Total War: ATTILA

Total War: ATTILA

Tycherious' MK1212AD (Ready to play)
40 条留言
Tycherious  [作者] 9 月 15 日 下午 2:58 
@SithRevan Can you add me and reach out on discord, I'll see what I can do to help.
SithRevan 9 月 15 日 上午 7:28 
So the rest of my game runs fine but every time i've ended my turn where im at. The game freezes and i have to restart my computer.
Tycherious  [作者] 8 月 29 日 下午 11:22 
@jalgeev the collection itself is in order for you to refer to for your load order.
jalgeev 8 月 29 日 下午 3:12 
how do i find out the order to put the mods in? I really don't know were to find it
Tycherious  [作者] 8 月 25 日 下午 2:43 
@ThouR Yerp, should do.
ThouR 8 月 25 日 上午 5:08 
I messed up the load order. Will resetting it fix it ?
jenki255 8 月 21 日 下午 5:58 
Thanks
Tycherious  [作者] 8 月 16 日 下午 5:44 
@jenki255 At the top.
jenki255 8 月 15 日 下午 8:11 
Alright, thanks, I tested it, and it works. I also noticed you have a four turns per year submod, where would I put that in the load order. Thanks again for your help. I'm getting back into total war, and this is like medieval three
Tycherious  [作者] 8 月 14 日 下午 11:17 
@jenki255 When you click play in the launcher to start the game up it should save the load order and activated mods for next time.
jenki255 8 月 14 日 下午 10:08 
No problem I also appreciate you responding. I believe I'm having an issue with the launcher. I subscribed to the collection and it is not in the same order that collection requires, and i gotta activate some of the submods every time. Hmm. I'll figure this out eventually.I've been looking forward to trying this after seeing terminator's video on your collection
Tycherious  [作者] 8 月 4 日 下午 6:56 
@jenki255
Hey thanks for letting me know the fix worked, I'm glad it's looking good now.
About your issue, I personally don't know a fix for that but I do know the regular mod manager through steam works and though it can get issues over time you can always clear the data and verify in only a minute.
jenki255 8 月 4 日 下午 6:13 
Earlier I asked a question and your answer fixed it. It was the distortion setting that was making those clear cubes or whatever. Thank you it looks great now
I forgot to respond as I came across a new problem. TW's mod manager reorganized the collection into a random mod order or something. Would you happen to know how to fix that? 'cause I think I'd have to reorder the mod list every time otherwise
Tycherious  [作者] 8 月 1 日 下午 11:19 
@咬怪物 They still work. I took them out for simplicity sake.
咬怪物 8 月 1 日 下午 6:36 
Lex Reformata and Tycherious' 1212 Longer Research ?
Are you no longer using it?
Tycherious  [作者] 7 月 29 日 下午 7:08 
@DeadRanger Earls? No, not really.
DeadRanger 7 月 29 日 下午 6:47 
would this collection be compat with the realistic combat series of mods? cant seem to figure out if your big (ish) overhaul would conflict with that series of mods or not.

Thanks!
Tycherious  [作者] 7 月 29 日 上午 1:55 
@Oddity97 yup
Oddity97 7 月 29 日 上午 1:48 
Should I just remove the outdated mod? are all the rest kept in the same order?
Kanye Vestovic ☦ 7 月 21 日 上午 3:05 
@Tycherious cheers mate, thanks for the quick answer
Tycherious  [作者] 7 月 20 日 下午 3:01 
@Kanye Vestovic ☦

Desyncs can happen and grow worse over campaigns for lots of reasons, there hasn't been any overly muliplayer changes or optimisations but some optimisisations around cpu use have been made by using certtain models, ect ect. I'd suggest giving it a go, reporting where any issues are but also use the following rules to keep desync chances as low as you can:

Use the exact same mod setup (including load order, optional submods, and even UI mods).
Avoid tabbing out during turns — this seems to increase instability.
Designate one player to handle all pvp diplomacy and keep it minimal between human factions.
Don’t spam agents or micromanage settlements excessively at the same time as your co-player.
Try not to go too fast between turns.
Autosave every turn, and ALSO use regular manual saves too, to be able to go back 10 or so turns if desync issues start to creep up on your campaign.

With that said, I haven't played a co-op campaign yet.
Kanye Vestovic ☦ 7 月 20 日 上午 7:25 
@Tycherious Any info if multiplayer campaigns are stable with the submod fixes?

I once played base mk1212 to the 14th century with a friend and we went into a desynch simulator :(

Would really like to try the submod but dont want to comit if it is unstable

PS: any tips on minimizing desynch issues?
Tycherious  [作者] 7 月 15 日 下午 4:05 
@jenki255 Turn off distortion effects, at least I think that's the setting you need to turn off, I don't remember at the moment but it's one of those tick boxes in your settings, if you experiment and find which one it is please let us know!

Hope this helps.
jenki255 7 月 14 日 下午 4:27 
When sieging a city, fire/explosions appear as clear cubes. any idea how to fix?
Tycherious  [作者] 7 月 13 日 上午 12:06 
@Big_Zaz Funny you say that! That's how I do it too. ;)
Big_Zaz 7 月 12 日 下午 10:35 
**Some recommend using fewer than the total thread count — 16 worked for me so far, but I’ll experiment with 12 to see if it runs even smoother.
Big_Zaz 7 月 12 日 下午 10:31 
@Tycherious — So I watched the video but did a little research and went with this (and it worked):

1- %AppData%\The Creative Assembly\Attila\scripts
2- preferences.script.txt
3- Searched for the line "number_of_threads 0;"
4- I have a Ryzen 7 7435HS (16 threads), so I set it to "number_of_threads 16;"
5- save preferences.script.txt as read-only

Thanks for pointing me in the right direction — game’s running smooth now. I more or less did the same thing as the video suggested, just through prefrences.script.
Tycherious  [作者] 7 月 11 日 上午 12:38 
@Big_Zaz Let me know if that fixes the issue (I'm confident it will but there's no knowing), thanks for the compliment I hope you enjoy!
Big_Zaz 7 月 10 日 下午 9:27 
Thank you, great job btw!
Tycherious  [作者] 7 月 10 日 下午 7:44 
@Big_Zaz

Hi!!
Youtube this "How To Fix Fps In Total War Attila! (Fixed)"
https://www.youtube.com/watch?v=wNO_rxfAQ1k

Many new CPU's struggle with Attila but this is an easy fix.
Big_Zaz 7 月 10 日 下午 5:29 
I’m running the full collection and the game freezes every ~30 seconds on the campaign map — it freezes for a second, then keeps going. Pretty sure it's not a PC, not running a potato.

Graphics are already set to low, no AA, load order is correct. Anyone else seeing this? Wondering if it’s a specific submod causing it. Any tips appreciated!

Love this collection - just trying to figure out a solution.
Tycherious  [作者] 6 月 19 日 下午 12:39 
@RobbieP my collection should display in the correct load order as it is. :)
RobbieP 6 月 19 日 上午 1:35 
Where do I find the load order please or am I just being dumb?
Tycherious  [作者] 6 月 2 日 下午 10:21 
@gaiusmariuschen Thanks for bringing this up, if I find a second person with this issue I'll have a dive into it on my PC and see if I can replicate and fix it.
gaiusmariuschen 6 月 2 日 上午 4:12 
I am not sure what is happening, but even though i have made sure that i am running this modlist in the exact order, the game crashes when I resolve a HRE border dispute regardless of my choice. Anyone else is encountering this problem?
Tycherious  [作者] 3 月 12 日 上午 3:22 
@Pyro I'll change it. Go with the official, but it shouldn't be a problem at all.
Pyro 3 月 2 日 上午 11:59 
In your load order, you list the custom cities beta mod below campaign alpha but in the official 1212ad modlist, as well as in game, it says its meant to be the other way around. Is this intentional?
Tycherious  [作者] 2 月 20 日 下午 4:59 
@umbaretz Fixed now.
Tycherious  [作者] 2 月 20 日 下午 4:59 
@umbaretz Oh my. Thanks for pointing this out!
It was just a typo/mistake!
umbaretz 2 月 19 日 上午 8:15 
Just had to ask - is pack 2 after pack 3 the correct load order, or is this a typo?