安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






when i destroyed the old pipes, it kept throwing an error.
I have the barrels connected with them towards the pipe so they "connect" and i also tried with it next to the pipe but not visually "connected"
\SteamLibrary\steamapps\workshop\content\108600\3405984718\mods\WaterPipes\42\media\lua\server\BuildingObjects -> zpipe.lua
2. Find and change code: ↓
local specialObjectsAllowed = 0; -> local specialObjectsAllowed = 1;
3. It can now be built on farmland!
This is a temporary solution.
\SteamLibrary\steamapps\workshop\content\108600\3405984718\mods\WaterPipes\42\media\lua\server -> WaterPipe.lua
2. Find and change code: ↓
local waterToRemove = waterNeeded * 1.5; -> local waterToRemove = waterNeeded * 0.02;
3. Water consumption returns to normal!
function: loadPipe -- file: WaterPipe.lua line # 101 | MOD: [B42] Drip Irrigation
function: LoadGridsquare -- file: WaterPipe.lua line # 127 | MOD: [B42] Drip Irrigation
java.lang.RuntimeException: attempted index: pipes of non-table: null
`
`attempted index: pipes of non-table: null
function: loadPipe -- file: WaterPipe.lua line # 101 | MOD: [B42] Drip Irrigation
function: LoadGridsquare -- file: WaterPipe.lua line # 127 | MOD: [B42] Drip Irrigation
java.lang.RuntimeException: attempted index: pipes of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
The localization is actually broken (with '???' instead of words in the files), and simply changing from ANSI to UTF-8 won’t help.
"Fenrir Vor 17 Stunden It seems to always drain all barrels to 0? But it still waters the plants Oo" the "logic" how it will water is not changed or let me say overthinked, i only fixed some issues and (for me) cleaned up the code a bit.
Cool mod
Find one error : Placing irrigation pipes in some places, after a period of time, will cause an error and will be automatically deleted...
If u can do it, the whole PZ community will appreciate. thx