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报告翻译问题






Since the reserve ammo section was left blank, the game gave it the default value of 0, so if we declare it ourselves, we can now have reserve ammo!
For example, to give the AK47 ammo, we use this:
SpawnEntityFromTable("weapon_rifle_ak47", {Ammo = 360, origin = position1, angles = angles1.ToKVString()})
And it will now give it the default value of 360 ammo in reserve!
I’ll fix it if I can, but if not then the next best thing would be to deploy them near ammo packs for the instant refill. Either that, or I could make a version of the mod that spawns a single use ammo pack on the ground so everyone can refill one weapon with ammo.
as fire ammo is useless when has limited ammo, can hurt you, and most of all they're sprinting at you..