Project Zomboid

Project Zomboid

Vehicle Tuner [B42 Compatible]
29 条留言
somewhatfrog  [作者] 9 月 20 日 上午 2:20 
@Alkanshel it is a derived value due to multiple reasons, some of which are that it affects gearing, acceleration and handling physics instead of being just the top speed a vehicle can achieve.
Alkanshel 9 月 20 日 上午 1:00 
Excellent mod. Would it be possible to add a % modifier for top speed?
somewhatfrog  [作者] 9 月 6 日 下午 3:03 
@Gukbuk sounds like something useful, perhaps!
Gukbuk 9 月 6 日 下午 2:58 
Is there any chance you could add (or some extra mod) to increase fuel/gas transport capacity ?
There are some mods for trunks (ok not working with all mods i use) but there is none for fuel.
The millitary fuel truck from KI5 for example can transport roughly 3000 fuel and there is no way to change that.
Woulldl be cool if it woud work for KI5, Aquastar trailers and Fillibuster used beta vehicles.
Yes i an such a hoarder i wanna dry out gas stations lol
somewhatfrog  [作者] 8 月 27 日 上午 1:23 
@BeautifulRnr welcome, happy to hear that, enjoy! :spiffo:
KnightTemplar 8 月 26 日 下午 9:09 
i've used this quite a bit and its very good thx frog.
somewhatfrog  [作者] 8 月 2 日 上午 11:59 
@TheColorGreen it is in Sandbox Settings, you can reach those either when starting a new game or by using debug mode.
TheColorGreen 8 月 2 日 上午 11:33 
How do you open the menu?
KnightTemplar 7 月 29 日 下午 1:23 
ya i found that i preferered a 150 value . it wasn't too fast but better than normal, thank u for this mod it works very well. some vehicles i hated to drive because they were so slow now its fixed and i enjoy them. so this mod has a good place well done.
somewhatfrog  [作者] 7 月 27 日 上午 3:49 
@BeautifulRnr I prefer vanilla game values lol. In the example video values are set to min/max values as a showcase. If I would want vehicles to be slightly faster overall I would set Force for each type to 125% or so and kept the rest the same. If I wanted to make offroading easy for all vehicles then I would change Offroad Efficiency to maximum value. This is of course with Thresholds enabled.
KnightTemplar 7 月 25 日 下午 8:21 
i added this to my playthru but i set the sports vehicle to 200 to see and it was a bit too fast, as i kept crashing is there an optimized speed that u find works for all vehicles what number would u suggest for the vehicles to move like they do in your video?
somewhatfrog  [作者] 7 月 25 日 上午 3:07 
+ increased max allowed value to 1000%
+ added Thresholds sandbox setting: "Ensures relatively correct vehicle behavior, disable if you target silly results" (enabled by default)
+ excluded trailers

Thresholds are primarily added to make sure some outlier vehicles don't become unusable at certain % values, it also means that if you will decide to set all thresholds to min or max values all vehicles will behave more or less the same

Note: disable thresholds if you use bicycle/scooter/bike mods
somewhatfrog  [作者] 7 月 25 日 上午 3:07 
@Bot hard to tell
Bot 7 月 15 日 上午 8:41 
@somewhatfrog So is it possible to prevent the problems I mentioned or other problems from occurring? thats great!
somewhatfrog  [作者] 7 月 15 日 上午 7:57 
@Bot glad it helped you! I will roll out an update soon with a toggle to clamp vehicle parameters to "safe" values which will ensure that regardless of the user input outlier vehicles stay usable
Bot 7 月 15 日 上午 7:11 
This mod saved me. I've had the wheel of the vehicle go under the ground due to the heavy weight of the truck and I've temporarily fixed it by fixing the mass. I've switched from "Offroad Go Brr" mod.
somewhatfrog  [作者] 6 月 24 日 上午 4:58 
+ added Offroad Efficiency - base offroad efficiency (B42 only, affects the vehicle acceleration offroad)
somewhatfrog  [作者] 5 月 20 日 下午 1:43 
+ increased max allowed value to 300%

Note: settings the mass over 150% can make vehicles sink into the ground and not possible to drive
glermz 3 月 7 日 上午 8:14 
Okay thank you very much, i will probably just wait for your towing mod then as that is the only thing that is interesting me. I just don't enjoying having to drive backwards to move cars, wrecks to positions i want, it just doesn't feel realistic at all.

Thank you in advance! Much Appreciated.
somewhatfrog  [作者] 3 月 7 日 上午 7:30 
@glermz atm horse power (engine force) is the most important stat when it comes to towing. You want over 500hp to tow other vehicles offroad plus you still have to avoid bushes/saplings and stay in the 1st gear. Driving with a trailer should be easier overall than towing. I am currently working on a mod for easy towing, but no ETA
glermz 3 月 7 日 上午 7:21 
Hey i would like to know if your mod allows just for better towing ? I don't mind any of the default settings of cars, i just want to be able to tow a car without having to do it backwards ?

Any idea if your mod will work for that? and if so, what is the only adjustment in the settings that i have to do to make towing other cars better?

Thank you in advance.
somewhatfrog  [作者] 1 月 20 日 上午 7:18 
@Pakkeng armor of modded vehicles is up to creators of corresponding mods, they have different approach to it from what I know. When it comes to how much damage the generic parts take, it can be set in Sandbox Options without any mods
Pakkeng 1 月 19 日 下午 3:39 
Is it possible to add vehicle armor durability? To increase vehicle armor?
somewhatfrog  [作者] 1 月 18 日 下午 12:05 
@MAEL :spiffo:
MAEL 1 月 18 日 上午 11:41 
CONTINUE COLOCANDO VIDEOS NO SEUS MODS! ISSO É PERFEITO!
MAEL 1 月 18 日 上午 11:37 
ATÉ QUE ENFIM ACHEI! VOCÊ NÃO TEM IDEIA POR QUANTO TEMPO EU ESPERAVA POR UM MOD ASSIM! NÃO AGUENTAVA MAIS VER OS CAMINHÕES SOFRENDO PRA CARREGAR O PRÓPRIO PESO QUE ELES SUPORTAVAM! MEUS PARABÉNS!
GarglingGlass 1 月 15 日 下午 6:09 
@BadMotherGamer I was doing that at first but have since stopped. I just compulsively check Most Recent and Last Updated without the tag, for this reason. This ain't the only one.
somewhatfrog  [作者] 1 月 15 日 上午 11:58 
@BadMotherGamer thank you for letting me know! I guess it got yeeted when I updated the mod from B41 client and I forgot to check
BadMotherGamer 1 月 15 日 上午 11:13 
Thanks for updating for B42! FYI you should add the "Build 42" tag to the mod. I almost missed the update because I usually filter for that tag.