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please let me know if you have any issues.
I've updated the skill tree to match reshi's current incarnation of the miner as well. Since the Landmine slot is exclusive to the ARFMMiner i've done away with the redux version of the class and just applied the xcom row adjustments from this mod to the existing class.
that being said, frontloading the aim on the tesla might be a good idea, possibly giving both an additional +2-4 aim at squaddie wouldn't be a terrible idea.
Doesn't work, says that there is no such class, the correct would be
RebuildSelectedSoldiersClass ARFMTeslaTrooper_LWOTC
I tried not to change too much, but I gave the classes full 7 rank xcom rows, I replaced some abilities that had no effect in LWOTC like Tactical Rigging, and the only notable 'nerf' was moving Shadow on the miner from Squaddie to MSGT, and gave them a few stealth options to compensate. You'll find them familiar, I didn't touch any of the core mechanics of any of the classes.