Project Zomboid

Project Zomboid

Long Term Preservation [FIXED] [B42]
324 条留言
[NKD] SyCO PRiNCESS 10 月 22 日 下午 6:46 
pastebin updated should be okay now, pork rinds has been removed.

https://pastebin.com/E2p34a6P
[NKD] SyCO PRiNCESS 10 月 22 日 下午 6:39 
thanks ill pull it for now, i am almost finished with the overhaul release
Dragon Slayer Ornstein 10 月 22 日 下午 4:06 
The pork rinds recipe prevents you from starting the game,
Dragon Slayer Ornstein 10 月 22 日 上午 9:48 
Good job updating the mod with fixes.
At The Night Show 10 月 21 日 下午 4:57 
nice, can't wait
[NKD] SyCO PRiNCESS 10 月 21 日 下午 2:32 
yes thats the plan
At The Night Show 10 月 21 日 下午 2:04 
would it not be more beneficial to upload a fork of this mod that's updated until the author does it themselves?
[NKD] SyCO PRiNCESS 10 月 20 日 下午 9:23 
pastebin updated with new recipie for pork rinds.... let me know if its not balanced enough and ill tweak it
[NKD] SyCO PRiNCESS 10 月 20 日 下午 9:14 
I have updated the pastebin with your tweaks. tyvm
Pertominus 10 月 20 日 下午 8:12 
yeah i see the flag for may degrade. i just removed the destroy since its guaranteed
some other stuff:

empty jar not consumed while jarring meat - add mode:destroy to Base.EmptyJar (line:83) i added it to Base.JarLid aswell even though it was already being consumed

add Item 1 Base.JarLid to the output (line:120) of craftRecipe OpenJarOfFoodMeat (Line:106)

berries not consumed in recipe MakeMashedBerry- add mode:destroy (line:160)

add mode:destroy both MashedBerries and SugarBrown (177,178) for recipe MakeJam
[NKD] SyCO PRiNCESS 10 月 20 日 下午 7:56 
i believe the knife is meant to loose sharpness/quality when crafting lard, if its not working properly i will attempt to fix it.

@Pertominus
I will look into uploading a patch/update mod to the workshop that fixes the bugs and includes my expanded content i have been putting together that builds on this mod.

Thanks for the tip, I will attempt to work on it during the week using the feed back everyone has provided.
Pertominus 10 月 20 日 下午 7:20 
also, if you do revisit it. the knife is destroyed when you reduce pork to lard ;)
Pertominus 10 月 20 日 下午 6:57 
@[NKD] SyCO PRiNCESS Kudos on your Fix. you can make this pastebin as a patch mod BTW just include the file with same name and folder location. set LongTermPreservation as a requirement in mod.info and steam. that should mean your mod is always loaded second and will overwrite/patch
[NKD] SyCO PRiNCESS 10 月 16 日 上午 10:54 
I will have a look into it today, thanks for the feedback
bombin 10 月 16 日 上午 9:00 
using the SyCo dissapears the meat when cured it, but for example, if your piece of meat is great and has 2000 calories, the cured meat always has 400 calories, for me it does not work, I WANT CALORIES!!! jeje
[NKD] SyCO PRiNCESS 10 月 13 日 下午 4:02 
some recipes in the mod still require adding "mode:destroy" so i will try to update it again when i can. bug seems to affect recipes that use meat, berries ect
Citizen 13 10 月 13 日 下午 2:53 
That fix worked for me, tyvm SyCO
[NKD] SyCO PRiNCESS 10 月 11 日 下午 4:08 
FIXED: Ingredients not getting consumed when crafting cured meats/pemmican.
CAUSE: Missing "mode:destroy" flag recipe input for affected items.

Hopefully mod author can update his mod to incl fix and update at some point

Replace the entire contents of:
steamapps/workshop/content/108600/3406392630/mods/ModName/42/media/scripts/recipe_cured.txt

With the following:

https://pastebin.com/E2p34a6P

(Optionally download that pastebin and it'll be a .txt you can just replace the default one with.)

+ I have also got an update that adds the ability to cure Bird, Chicken, Frog, Mutton, Rabbit, Rodent, Turkey.
The Signifier 10 月 9 日 下午 1:46 
Same for cooked venison
The Signifier 10 月 9 日 上午 7:18 
I haven't tried it with pork, considering comments below, but it consumes only one value of beef instead of 40 when cooking a pemmican
Labrathor. 10 月 8 日 下午 5:40 
Same issue with cured beef, getting infinite amounts of it.
Citizen 13 9 月 29 日 下午 5:04 
I'm not sure if it was broke prior to this latest update or not, pretty sure it was not, but currently I'm getting infinite cured beef, the original source of beef is not being consumed by the recipe for curing it properly
Czekoladowy Dżon 8 月 20 日 上午 9:38 
Give a list of crafting recipes, these pictures on steam are useless. I can only make cured meat with 60 pork and 5 salt. I have beef, i have other types of meat.
Faroostar 8 月 18 日 下午 11:42 
please make compatible with the [big size spices addon] mod..!
only vanilla salt item can make the cured meat now..
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3004563786
Daynen Drakeson 8 月 18 日 下午 3:54 
What do salt rocks count as in terms of foraging focus? Stones?
Mushroom-R 8 月 10 日 上午 4:35 
@化け物, Don't you need a small pan, not a big pot?
化け物 8 月 10 日 上午 4:28 
The flat-bottomed cooking pot produced by forging cannot be used to make jam.
化け物 8 月 8 日 下午 10:55 
Can fruits other than berries be used to make jam? For example, strawberries.
Mushroom-R 8 月 5 日 上午 4:04 
I cant seem to cook any of these recipes, let alone see them. Am I doing something wrong. I suck at this game and especially cooking btw.
Phil 8 月 5 日 上午 2:45 
Amazing mod! Thank you!

Any plans to make Rabbit/Raccoon meat also supported?
Alex_1203 8 月 3 日 上午 2:17 
Lard from pork is very unbalance, in build 42.
I butcherd 4 pigs and made 9 lards - each have 4095 calories = 36000 calories :O
GrouchPotato614 8 月 1 日 下午 2:59 
I am a little confused as it lets me cure meat but just one, when I go into the crafting menu it says something like 18/60 uses and I have a lot of meat in my inventory (and salt) so not sure why I can only cure 1 meat
nox 7 月 30 日 下午 7:11 
b41?
fabiotcm 7 月 29 日 上午 7:46 
Pemmican only gets 3 months until rotten and 350 calories. Not worth it. I used far more calories than that to make it.
19vind88 7 月 17 日 上午 8:14 
The mod doesn't work. It doesn't matter what type of meat I have — whether it's fresh, frozen, spoiling, or spoiled — whether it's in my inventory or not, near an oven or a campfire. The mod just doesn't work, with salt our not.:steamthumbsdown:
Svyatt 7 月 14 日 上午 11:02 
маслина фактит
маслина 7 月 7 日 上午 4:26 
брат, спасибо за мод, но добавь пожалуйста возможность заменять соль солью с специями, а так же в банку с мясом можно было бы добавлять разные куски, а не только крупные. Так же возможно стоило бы добавить рецепт через журнал, а то как-то слишком читерно как по мне
Jorby 7 月 6 日 上午 3:47 
where can i find those salt rocks? i been foraging and found nothing
Rainstone 6 月 22 日 上午 2:55 
I hope different meats added in b42(steaks, pork chops, chickens, rabbit meats, small animal/bird meats)can also be cured and jarred
jjbrickboy 6 月 2 日 下午 8:13 
Steaks should definitely get some functionality with this mod. Most butchering gives you a 1 to 1 ish ratio of steaks to beef cuts so it would only make sense that you can cure or preserve steaks too.
ctiberious 6 月 1 日 上午 10:31 
After removing that OnTest line from the recipe, I was finally able to make some Lard. However, the recipe took 1 hunger from the piece of pork (in this particular case, 1/21 of a 90 calorie, 0.17enc cut of pork) and turned it into a 24 hunger, 4100 calorie, 0.3 enc bar of Lard. Need to change the recipe to require a much higher item count of Pork. I'd guess 30-60. Either that or you need to add "flags[ItemCount]" so the recipe will use an entire cut of port. But the higher item value is likely more realistic.
ctiberious 6 月 1 日 上午 10:31 
Went out and butchered a pig. Got plenty of various cuts (Poor, Average & Prime) of Pork and Pork Chops. Went to try and make Lard from the Pork but it refused to recognize any of the cuts as valid pork for the recipe. Not sure what it's for, but part of the recipe includes "onTest = TryMeatLard," which is apparently what causes the butchered meat from being valid for the recipe.
Also, you can only use a regular saucepan. If you have a copper saucepan, the recipe won't see that as a valid option.
Sunshine 5 月 25 日 下午 11:28 
i had 4 jars of meat and then one day they all disappeared ;w; they got replaced with extra jars filled with water (but not the lids lmao) - cured meat works fine tho but all that wasted salt and vinegar orz i love this mod anyway
Clam Chowderメ 5 月 25 日 下午 12:35 
does it only work for certain meat?
Aberro 5 月 24 日 上午 6:29 
Pemmican, 4 months? That's some really poor pemmican. A proper pemmican could last a decade, and it should be at least one year. Canned meat 6 month? Again, way too short. Given the lid holds, it should be 5 years.
RathfulConcepts 5 月 16 日 上午 3:16 
I've had the same problem as Lamplighter, a major problem this mod has with my run is that im starting from primitive and am not looting canned food/other food stuffs, and while this mod is amazing to help with food preserving without power, losing very precious calories to prevent weight loss while trying to keep a food stock is harsh. Hopefully it's patched or resolved soon
Lamplighter 5 月 16 日 上午 1:06 
When I used the salting method on a big fish filet (81 Hunger 8500 calories) it took 60 of the hunger rating off of the the fish, didn't take any of the calories, and the salted fish only had 420ish calories. When I dried it in the oven, the already small calorie count got cut in half. When I tried canning a filet (21 Hunger 2500 calories) it consumed the whole fish, all 30 units of my vegetable oil and only gave me a can worth 370 calories. I get the idea of losing some of the nutritional value in the preservation process, but this seems more like a bug to me.
SPEEDWAGON 5 月 15 日 上午 2:54 
Does this mod work with an existing save? I don't see any new recipes
ZorTheCruel 5 月 9 日 下午 9:05 
@Blagden You can make your own jars from scratch using the glassmaking skill, make your own lids using metalworking (blacksmithing) the only hard thing to find is the sugar/vinegar for jarring.
OxTailSafu 5 月 8 日 上午 9:28 
Put meat in a jar doesn't seem to consume the jar in the recipe, although it does consume the lid.