Half-Life 2
(Update 3) Xen Flora in HL2
128 comentarios
Jay0Jantern  [autor] 23 NOV a las 10:04 
maybe
Sharkivan5 23 NOV a las 10:00 
Can you make Xen flora in Episode one?
Phantom 29 SEP a las 18:22 
this but in ravenholm would go so hard
Jay0Jantern  [autor] 4 AGO a las 9:43 
literally
soil 4 AGO a las 8:22 
This is so OUT OF THIS WORLD
Jay0Jantern  [autor] 29 JUL a las 3:02 
ALIEN plants
evil and intimidating horse 29 JUL a las 2:55 
aint no way dawgs scared of plants
Jay0Jantern  [autor] 29 JUL a las 2:44 
ima kms what are you talking about
Spicy Vulpix 29 JUL a las 2:43 
As cool as the xen flora is. It makes the canals a tad bit scary no complaint.
evil and intimidating horse 16 MAY a las 16:32 
for me
evil and intimidating horse 16 MAY a las 16:32 
nissing textures
Jay0Jantern  [autor] 13 ABR a las 12:41 
huh
STRλC 13 ABR a las 12:35 
...I hope I don't upset the creator with this comment about the black walls lol, I hope not because his work is incredible... BUT...
This is a warning for those who use this, if you have problems with error messages or walls with a black texture where the models are, see if any mod you use has any map modifications JUST for the canals maps in Route Kanal. I installed a similar mod and those errors started appearing, but when I deactivated it, everything was fixed.
Jay0Jantern  [autor] 20 MAR a las 14:24 
bohlkvgta
⛧MegaloManiaC⛧ 20 MAR a las 14:22 
"trust the fungus"
Sgt. Winter 19 MAR a las 6:04 
add more Xen Flora Xen Foam and Armored Headcrab among armor-like Xen growths
captain underpants² 9 MAR a las 22:31 
man it always confused me how like barnacles and stuff got there but there were never xen plants
Zack 5 MAR a las 11:37 
these outta place textures are almost ''ALIEN'' like
Jay0Jantern  [autor] 25 FEB a las 8:06 
i want you to know i made this for people to also use HLA textures
meeqah 25 FEB a las 5:58 
While it looks cool, I feel like the higher quality of them feels like out of place
Jay0Jantern  [autor] 23 FEB a las 11:19 
ahh ok.
SushiSalamander 23 FEB a las 11:15 
I mean finally as if in this game was missing these details for 20 years
Jay0Jantern  [autor] 23 FEB a las 2:26 
your saying finally like this hasnt been out for a month lol
SushiSalamander 22 FEB a las 14:02 
Finally, exactly what this game needed. Really adds to the scale of the Xen invasion.
jamminaf 16 FEB a las 17:37 
an EZ2/FF remaster version would be cool, with more source 1 styled xen stuff
THICKNICK313 O.T 8 FEB a las 21:30 
put a wall on it
Jay0Jantern  [autor] 2 FEB a las 2:14 
no, hammer limitations i believe.
Bluroc 1 FEB a las 23:18 
hey,some of the models dont have any colision,is this fixable?
uno 1 FEB a las 2:56 
i try to see xen but they are error everywhere
expert.cleaners12 27 ENE a las 16:25 
ok
Jay0Jantern  [autor] 27 ENE a las 16:01 
i know
expert.cleaners12 26 ENE a las 20:10 
there's a wall missing when you compile the map where you're introduced to Manhacks
Robot_King 26 ENE a las 6:57 
it would be cool if you made a version with dark interval's Xen Flora
cool dude 24 ENE a las 19:41 
otkay
Jay0Jantern  [autor] 24 ENE a las 19:25 
i leaned off of this for a bit cuz of my npcs so youll have to wait a bit till next update
cool dude 24 ENE a las 18:18 
only da canals? :steamsad:
Apple Guy 21 ENE a las 16:26 
tumors in body spread be like:
Jay0Jantern  [autor] 21 ENE a las 15:28 
from here on out, if anyone mentions the black walls i will delete the comment because it literally says it below you
√•/[Un 𝝺 ⃝Shu]\•√ 21 ENE a las 15:20 
why the black walls?
молдавская респу 21 ENE a las 12:39 
oh alright then
Jay0Jantern  [autor] 21 ENE a las 12:39 
a problem i caused mb
молдавская респу 21 ENE a las 12:38 
what are those black walls in d1_canals_03
Jay0Jantern  [autor] 20 ENE a las 17:45 
the zombie encounter is normal for me, dont see the issue with that
i will try to fix the rest though
Random Person 20 ENE a las 17:43 
Really really cool and well done mod. Others have reported the texture bugs but I also noticed that the Manhacks when you first encounter Metrocops in d1_canals_03 won't pass through the ceiling grate despite nothing being blocked.

Also the zombie ambush sequence for the hidden grenade is broken. The zombie won't destroy the crate to jumpscare you and instead just sit there. I know these are pretty minor all things considered but I thought I mention them regardless.
expert.cleaners12 20 ENE a las 17:23 
I see crap now I need a program that can edit the lmp file
Jay0Jantern  [autor] 20 ENE a las 17:22 
yes
expert.cleaners12 20 ENE a las 17:21 
Does this change the introduction to the manhacks cause I would like to use a mod that gives Matt a combine worker's outfit (albeit without the helmet) made by Black Mesa Security Officer
Jay0Jantern  [autor] 20 ENE a las 17:07 
i see, ill fix it eventually
CJTech01 20 ENE a las 17:06 
I found a bug in d1_canals_03 the canal wall textures are black when using xen props
https://ibb.co/ph38yfg
https://ibb.co/yYDqjsZ
https://ibb.co/gSWqT6z