安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Please take a look if you have some time i would appreciate it if you give it a like and add it to your favorites <3
Rift Warden:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3487607055
The Cloudgazer Windstone wyrm:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451904982
But again, thank you for the help. I greatly appreciate it
Hii @Fafnir Prince, yea i have seen a few copies of Humble falls. Sadly all i can do is post a link of the original humble falls in their commands and say they did not give credit to the original. if other would like to help me out they can do the same. sometimes the editor edits their post and makes a link towards the original.
About the longer waterfall. What i did was, make a waterfall underneed the waterfall and rotate them on the same lenght so it looks like 1 waterfall.
For the dirt in the water. to make it not grassy, i used a paint brush to make paths of dirt. that tool of dirt is very much hidden and i forgot where it was. as i dont have the game open right now XD
if you found the right tool, or i think it was an 'Object' it places a colored bal on the ground where that bal is, is gonna be dirt. move it closer to the ground if you dont see dirt right away. it works like how groups of flowers are placed.
For groups i have seen that there is some kind of group system. usualy if you place anything on the big island the big island is seen as the 'Parent' creator of the group. and everything on it are the 'children' if you move the Parent the children wil move with it. The 'children' can also move independently from the 'parent'. i usualy selected a lot of 'Children or make a new 'Parent' by moving them over by the layer menu, on their new 'parent' to make a new group. Hold Shift and select a lot of layers in the layer menu to select what you want.
Some items or objects wil start at the spawn location of the Human figure. that is one of the reasons why i make my human figure FLY far above the ground. so i can select my new object easier and so that the new object, does not clip into the already existing ground.
My current waterfall isn't as long as I would like (I can't make it longer, only larger), and my rivers are grassy at the bottom. I'd greatly appreciate if I could get some help with it, since I want this island looking good for the playthrough I'm about to do with a friend.
Also is there a way to group/mass select parts? I'm a bit tired of moving every piece one by one whenever I want to redesign or modify aspects of this island
The ecosystem working or not actually depends on how you get the island :
If you summon it yourself from the home island tabs, the ecosystem will be disabled.
But if you create a new world generating that custom island, then proceed to find the island, the ecosystem will actually work !
A good way to test your island ecosystem and/or corruption is to create a new world generating a bunch of copies of your island, btw :D Hope that helps !
I hope this wil be fixed when the island creator tool gets a more of an update as it feels like it’s in a very early beta state.
Good one to report as a bug on the bug report forums.
And I did find your bee hive too. That type of hive only gives out one of each resource though. So I placed the other two near it. :D
About the glaire of the knowlidge stone. Even if you already maxed out the blueprints. You can stil talk to the stone by holding the interact button. ('even when it says you already know all of the knowlidge') it wil make the glow go away. For me and my friend that worked.
and if it does not work I think its a glitch of the game and should be reported to the devs as a bug.
i can understand that you removed the knowlidge stone because oh man that glaire can be annoying!
For if you maybe have not found it yet. Behind the red giant tree is a beehive in between the roots.
Has close to the maximum size, allowing for me to carry all of the critters I want and letting me have space to build stuff that isn't necessarily devoted to production. The terrain is well divided for these tasks too and I'll be able to make this thing cap out in speed/mobility.
The only things I've changed on this island to bring it in closer to what I'm looking for, is that I've taken out the knowledge stone to get rid of that glare it gives off, added a small piece of land near the top waterfall, connected to the main land mass by nothing more then a few vines and added two proper beehives to tide me over on honey until the game lets us build them proper.
I think animals dont see bridges as a walking object. and they also like to fall off from ceilings/bridges because they dont see what the edge is of manmade objects. I have seen animals also often trying to walk through fences with no luck. But they do know what the edge is of a landscape ground when its to high.
I placed my animals on top of the mountain at the pine house and luckly they have neverfallen off yet. I builded a fence later on to be sure they never wil fall, if a sheep pushes the other sheep off a cliff.
Hopefully the devs wil improve animal ai pathfinding in the future.
In the mean time, you could try to spread the animals across the landscape. so it looks like they cross bridges.
All my animals are just stuck on the centre island with the red tree. I've built bridges for them and they just stay there. AI Pathing must be screwed up, any ideas?
Thank you for your kind words <3 i also had a lot of fun building it. And it gives me joy that others like to use this pretty island to.
There is no home kite jet. You can place one where ever you like. And if you need some inspiration: I placed mine at the left side when facing the red tree, over the river where a flat stone is. So the
Kite hovers above the circle river.
Also if anyone consider buidling with logs only. A lot of patience is recommended.
https://imgur.com/a/xrzMGOC
For the players who needs some little inspiration to find all the hidden chests i wrote some short hints.
Chests hints:
1. under a rock
2. fallen rocks
3. on top of a tall rock
4. someone dug here
5. Flower
6. Hidden from all, but the smartest.