安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






And please tell how i open the warthunder menu, i can only access the munition factory
The Warthunder Library still shows last updated in February. The author still hasn't uploaded the changes.
If you want to apply the temporary fix yourself, you need to edit the HeliMove.lua inside the WarThunderVehicleLibrary:
42\media\lua\client\HeliAbility
Comment out the following two lines:
Line 383: Vehicle:setZombiesDontAttack(true)
Line 387: Vehicle:setZombiesDontAttack(false)
by adding -- so that part of the code should look like this:
...
if curr_z > 1 then
Vehicle:getPartById(GasTankType):setContainerContentAmount(
Vehicle:getPartById(GasTankType):getContainerContentAmount() - 0.03 * fpsMultiplier * GasMultiples)
--Vehicle:setZombiesDontAttack(true)
else
Vehicle:getPartById(GasTankType):setContainerContentAmount(
Vehicle:getPartById(GasTankType):getContainerContentAmount() - 0.01 * fpsMultiplier * GasMultiples)
--Vehicle:setZombiesDontAttack(false)
end
...
@Brian
I've let know of this to Warthunder library creator. He'll take look at this.
Airwolf (Bell 222 helicopter)
https://www.dailymotion.com/video/xllapx
pls help
@BiggestPig trunk is located in middle part, it acts like pickup trunk means it's always open/accessible just by standing next to it.
https://ibb.co/rgkqtMm
Riverside Police Station parking lot.
Roof of Westpoint Police Station.
Kentucky State Prison fenced area (High Chance).
@1083363519