Project Zomboid

Project Zomboid

Zomboid Forge [B42]
14 条留言
SimKDT  [作者] 10 月 9 日 下午 11:14 
Probably not sadly, it's quite a big source of trauma to me
Kasualidad 10 月 9 日 下午 5:45 
It’s sad news not being able to use The Last of Us mod anymore. I loved it. I hope you’ll pick it up again someday
SimKDT  [作者] 10 月 3 日 下午 12:48 
And I don't work on the mod anymore anyway
SimKDT  [作者] 10 月 3 日 下午 12:47 
Yes indeed there isn't randomness, I didn't properly understood that at first in your question but I get your question now. ZF doesn't support random currently
0.01 KD 10 月 3 日 下午 12:21 
i ask this because zomboid forge really not have random variants, i have checked everything with notepad++. There are written:

toughness = {
setSandboxOption = "ZombieLore.Toughness",
--classField = MISSING,
returnValue = {
[1] = 1,
[2] = 2,
[3] = 3,
},
},

so, no random colum
0.01 KD 10 月 3 日 下午 12:15 
Sir Doggy Jvla, can you explain how to add random values (as on vanilla) to your TLOU Infected mod ?

as example:

option ZomboidForge.ZomboidToughness
numValues = 3 default = 2

so, what to write here that would be as on vanilla toughness choice?
SimKDT  [作者] 10 月 3 日 上午 11:34 
The mod does have such options, you just didn't look for them. They are added by mods that use this framework individually, if the mod creators added some, like my TLOU Infected mod
0.01 KD 10 月 3 日 上午 10:11 
b42 vanilla sandbox options have zombie options: random strength, random health, random navigation, random sight, random hearing

But this mod dosen't have (((

Can you update it? Or to add possibility to use vanilla zombies without touching too?

As example +1 option with spawn percentage (untouched vanilla zombies)
Random Kiwi Gamer 9 月 12 日 下午 7:38 
Why is there multiple IDs? Do we need to use them all? Are we supposed to use individual ones for different reasons?
CometKillZone 8 月 13 日 下午 2:23 
The bandits mod is giving me errors whenever bandits attack any infected and logs mentions this mod. Can you look into this? thank you.
ryanche 7 月 7 日 上午 8:57 
Reskinned zombies are not showing up on mac
Coffeeccino 5 月 27 日 下午 5:38 
Any way to prevent Week One npc's being overwritten and behaving like zombies? I'm using the last of us mod along with.
SimKDT  [作者] 2 月 8 日 上午 6:35 
@doctor dick
If you never send the errors I can never determine what's the incompatibilty problem
somewhatfrog 1 月 17 日 下午 3:42 
stonks :spiffo: