Half-Life 2

Half-Life 2

(Update 3) Xen Flora in HL2
128 kommentarer
Jay0Jantern  [ophavsmand] 23. nov. kl. 10:04 
maybe
Sharkivan5 23. nov. kl. 10:00 
Can you make Xen flora in Episode one?
Phantom 29. sep. kl. 18:22 
this but in ravenholm would go so hard
Jay0Jantern  [ophavsmand] 4. aug. kl. 9:43 
literally
soil 4. aug. kl. 8:22 
This is so OUT OF THIS WORLD
Jay0Jantern  [ophavsmand] 29. juli kl. 3:02 
ALIEN plants
evil and intimidating horse 29. juli kl. 2:55 
aint no way dawgs scared of plants
Jay0Jantern  [ophavsmand] 29. juli kl. 2:44 
ima kms what are you talking about
Spicy Vulpix 29. juli kl. 2:43 
As cool as the xen flora is. It makes the canals a tad bit scary no complaint.
evil and intimidating horse 16. maj kl. 16:32 
for me
evil and intimidating horse 16. maj kl. 16:32 
nissing textures
Jay0Jantern  [ophavsmand] 13. apr. kl. 12:41 
huh
STRλC 13. apr. kl. 12:35 
...I hope I don't upset the creator with this comment about the black walls lol, I hope not because his work is incredible... BUT...
This is a warning for those who use this, if you have problems with error messages or walls with a black texture where the models are, see if any mod you use has any map modifications JUST for the canals maps in Route Kanal. I installed a similar mod and those errors started appearing, but when I deactivated it, everything was fixed.
Jay0Jantern  [ophavsmand] 20. mar. kl. 14:24 
bohlkvgta
⛧MegaloManiaC⛧ 20. mar. kl. 14:22 
"trust the fungus"
Sgt. Winter 19. mar. kl. 6:04 
add more Xen Flora Xen Foam and Armored Headcrab among armor-like Xen growths
captain underpants² 9. mar. kl. 22:31 
man it always confused me how like barnacles and stuff got there but there were never xen plants
Zack 5. mar. kl. 11:37 
these outta place textures are almost ''ALIEN'' like
Jay0Jantern  [ophavsmand] 25. feb. kl. 8:06 
i want you to know i made this for people to also use HLA textures
meeqah 25. feb. kl. 5:58 
While it looks cool, I feel like the higher quality of them feels like out of place
Jay0Jantern  [ophavsmand] 23. feb. kl. 11:19 
ahh ok.
SushiSalamander 23. feb. kl. 11:15 
I mean finally as if in this game was missing these details for 20 years
Jay0Jantern  [ophavsmand] 23. feb. kl. 2:26 
your saying finally like this hasnt been out for a month lol
SushiSalamander 22. feb. kl. 14:02 
Finally, exactly what this game needed. Really adds to the scale of the Xen invasion.
jamminaf 16. feb. kl. 17:37 
an EZ2/FF remaster version would be cool, with more source 1 styled xen stuff
THICKNICK313 O.T 8. feb. kl. 21:30 
put a wall on it
Jay0Jantern  [ophavsmand] 2. feb. kl. 2:14 
no, hammer limitations i believe.
Bluroc 1. feb. kl. 23:18 
hey,some of the models dont have any colision,is this fixable?
uno 1. feb. kl. 2:56 
i try to see xen but they are error everywhere
expert.cleaners12 27. jan. kl. 16:25 
ok
Jay0Jantern  [ophavsmand] 27. jan. kl. 16:01 
i know
expert.cleaners12 26. jan. kl. 20:10 
there's a wall missing when you compile the map where you're introduced to Manhacks
Robot_King 26. jan. kl. 6:57 
it would be cool if you made a version with dark interval's Xen Flora
cool dude 24. jan. kl. 19:41 
otkay
Jay0Jantern  [ophavsmand] 24. jan. kl. 19:25 
i leaned off of this for a bit cuz of my npcs so youll have to wait a bit till next update
cool dude 24. jan. kl. 18:18 
only da canals? :steamsad:
Apple Guy 21. jan. kl. 16:26 
tumors in body spread be like:
Jay0Jantern  [ophavsmand] 21. jan. kl. 15:28 
from here on out, if anyone mentions the black walls i will delete the comment because it literally says it below you
√•/[Un 𝝺 ⃝Shu]\•√ 21. jan. kl. 15:20 
why the black walls?
молдавская респу 21. jan. kl. 12:39 
oh alright then
Jay0Jantern  [ophavsmand] 21. jan. kl. 12:39 
a problem i caused mb
молдавская респу 21. jan. kl. 12:38 
what are those black walls in d1_canals_03
Jay0Jantern  [ophavsmand] 20. jan. kl. 17:45 
the zombie encounter is normal for me, dont see the issue with that
i will try to fix the rest though
Random Person 20. jan. kl. 17:43 
Really really cool and well done mod. Others have reported the texture bugs but I also noticed that the Manhacks when you first encounter Metrocops in d1_canals_03 won't pass through the ceiling grate despite nothing being blocked.

Also the zombie ambush sequence for the hidden grenade is broken. The zombie won't destroy the crate to jumpscare you and instead just sit there. I know these are pretty minor all things considered but I thought I mention them regardless.
expert.cleaners12 20. jan. kl. 17:23 
I see crap now I need a program that can edit the lmp file
Jay0Jantern  [ophavsmand] 20. jan. kl. 17:22 
yes
expert.cleaners12 20. jan. kl. 17:21 
Does this change the introduction to the manhacks cause I would like to use a mod that gives Matt a combine worker's outfit (albeit without the helmet) made by Black Mesa Security Officer
Jay0Jantern  [ophavsmand] 20. jan. kl. 17:07 
i see, ill fix it eventually
CJTech01 20. jan. kl. 17:06 
I found a bug in d1_canals_03 the canal wall textures are black when using xen props
https://ibb.co/ph38yfg
https://ibb.co/yYDqjsZ
https://ibb.co/gSWqT6z