XCOM 2
Reshi's Requiem Classes for LWOTC
21 条留言
Zero  [作者] 7 月 23 日 下午 4:08 
I think I've got everything back and working as intended, thanks to Reshi.
please let me know if you have any issues.
Zero  [作者] 7 月 10 日 下午 11:44 
Will be reinstating the ARFMminer_LWOTC soon, but i'll keep them both active so as not to brick anyone's stuff.
Canthyse 7 月 10 日 上午 7:31 
thanks, bro
Zero  [作者] 7 月 10 日 上午 1:20 
@canthyse - Fixed. The command to revert your soldier is - RebuildSelectedSoldiersClass ARFMMiner - Use it while the soldier is displayed in the armory.

I've updated the skill tree to match reshi's current incarnation of the miner as well. Since the Landmine slot is exclusive to the ARFMMiner i've done away with the redux version of the class and just applied the xcom row adjustments from this mod to the existing class.
Canthyse 7 月 9 日 下午 4:00 
reshi updated miner class, and mines arent equippable in the ported class because she make them "miner" only, so your class soldier name doesnt match
Wrath 6 月 6 日 下午 5:56 
That would be amazing ! Ayone in mind with some potential willingness to acxcomplish such an heroic modding feat ?
Zero  [作者] 6 月 6 日 下午 5:47 
@wrath I don't know how to do that, but maybe some other more industrious modder can make a "requiem classes for RPGO' mod.
Wrath 6 月 5 日 下午 10:46 
Any chance to add this to RPGO?
Zero  [作者] 5 月 30 日 下午 1:15 
Thanks for the heads up, I went ahead and got those changes up.
Zero  [作者] 5 月 30 日 下午 1:06 
@Canthyse - thank you, I'll adjust it, Tedster let me know about some other problems that need to be addressed, I'll try to get to all of them soon.
Canthyse 5 月 28 日 下午 7:25 
on miner and tesla, on the bonus abilities, the paramedic perk its missing its "lw", it should be "paramedic_lw"
Zero  [作者] 3 月 17 日 下午 6:03 
@tautology - I think that reshi's initial balance for them is justifiable, the Scavenger uses a Vektor rifle which provides +10 aim, as well as having the Mark ability and a chance at getting holotargeting; the Tesla's low aim is kind of a balancing act as well - in the early stages they definitely struggle, but the primary weapon attack is AOE, and that AOE can be improved to be pretty large... stacking aim on them can lead to them clearing entire pods with a standard attack.

that being said, frontloading the aim on the tesla might be a good idea, possibly giving both an additional +2-4 aim at squaddie wouldn't be a terrible idea.
tautology 3 月 1 日 下午 6:04 
Might want to review the Aim growth for these classes. I only checked the Tesla and Scavenger which appear to be 9 and 15 respectively. That's probably a bit low.
Zero  [作者] 2 月 7 日 上午 9:13 
Sorry, yeah, oversight. Thanks.
Greedman 2 月 5 日 上午 2:00 
RebuildSelectedSoldiersClass ARFMTesla_LWOTC
Doesn't work, says that there is no such class, the correct would be
RebuildSelectedSoldiersClass ARFMTeslaTrooper_LWOTC
Zero  [作者] 2 月 2 日 下午 9:16 
@interventor, Good call, I'll do that for the next update
InterventoR 2 月 2 日 上午 5:42 
Thanks for this bridge. It really lifted a lot of manual work on my side :) You might need to know that Scavenger's modified rank names in localization file causes weird interactions in LWoTC environment. (more clearly, reaching MSgt. rank in halfway) I did revert those to "default" in loc files manually,maybe you'd need to do that too.
Zero  [作者] 1 月 23 日 下午 10:10 
@XF100T - my apologies, I'll clarify those instructions in the description better.
xf100t 1 月 23 日 下午 1:33 
Just an FYI, this is not safe to add mid campaign if you already were using these classes. It breaks them entirely, even when you rebuild the selected soldier's class using console commands. Should probably write that, since I just thought I was going to move around a few perks for already very functional classes, not break them entirely.
Zero  [作者] 1 月 21 日 下午 7:07 
@forty-eight

I tried not to change too much, but I gave the classes full 7 rank xcom rows, I replaced some abilities that had no effect in LWOTC like Tactical Rigging, and the only notable 'nerf' was moving Shadow on the miner from Squaddie to MSGT, and gave them a few stealth options to compensate. You'll find them familiar, I didn't touch any of the core mechanics of any of the classes.
Forty-Eight Thirds 1 月 21 日 下午 6:18 
I'm a big fan of Reshi's class mods and am using several in my current LWOTC campaign. I'm a little unsure of what this mod is doing though. Is it changing some of the perks or stat scaling to better fit LWOTC? Or is it only changing the classes to make them semi-heroic?