UBOAT
Advanced Course and Depth Control
71 条留言
Drexack  [作者] 10 月 15 日 下午 1:02 
I will most likely update the mod once 2025.2 releases, so anyone who has made any changes to the code (like custom keybindings) probably wants to make a backup before those changes get overwritten.
Unless I'm feeling particularly invested, I won't be changing any functionality.
johnsmithee 9 月 2 日 上午 11:39 
Exactly what I was looking for. Missed the rudder commands of SH5.
Vangheist 7 月 15 日 下午 3:47 
thanks for leaving the CS files in an editable/understandable format, I changed the ctrl+shift+p depth to 25m because at 20m it still traps a watch officer and a crew member on the periscopes.
web31 7 月 13 日 上午 3:03 
web31 Just now
Implementing a "keep 5 m off sea floor" feature would be amazing. I have scraped the barnicals off the hull my uboat so many times it shines. I get it. Modding for free and getting nothing but complaints would burn out anybody. I want you to know that there are many of us who love your work. Thank you.
Drexack  [作者] 6 月 20 日 下午 4:39 
@kaster21
Most likely not before the end of this year.
The rest depends on whether 2025.2 revives my interest in (modding) this game.
Sorry!
kaster21 6 月 20 日 下午 2:32 
When are you going to implement the planned features?
Drexack  [作者] 4 月 17 日 下午 1:10 
@Phase
I hadn't thought about that, that's a good idea. I'll put it on the list, though I'm currently not able to actively work on it, so it might take a while until I'll add that. Thank you for the suggestion.
Phase 4 月 17 日 上午 10:33 
Is there or will there be a feature to do an emergency surface?
TangoHotelCharlie 3 月 22 日 上午 6:20 
Ein absolutes Meisterwerk :honor:
Dufti 3 月 19 日 上午 10:16 
Sehr gut:steamhappy:
Drexack  [作者] 3 月 13 日 上午 2:57 
Thank you Tofof. I personally never use that feature, so I didn't notice it wasn't working properly. I know it used to work, so it should be fixable. I'll see what I can do.
Tofof 3 月 12 日 下午 6:29 
Bug - center depth planes (ctrl + r + f by default) causes the skipper to unceasingly order a new depth. The depth is also 5m shallower than current depth, instead of current. This happens if I'm at a depth of 20m already, at least. I haven't tested exhaustively in other configurations.
Raphx 3 月 6 日 上午 10:17 
top
Drexack  [作者] 2 月 26 日 下午 2:11 
@Royal Raven Sadly not. Maybe something I'll tackle once I've gotten into UI modding.

@LAntorcha Numpad keys sound like a good idea. I'm working on config sheet that allows you to change the keybinds easier, but I'm too busy to make it a priority right now.
Also, I believe DaX is refering to Voice Attack [voiceattack.com]. You can define macros and have them trigger by voice command, e.g. making it so saying "course 5 degrees port" maps to "CTRL + Left Arrow".
PapaOscar 2 月 25 日 上午 2:07 
Cheers! Adding some of the most basic functionality to the game that should have been there at the start.
LAntorcha 2 月 24 日 上午 11:22 
I tried to change KeyCode.LeftArrow etc, (albeit manually editig the PlayerShipUpdatePatch.cs file) with Num4, Num8, Num6, and Num2 for my own taste. I think it works great with the capslock toggle.

@DaX please can you explain more the Voice Commands thing?
Royal Raven 2 月 23 日 上午 11:30 
Is there a way to see these new keyboard commands in game?
DaX 2 月 14 日 上午 4:09 
Just wanted to come back and say that it's really cool you added more hotkey functions. I've been able to make over 100 voice commands now to command the sub and it's been a lot of fun.
goofyfoot 2 月 11 日 上午 11:39 
Rog. Thought I was already losing my marbles there for a sec. lol
Thanks for creating this addon btw.
Drexack  [作者] 2 月 7 日 上午 11:59 
@goofyfoot That was first added on the 25th of January, so a little more than a week after this mod released.
So there's a good chance this change went past you if you were one of the early adopters . ;)
goofyfoot 2 月 7 日 上午 9:46 
Did you just recently add the depth control or did I somehow manage to not even see that part when I subscribed to this mod? (Asking for a friend)
Alias 2 月 2 日 下午 8:26 
Super usefull ty Drexack!
Drexack  [作者] 2 月 1 日 上午 10:03 
@Kerberos No, only by directly going into the script. I think they're all in

[WhereEverYourSteamIs]\steamapps\workshop\content\494840\3408307272\Source\PlayerShipUpdatePatch.cs.

Look for KeyCode.[KEY] and change the [KEY] to whatever you prefer.

But you reminded me I wanted to include a keybind config file and just forgot. Oops. I'll try to remember to include one in the next update.
Kerberos 2 月 1 日 上午 9:14 
Great mod but is it possible to change the keybinds with a Modconfig Tool?🙏🙏🙏
Drexack  [作者] 1 月 31 日 下午 2:50 
@houghs Can you rephrase that? I'm not sure what you're asking.
If you're asking about the dive schedule: This mod currently doesn't touch that. I want to have an alternative dive schedule hat has the boat dive deeper than just periscope depth.
But until I figure out how to make that toggle-able instead overwriting the native dive schedule depth, that feature won't make it into this mod just yet.
houghs 1 月 31 日 下午 2:35 
Depth changes, under crew menu,can you sink with boat dive schedule. For that Need for air ?
Bart 'Nazibal' Smit 1 月 30 日 上午 3:55 
Just checked again and crash dive working as normal! Ty for the mod, was really something the game needed!
Drexack  [作者] 1 月 29 日 上午 6:35 
Thank you for your input. That would complicate things, but it certainly would make sense.
In a way, it would already be dangerous when going too fast, since you'd risk crashing into the sea floor.
That feature is not a priority, so I haven't thought about the how a lot.
Subcomfreak 1 月 29 日 上午 6:22 
If you do implement a keep off floor feature ensure that you order someone to use the echo-sounder to maintain how such a very close keeping would actually be. It is my opinion that doing such with high speed would be very, very risky or would essentially require someone to be on the sounder!
Drexack  [作者] 1 月 28 日 上午 5:32 
Crash diving (CTRL +c) shouldn't sound the alarm when you're already submerged.

I have also noticed that it sometimes also doesn't successfully do so even when initiated from the surface. I'll look into what causes this.

The depth shouldn't be different from what it was without the mod.
Bart 'Nazibal' Smit 1 月 28 日 上午 5:05 
It looks like Crash diving no longer sounds the alarm and sets depth to 100 - 150m.
Drexack  [作者] 1 月 26 日 下午 11:28 
Hey YuriVII. I do not, and if I had I wouldn't know how to patch it into the game. That's above my weight class when it comes to Unity.
YuriVII 1 月 26 日 下午 6:31 
so you have a contour map for depth?
CORMAC 1 月 26 日 上午 1:24 
Thank you for adding changing depth! An excellent mod which should've been in the game from day one.
Ctbb. 1 月 25 日 上午 10:02 
Man just thanks for fixing the Center key in no time awsome!!:steamthumbsup:
Drexack  [作者] 1 月 25 日 上午 9:37 
I agree, but R/F are just close enough to left CTRL that you can use the left hand to use them.
I'll try to get the config out as soon as possible, so people can more easily change to their preferred layout.

In the meantime, you can change the keybinds yourself in
[WhereEverYourSteamIs]\steamapps\workshop\content\494840\3408307272\Source\PlayerShipUpdatePatch.cs

While I was stingy with comments, I think the code is still somewhat readable.
Ctbb. 1 月 25 日 上午 8:47 
there's no rush right :)
Personally i think the key to open the compass is pretty useless, specealy whit your mod now.
And one can allways change it to a different key if whanted.
Drexack  [作者] 1 月 25 日 上午 7:55 
The preset lock bug is fixed. I did not change the hotkeys to T/G/B, since G opens the compass. The config file will also have to wait. Sorry!
Ctbb. 1 月 25 日 上午 6:28 
wonderfull news cool.
Drexack  [作者] 1 月 25 日 上午 6:26 
I haven't looked into that. What I do know is that Engine Control allowed you to do that, and that there's active work being done on an update.
Ctbb. 1 月 25 日 上午 6:21 
That would be perfekt great and thanks for this awsome work man!
Btw do you know how to change the speed i mean if you can make it possible to change 1 knot ore KM/h at the time.?
Drexack  [作者] 1 月 25 日 上午 6:11 
Wonderful idea, thank you. I'll probably do that next patch, hopefully in a couple of hours.
I think I'll also include a config file, so people can change the keybindings to their liking.
Ctbb. 1 月 25 日 上午 6:03 
well why dont just have up down & center key commands
i would prefer cntr+T upp Contl+G Center contrl+B down
Drexack  [作者] 1 月 25 日 上午 5:08 
You mean a hotkey that centers the dive planes? I think that could be done. Thing is I'm running out of keys on the keyboard. :D
Ctbb. 1 月 25 日 上午 4:58 
Wow thanks mate really cool and usefull:steamthumbsup:
just have one sugestion to have the diveplanes set to center.
houghs 1 月 25 日 上午 4:34 
The small bug might be do to in NOISE DB, list shows seabed proximity. noise db is under boat bouyancy.
Tofu 1 月 25 日 上午 3:45 
Amazing update. I've been wanting this since release for macro customization. Thanks Drex yet again :)
Drexack  [作者] 1 月 25 日 上午 3:29 
Okay, habe den lästigen Käfer gefunden.

There's a bug I cant get around to fixing right now:
If one of the presets is active (surface, deck awash, persicope depth, crash dive, ...), my keyboard shortcuts will not overwrite that. So if you want to use them, make sure to not be in one of those preset modes. I can fix this, just not right this second.
Drexack  [作者] 1 月 25 日 上午 2:59 
Ha, das ist jetzt komisch. Denn jetzt habe ich genau das Problem, dass du eben beschrieben hast. Also irgendwo ist wohl noch der Wurm drin ...
Kaleu 1 月 25 日 上午 2:45 
Funktioniert, Perfekt, Danke.