下午 4:14 
getting errors from this mod! https://imgur.com/a/QfWZ7ed <<error magnifier.
https://pastebin.com/76uwrfwU <<<log file
ًr1fty 5 月 7 日 下午 11:19 
Thank you for creating this mod
ًr1fty 5 月 7 日 下午 11:17 
It seems to me that it would be more logical to show the current level, I don't know how to explain it correctly. But it's your decision :EpidoCat:
gzeta  [作者] 5 月 7 日 下午 12:40 
it shows the level that you are achieving and how many xp you need to get it
ًr1fty 5 月 7 日 上午 11:05 
By the way, when I hover over a skill, I am not shown the current skill, but one higher, it would be cool if you fixed it <3 check this out [imgur.com]
ًr1fty 5 月 7 日 上午 11:02 
Ahhh, I just messed up and forgot to add the mod to my world. And the mod is awesome. The last stupid panel was so annoying with its unnatural look :aztecs_heart:
ًr1fty 5 月 7 日 上午 10:54 
I see that it works, but only when I disable all mods....
ًr1fty 5 月 7 日 上午 10:47 
does the mod work at all? :EpidoCat:
Ryan 4 月 5 日 上午 12:26 
still same issue
gzeta  [作者] 4 月 4 日 下午 11:56 
unsub and sub, you got an older version of the mod
Ryan 4 月 4 日 下午 11:47 
2nd half of another error

at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5206)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5212)
at zombie.characters.IsoGameCharacter.applyTraits(IsoGameCharacter.java:13317)
at zombie.iso.IsoWorld.init(IsoWorld.java:3255)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan 4 月 4 日 下午 11:47 
1st half of another error

`attempted index: characterView of non-table: null
function: onPerkLevelUp -- file: GZISCharacterInfo.lua line # 255 | MOD: GZ Skills Panel
java.lang.RuntimeException: attempted index: characterView of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
Ryan 4 月 4 日 下午 11:46 
2nd half of error

at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:472)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5189)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5212)
at zombie.characters.IsoGameCharacter.applyTraits(IsoGameCharacter.java:13317)
at zombie.iso.IsoWorld.init(IsoWorld.java:3255)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan 4 月 4 日 下午 11:46 
1st half of error

`attempted index: characterView of non-table: null
function: onPerkLevelUp -- file: GZISCharacterInfo.lua line # 255 | MOD: GZ Skills Panel
java.lang.RuntimeException: attempted index: characterView of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
Hx 2 月 14 日 上午 5:43 
Error Report [pastebin.com]
Vulgar Calluna 2 月 10 日 下午 12:09 
Would it be possible to add compatibility with the "Bonus Exp" mod? That mod adds "talent points" which can be spent to boost other skills. I've been trying to use the two mods together but noticed that when I use this mod there's no UI to add talent points.
ExtravagantBum 2 月 5 日 下午 12:28 
Wonder how long it'll take someone to make a Runescape skin for this
gzeta  [作者] 1 月 31 日 下午 1:33 
no problem and thanks!
Amaragans 1 月 31 日 下午 12:49 
Oh, I see, yeah you´re right. I just got confused because at level 0 the tag reads as "level 1" but maybe by it you were trying to say "missing X amount of xp till level 1". Got a bit mixed up there hehe thanks for the comment, and great mod btw
gzeta  [作者] 1 月 31 日 上午 11:49 
you sure? you start with level 0 and it shows 0 and 1, at level 1 it must show 1 and 2 and so on
Amaragans 1 月 31 日 上午 10:21 
May I suggest changing the numbers? Like.. at level 1 the numbers shown are 0 to 1, wouldn´t it make more sense to show 1 to 2? Like "you´re level 1 and are progressing towards 2"
RunYouCleverBoy 1 月 25 日 下午 11:46 
https://pastebin.com/4CQrhu1h
your bugs is last in console file what preferes game crush after their updating patch
gzeta  [作者] 1 月 25 日 下午 8:19 
yeah i'll see what i can do to improve that, thanks for your suggestion
Vulgar Calluna 1 月 25 日 下午 5:38 
Just an observation - when on the "Physical" category, clicking the right arrow does nothing, and on the Survival category, clicking the left arrow does nothing. Would it be possible to either make the category select "wrap around" so that clicking right on Physical would bring you back to Survival and vice versa, or to darken the buttons if the're at the "end" of the possible categories?
dasclay 1 月 23 日 下午 3:40 
This is awesome, been looking for something like this thank you. I have a hard time seeing the individual "bars", guess I'm getting old my my eyesight sucks now.
Could this be adapted to the character build screen when choosing Traits and Skills? That would be most useful.
Rex87 1 月 21 日 下午 6:29 
thank you for adding settings for custom colors and opacity, these settings are really nice accessibility options which are super helpful!
gzeta  [作者] 1 月 20 日 下午 1:14 
@joey thanks! @PepperCat graciasss :cozybethesda:
Rex87 1 月 20 日 下午 12:32 
the mod could also show exp gains for a few sec on the exp bar in center where "MAX." shows while skill tab is open, would be useful while working on a skill to get higher level.
gzeta  [作者] 1 月 20 日 上午 10:56 
@Hx i'll check that
gzeta  [作者] 1 月 20 日 上午 10:55 
@Rex87 maybe i can add some options to adjust things like that
Hx 1 月 20 日 上午 8:24 
I'm using mods that add separate perks like Lifestyle, Scavenger Skill, and Driving Skill, but I can't see them when I use those mods
Rex87 1 月 20 日 上午 6:33 
super nice mod that reduces clutter on screen, vanilla has really bad looking skill screen because doesn't have pages and you have to scroll.

still I got some feedback about the mod, progress bar should be golden always, it would be easier to see progress and just looks nicer, and next level number could be gray, darker than actual level because often when I see it I think this is actual level, takes time to get used to I guess but that's pretty much it.
PepperCat 1 月 20 日 上午 4:59 
Grande Gzeta!! otro modcito de calidad contrastada
joey 1 月 19 日 下午 7:53 
Huge improvement, thank you GZ