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gonna organize some mod again
As for ammo, the value is how much ammo is consumed per lightning that gnome uses. For example, if you set it to 10, 10 ammo will be consumed each time the gnome attacks.
how "gnomeMagicAmmo" works, its use our reserve ammo or the gnome have ammo itself?
bcs i already turn it on, it still like nothing happen to my ammo
oh and i try this plugin CSO Supply Box [github.com], it can drop gnome too, but whenever i try pick it up, its dissapear. maybe bcs the conflict mod of it?
- Spawn evil gnome in saferoom in several seconds or minutes after survivors spawn.
- When evil gnome spawns, he'll do a short warp every few seconds with survivors as the destination.
- If survivors are close enough to the gnome (like 1x or 2x melee range), evil gnome will attack them with either lightning bolt or other magics.
- If it's "Time Attack"/ "Escape" mode, evil gnome can't be killed.
- Alternatively, if gnome can be killed, he can respawn randomly when special infected spawns (sometimes he spawns, sometimes he doesn't).
- A notification about evil gnome will pop up if he spawns together with special infected.
no i didnt want deploy one more gnome warrior, i just want to deploy to become turret so that kinda annoy
As for the missing gnome when trying to deploy more than 1 gnome warrior, that's an update fix instead, to prevent too many gnome warriors spawned by the same survivor. So, each survivor can only spawn one gnome warrior.
if you use 'gnome magic turret' mod with this mod, everytime you want to pick it up the gnome instantly saved to virtual invent
it affect too if you hold gnome while gnome warrior deploy, if you want to saved that gnome you hold, that both of gnome will be gone and if you try deploy it, it just spawn one gnome
Ellis with Gnome with Vampire Health Drain Attack
Rochelle with her Critical Attack-type gnome
Coachh with his shockwave attack gnome
It's just an example, something like that I mean, I hope you understand me, I don't know if you've thought about this yet, but I guess it would be a little bit more complicated to add, there can also be the random option, where it can be random to find a gnome of such an attack, The gnome's attack type is random.
Thanks for updating it, and taking into account the number of gnomes
About number of infected, does it mean about how many infected can be attacked by gnome at the same time? Pribably it could be possible too, but it needs more tests.
Btw, I just updated the mod & added a limitation to only 1 gnome for each survivor. Now, other gnome warriors from the same survivor will be removed & only one gnome is left.
And something else =)
I think it would be good to add that the number of infected people who can do harm at the same time can also be modified.
I think.
If you want, that message can come from the gnome.
//Notes: 'Press TAB + SHOVE' on 'Gnome Warrior' to pick him up. Throw him with left click/ FIRE button to activate his 'Gnome Warrior Mode'.
i already try just throw it but didnt happen
funny thing that type 6 attack is what my game crash (sorry for my potato laptop
overall its already fixed but im not tested yet combine with "gnome magic turret" mod, i hope it didnt bug so bad
thanks for your hardwork
i already test type 0 to 5 and that work fine its just attack type 2, but i must get pinned first for SI and no effect for common