Space Engineers

Space Engineers

Legion Encounters-MES
40 条留言
wikedsirnate  [作者] 7 月 21 日 下午 6:29 
I do not. The limit is a bit lower than i intended. il look into it. Thank you
Survival Ready 7 月 21 日 下午 4:13 
Had to capture a pirate station to get enough PCU to spawn the Legion. I think this restriction can be removed because the faction is initially neutral. After receiving a negative rating, the ships begin to attack, but their behavior is very strange. After the first attack, they stop pursuing the target and follow their course without reacting to the enemy. Legion turrets only fire from a distance of 800 m. Do you use AI blocks to increase the range?
wikedsirnate  [作者] 7 月 17 日 下午 4:22 
Fairly high. This is because Legion ships are going to be very difficult. It wouldnt be very fun to just start building your first station or ship only to have a battleship come and destroy everything in the first 20min
Survival Ready 7 月 16 日 上午 9:34 
No ships have spawned in 6 hours of play. Only vanilla ones. What threat level do I need to be for ships to spawn?
Fishy 6 月 22 日 上午 6:13 
Awesome mod, love the ships in it!
[82DK] wyomingwolf 5 月 26 日 下午 2:00 
\(^^)/
wikedsirnate  [作者] 5 月 24 日 下午 3:27 
that is in the works just as a seperate mod
[82DK] wyomingwolf 5 月 23 日 下午 12:52 
Are you looking at having this faction expand to planets for total supremacy?
wikedsirnate  [作者] 5 月 22 日 下午 8:07 
Athanasius is currently the largest/most dangerous ship in the mod........for now lol
CaveDweller 5 月 22 日 下午 6:08 
what is the largest/ most powerful ship available? I've come across a few now, though I'm not sure if I've completed my "photo album" challenge
wikedsirnate  [作者] 5 月 17 日 上午 10:20 
yes :)
Deathbringer6959 5 月 10 日 下午 7:29 
Dumb question can this be used on a server with Consoles?
GigaCars 4 月 9 日 下午 2:52 
to any future people

this does NOT actually need the DLC's for clarification
i think they are there as a joke
wayneofwilson 4 月 1 日 下午 1:43 
This mod requires the Anniversary Pack, and I can't get the DLC anymore. This mod is unplayable without the DLC.
Nep-Nep 3 月 29 日 下午 8:02 
Any possibility of having ways of raising your reputation with the faction in the future? Like, trade, mission running, aiding in the protection of faction assets, attacking assets of rival factions, etc.
blueelite07 2 月 19 日 下午 7:08 
will you be posting this for mod.io
=Duke= 2 月 15 日 下午 12:26 
Sexy looking ships
Vas 2 月 7 日 上午 10:16 
Do you actually need DLC or do these grids spawn even if you don't have the DLC? :P
StarfleetPups 1 月 25 日 上午 9:31 
ik the command but not the ship name, but don't need it now since the MESSpawnerui tells the the ship code.
wikedsirnate  [作者] 1 月 24 日 下午 5:14 
MES wiki has spawn commands
StarfleetPups 1 月 20 日 下午 2:07 
question, can you make a thread that have the spawn commands?
Ouroboros8807 1 月 19 日 下午 12:47 
Is there a command I can type in chat to see my threat score?
SplinteredChaos 1 月 19 日 上午 7:54 
FYI with threat score modded anything significantly increases threat score. A modded battery, as example, will dramatically impact how NPC's view you as a threat.
[82DK] wyomingwolf 1 月 18 日 下午 2:23 
@unknown Every block and weapon has a certain PCU and as you build your base/ship the PCU increases. MES has a calculator that determines the the PCU to Threat Score value of the grids you build
Ouroboros8807 1 月 18 日 下午 12:46 
How does the treat score work?
caliko 1 月 17 日 上午 5:22 
Gad damn
Valdar 1 月 16 日 下午 5:25 
Finally, a worthy o- (Rex Mortis spawns)
theairshipguy 1 月 16 日 上午 11:47 
FINALLY, A WORTHY OPPONENT
GATQS 1 月 16 日 上午 11:08 
I hope that Super Battleship isnt in here, I like a chance at survival.
wikedsirnate  [作者] 1 月 15 日 下午 9:41 
@PAVO97 The incentive is the ships themselves and what they contain. The ships, encounters, and structures in this mod where not purpose built like in other mods but are instead ships pulled right from my workshop with little no no changes to them. These ships are all outfitted with endgame blocks and inventories as well as being great starting points for players to get their hands on powerful ships. As for the scenario you suggested, that would be a great idea for the ground encounters when i finish them :steamthumbsup:
Viper 1 月 15 日 下午 7:09 
absolutely awesome
PAVO97 1 月 15 日 下午 3:01 
I always love it when someone makes a mod which spice up a gameplay so well done. Buuut...
we already have mods like this one (still gonna use it tho) I wish someone would make an optional encounter with payoff. You may view it same as factorum encounters. Here is an idea of what I have in mind:
An experimental weapons cargo ship is cruising trough space, you engage it and its escort which is backed up by reiforcements. After exhausting battle you steal fighter jet from cargo ship which has slightly stronger version of gatling guns (imagine prototech gatling guns). You see what I mean? dont just make some "we shoot you" NPCs give the players a reason to engage them, some kind of payoff
DarksCZ 1 月 15 日 上午 7:15 
Do i need all dlc?
wikedsirnate  [作者] 1 月 14 日 下午 7:10 
350
[82DK] wyomingwolf 1 月 14 日 下午 2:18 
What is the minimum threat score needed to see them start spawning?
Vomsay 1 月 14 日 上午 8:31 
Nice work!
[82DK] wyomingwolf 1 月 13 日 下午 2:47 
Instant sub, look forward to seeing what it holds in store. More MES encounters the better and the ships look awesome
GigaCars 1 月 12 日 下午 8:36 
actually, you don't need DLC's for MES stuff, just replacing there blocks if destroyed
mercury 1 月 12 日 下午 6:26 
looks like they are going to be fun :) and they look really well designed going to test this out