Caves of Qud

Caves of Qud

Lizard Man (Playable Subtype)
5 条留言
Der Lantz  [作者] 1 月 16 日 下午 9:43 
I appreciate the discussion. Please feel free to give feedback on my Poison Fangs mod as well.
|_| Clyax 1 月 16 日 下午 7:31 
Interesting. Thank you for sharing.
Der Lantz  [作者] 1 月 16 日 下午 5:26 
Clyax, thanks for asking.

Firstly, this subtype is for anyone to use in-game as they please, to whatever role they want to play.

Secondly, to create a preset requires a subtype to use as a base, and none of the existing subtypes "fit" well enough with the base concept I was going for. So I was going to have to release a subtype mod regardless.

I have considered releasing a preset mod, but all that would really do is fill-in the character sheet with mutations and stat points on top of what is included in the subtype (and add another mod to manage).

If you are curious to know what my personal taste is for a new character, it would be:



Subtype : Lizard Man

Mutations :
Fangs (see link in description above)
Heightened Quickness
Regeneration
Two-Hearted
Cold-Blooded

Attributes :
Strength: 20
Agility: 20
Toughness: 20
Intelligence: 12 (not too smart)
Willpower: 14 (slightly improved cooldowns)
Ego: 16 (a little intimidating)
|_| Clyax 1 月 15 日 下午 9:19 
Wouldn't this make more sense as a preset? You could theoretically choose this subtype without taking certain mutations like cold-blooded, or you could choose to take wings. Wouldn't that break the Lizard Man aesthetic you are going for?
Ghost6z 1 月 12 日 下午 8:39 
hell yeah, limzards for the win:lunar2024dragoninablanket: