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报告翻译问题






That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it!
Do you think there’s a chance you’ll be able to make a version compatible with 1.6?
I have tried to change the behaviour of the deep water pump to allow for terrains from other mods however whatever i changed in the code, nothing worked. Even using base-game Tiles. I've gotten to the point where i completely removed the "Source"-Folder. Still everything worked. Maybe its in the Assemblies folder but i could be wrong. Can you recreate that or is something wierd happening?
As there are multiple types, maybe in the menue you can select if you want granite, marble, slate, ect.
Perhaps also a "biome default", which will randomly distribute (in a logical-ish way) watever stone types would naturally occur?
Just a thought!
Find the part of the code that has the comment: Check the terrain type and return the corresponding deep water type.
Then, add a condition like: if (terrainDef.defName == "DankPyon_NaturalWall_Clay_RoughHewn") return TerrainDef.Named("Soil"); inside the right class.
That should make it work. If you're comfortable doing it yourself, go for it! Otherwise, send me your code, and I can take a quick look. No promises on when I can add full support, but I’ll keep it in mind.
cc @Zujin Doom – Saw your comment, and I’ll be working on future compatibility updates.
Go to "/steamapps/workshop/content/294100/3406457135/Defs/" and open "TerraformerDefs.xml" in whatever you want. Then change every instance of "<daysToRadius>20</daysToRadius>" to whatever time you want. You can also change the other variables here too. You'll just have to re-do it any time the mod updates but thats life.
@歪比歪比?歪比巴卜!- I'm overriding the moisture pump's days-to-radius from 60 to 20 (but increased the power requirement from 150 W to 450 W), so yes, this mod does decrease the moisture pump's time to complete. Without testing the mod you mentioned, I'd imagine that whichever one is higher in your mod list would determine the moisture pump's timing. Hope this helps.
[WD] Fast Moisture Pump
以及就是,这个mod是否也让原版游戏里的水泵,抽水速度变快
I want to know if this mod is compatible
[WD] Fast Moisture Pump
And also, does this mod make the pumping speed of the water pump in the original game faster
So for Dub's one of the main functionalities is adding an underground water table to the game. You set up wells, pumps, and water towers to extract water from this water table and store it in the water towers/buttes/bigger tower for later usage in your toiletries/showers/pools/ect.
I would make it so your pumps extract water from ground level (like lakes and stuff) and store it in the DBH towers. On the other side, require water (maybe instead of power) in the DBH towers to pump into the ground with your structures to make lakes/deepwater/fertile soil. I would probably use the DBH's pool fill rate as a rough estimate on how much water is needed to do anything.
Thanks for the reply, this is a really neat mod! Thanks for making it!
Edited for formatting.
1) Yes, this works with VFE. I just tested it, and my pawns went fishing in the pond I created with the moisture injector. (This Terraforming Devices mod should work with any existing water functionality since all terrains removed/added are core base game terrain—i.e., I didn't add or change the terrain functionality.)
2) For Dubs Bad Hygiene, what specifically are you looking at in terms of functionality? I haven't used Bad Hygiene in some time, so I'm not as familiar with the mechanics, but I'm happy to look into it.
@Apricot - Yes, this is safe to use on an existing save. However, like any mod, removing a mod from a save can create issues, but there should be no issue with adding it.
(To be clear since text can be misconstrued, this is not passive-aggressive sass about mods having overlapping functionality. I'm a firm believer of the "holy s, two cakes!" school of thought)
Is it safe to enable on an existing save?