Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Generator Continuity Fix
46 条留言
Nick 5 月 2 日 上午 4:05 
Oh, thanks Shadowysn, I'm using a couple of your addons, they're great, same with Chimi's!

Onthe topic of the generators, I'd be cool if the color would be a mix of orange and white, like a middle ground, but i don't know smack about textures, so i win't attempt it.
Shadowysn 4 月 30 日 上午 6:27 
@Nick
All the generators share the same texture and the other two generators are white in both The Sacrifice and The Passing. You'll end up recoloring all generators to orange.
Nick 4 月 30 日 上午 5:17 
Why not just make it a retexture?
Unusual Dude 3 月 29 日 上午 10:28 
rusty
Barktrap 2 月 11 日 上午 10:06 
And I just realized the generator is also facing the other direction in The Passing.
Nick 1 月 22 日 上午 1:58 
what if both generators were white
MrValerie 1 月 21 日 下午 6:10 
обосцали что ли? аж пожелтел
Shadowysn 1 月 20 日 下午 10:48 
My old pathetic mod has been surpassed :lunar2020contentsnake:
Fortress_Bucket 1 月 20 日 下午 4:43 
"I can rest now that The Passing generator is now white instead of yellow.."
elmerillasdelacompu 1 月 19 日 下午 6:44 
a
RedWithTheObviouslyLongUsername 1 月 19 日 下午 5:02 
noticed this on release award
speed 1 月 19 日 上午 11:01 
god
q3westt 1 月 19 日 上午 10:39 
красота:steamthumbsup:
Zadkiel 1 月 19 日 上午 10:09 
@Krychur

ZoeyxEllis has some of the best dialogue interactions in the entire game. Your just a virgin.:steamhappy:
Despair 1 月 19 日 上午 8:06 
I did this 28 years ago.
When L4D1 was still in it's relative infancy, Chet had just come to me with the idea for the Sac. I told him it sounded stupid and frankly it was thinking too far ahead since we had to get Left 4 Dead 1 out the door before we could go ahead with a sequel, let alone a crossover. Amongst all that kerfuffle - andI won't go into details now, we had a couple working versions of the Passing finale, while in my version of the map the generator was the same color as those in the Sacrifice, Chet's version, the one that would eventually see itself released in L4D2 had a yellow generator, I remember asking him why - it must have been near Christmas of '98 because I know we had just got Half Life out - but I asked him why and he had some explanation about how the white generators just worked, whereas the non white generator, well it was lazy and didn't. He winked at me and I must have just given him the most confused look because he patted me on the shoulder and laughed.
Placeholder 1 月 19 日 上午 4:53 
@Pyromaniax and @ChimiChamo

Sorry it took me so long to reply. What is it I won't believe? I gotta know now!
NeBaldyara 1 月 18 日 下午 7:54 
I noticed that a long time ago, lol, but kinda didn't care. Now seeing this mod, I do care.
Krychur 1 月 18 日 下午 7:02 
this never caught my eye until now. I don't even play The Passing because of the cringe ZoeyxEllis arc. I guess Valve made it white in the actual campaign because it was a little more fitting for the level. (or because the one in The Passing needs fuel, so they made the generator the same color as the fuel cans.)
Bob 1 月 18 日 下午 1:46 
hey chimi also theres a error in sacrifice and the passing, in the sacrifice right front of the shop you leave theres a sacrifice pickup but in the passing its replaced whit a RAM pickup can you fix it?
BadTrip 1 月 18 日 上午 5:57 
So the question is: So what?
Axel 1 月 18 日 上午 3:31 
Really? I did that 3 years ago
Ninpan 1 月 17 日 下午 10:56 
@skellyvoid I imagine it's because it's an old piece of crap according to the comic (where it's also yellow)
白白一只咩 1 月 17 日 下午 8:30 
good
Loser69 1 月 17 日 下午 8:19 
Lore accurate.
SkellyVoid 1 月 17 日 下午 7:53 
I always wondered why it was yellow in the passing.
Bobinsox 1 月 17 日 下午 2:23 
finally playablahblahblah insert funny
Melano 1 月 17 日 下午 12:48 
no esta nada mal su tete
DrunkenBard 1 月 17 日 上午 10:30 
Clearly the paintjob aged in the sun 50 years because of the strain of Bill dying.
osa1390 1 月 17 日 上午 8:06 
The Sacrifice is finally playable, 10/10
Cuba 1 月 17 日 上午 5:54 
its so good somebody reported it
surytrap 1 月 17 日 上午 4:28 
thank contimi
(^^^) Xeno 1 月 16 日 下午 8:00 
Gold gold gold
Ninpan 1 月 16 日 下午 5:56 
you might be able to make a non script version, that specific generator MIGHT have a different model than the others? it has radio stuff instead of floodlights, so you might be able to change which texture it calls
either way hey look it's just like in the comic now
now we just need a script that makes it so powering on the second gennie lets you go onto the bridge but not raise it :upsidedown:
Typical 1 月 16 日 下午 5:26 
i just noticed that the generators are also flipped on the passing
Rise 1 月 16 日 下午 5:00 
now change the gas cans to scavenge cans :)
binary 1 月 16 日 下午 3:34 
i have noticed it
Montes 1 月 16 日 下午 3:32 
Immersion fixed 10/10
ChamoChimi  [作者] 1 月 16 日 下午 3:30 
cause then itd affect all the generators instead of this specific one
mav 1 月 16 日 下午 3:27 
why not use mst for this instead of vscript?
Spicy_Jam 1 月 16 日 下午 1:20 
YES YES FINALLY
Core Values Bro 1 月 16 日 下午 1:07 
@Placeholder You just made me remember a custom campaign that connects between Dead Air & Blood Harvest.
Pyromaniax 1 月 16 日 下午 12:59 
how do we tell him
jayykayy47 1 月 16 日 下午 12:59 
w mod, made me piss my pants 👍
ChamoChimi  [作者] 1 月 16 日 下午 12:58 
youre not gonna believe this
Placeholder 1 月 16 日 下午 12:57 
Just wait until they realise there's no downed plane connecting dead air and blood harvest
Pyromaniax 1 月 16 日 下午 12:49 
Ur spared for now