安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Difficulty at the Start: The start is too hard; I have to set the game difficulty to easy just to kill the enemies with the little ammo I have. Perhaps provide the player with a long-range weapon with adequate ammo on the first street, or offer an alternative path to avoid the long-range engagements at the start.
Softlock Issues: There are two apc's at he end of the street across the starting street behind the combine wall, where, when you press the use key, you get softlocked.
Lack of Ending: There's no clear ending. When reaching the prisoner, the game could end, or at least communicate something along those lines; otherwise, the player gets confused about how to progress. Additionally, the doors in the ending area are tiny and messed up.