Project Zomboid

Project Zomboid

[B42] Gold Digger
51 条留言
ProduktFrosch  [作者] 10 月 30 日 上午 10:06 
UPDATE
All my mods will be updated a few before christmas.
ACHI 10 月 5 日 上午 2:07 
estan bueno
ProduktFrosch  [作者] 5 月 23 日 下午 11:54 
It may be that the mod is not compatible with the newer B42 builds.

All my mods will be updated and made compatible as soon as a stable version of the game is released.
Falsified 5 月 23 日 下午 4:56 
so how does this work? because your description there isn't very clear on the steps, and I'm pretty sure the description was written by ChatGPT
KabalElitte 4 月 21 日 下午 5:19 
Imagino que minha pergunta seja muito idiota, mas como escavar rs, tenho pá e saco no inventario, mas quando ponho para cavar ele faz a fileiras e não coleta nada, simplesmente não sei como fazer rs
Noisy Koi 4 月 8 日 下午 5:47 
sounds like a cool mod, imo it'd be cooler if it had a metal detector that you needed to have equipped while using the "search" feature, the metal detector basically just unlocking the ability to "search" for things that are underground
Refúgio Z 4 月 3 日 上午 5:14 
Congratulations on the mod, I hope that when the B42 MP comes out, it becomes compatible. It's a great system for multiplayer. I have a server on B41 and would love to have this mod on the server.
ProduktFrosch  [作者] 2 月 17 日 下午 7:55 
You can use them to upgrade some of my other mod items, for example the Bag Upgrade Plus Bags.
Captain. Jacob 2 月 16 日 上午 6:14 
I want to ask.., do these valuables have any use if I find them?
ProduktFrosch  [作者] 2 月 5 日 上午 9:14 
Yep, alfeady part of the list, mentioned as „Sharp Stones“🤭
Axelfox 2 月 5 日 上午 9:09 
Great mod idea, could you also add Flint nodules to the common list if that is not already included in the "stones" category :) Thanks!
ProduktFrosch  [作者] 1 月 21 日 上午 10:28 
New Animals OR Items -> Sorry Chum I know you're not an animal 😂
ProduktFrosch  [作者] 1 月 21 日 上午 10:22 
FISHERMANS UPDATE IS OUT!

* Added New Bait: No you will be able to find more bait you can use for extend your fishing experiende!

NEW ANIAMLS
* Chum [pzwiki.net]
* Millipede [pzwiki.net]
* Centipede [pzwiki.net]
* Pillbug [pzwiki.net]
ProduktFrosch  [作者] 1 月 21 日 上午 8:34 
You can already do that; sand and stones are not used as bait but worms. You can find plenty of them with this mod. Have fun!

你已经可以做到这一点了,沙子和石头并不是用来做鱼饵的,而是用虫子。这款模组里你能找到足够多的虫子。玩得开心!
Tank5168 1 月 21 日 上午 8:28 
不知道可不可以新增可以挖到沙石,就是要用來做魚餌的沙石。
ProduktFrosch  [作者] 1 月 19 日 上午 11:38 
R.I.P. Pistolero 😎
Sachet de leche 1 月 19 日 上午 11:27 
ya no hace falta que me respondas, recién mordieron a mi personaje...
ProduktFrosch  [作者] 1 月 19 日 上午 11:11 
Por supuesto 😇
Sachet de leche 1 月 19 日 上午 11:05 
che una pregunta, funciona en partidas ya creadas?
ProduktFrosch  [作者] 1 月 19 日 上午 12:37 
You're very welcome!

不客气!
Tank5168 1 月 18 日 下午 10:41 
原來使用方式,除了挖土工具、還要泥土袋,感謝說明。
ProduktFrosch  [作者] 1 月 18 日 下午 12:46 
I assume the issue exists because your bag of soil is full. You can empty it with a right-click and then continue digging.

我猜測問題出在你的土袋已經滿了。你可以用右鍵清空它,然後繼續挖掘。
Tank5168 1 月 18 日 下午 12:33 
我現在是用來挖土,找石頭跟黏土,挖個四五次,就不能挖了。
Tank5168 1 月 18 日 下午 12:31 
請問一下,動手挖掘、有限制次數嗎? 好像挖個幾次、就沒法挖了。右鍵的指令就不見了。
模組有特別的使用方式嗎?還是有限定區域才能挖?
ProduktFrosch  [作者] 1 月 18 日 上午 9:42 
Awesome, thank you for the feedback!
Shrimply Pibbles 1 月 17 日 下午 5:31 
figured it out.. Authentic Z was preventing it from working
Shrimply Pibbles 1 月 17 日 下午 4:20 
I don't see an option to dig or fill a sack with dirt
ProduktFrosch  [作者] 1 月 17 日 上午 9:29 
Send me a friend request so we can take a closer look withoug spaming the comment section here 😊
jeff 1 月 17 日 上午 9:24 
i just filled 30 sacks with dirt and not once did i get sharped stone, is this just bad luck or?
ProduktFrosch  [作者] 1 月 17 日 上午 9:04 
The mechanism is set to iterate randomly through the items. Even if you set to 100% you will not get always the sharped stone. It would be very bad for immersion😇
jeff 1 月 17 日 上午 8:47 
i see in the mod file that i can get Sharp Flint Flake also but for some reason i don't get any even if i set % to very high. to 90 or something like that?
ProduktFrosch  [作者] 1 月 14 日 下午 12:14 
I test all my mod in my existing save, until now there never was any damage, enjoy it! 😇
эщкерембус 1 月 14 日 下午 12:12 
Does this mod support existing saves? Thanks!
Green -.- 1 月 11 日 下午 3:08 
Haven't tested it yet, but thank you for fixing the problem so quickly
ProduktFrosch  [作者] 1 月 11 日 下午 1:16 
I fixed the stone bug and changed the default values so I hope everything (beside the buggy sandbox thing) works now fine for you.
Also I consider to remove the sandbox settings so it will just be a question of luck ^^
Green -.- 1 月 11 日 上午 11:00 
There should be not need to use it for the time being, because I only need some clay to complete my craft. Maybe I will have the opportunity to use your function later, thank you.
ProduktFrosch  [作者] 1 月 11 日 上午 10:11 
If you need to get clay, I have another mod you are able to craft clay, even one for crafting concrete, you might want to check them out if you havent already, I added a new category in the craftig menu "ExtraCraft", you will find the crafting recipe in that category (no debug mode needed).
Green -.- 1 月 11 日 上午 9:59 
Thanks for your hard work, this module finally saves me from the torture of clay.
ProduktFrosch  [作者] 1 月 11 日 上午 9:46 
That‘s weird, for me the settings are working perfectly fine, only the translation is still not working as intendet.. but I‘m on it, going to patch it up this evening☺️
Green -.- 1 月 11 日 上午 9:30 
Moreover, the probability of the sandbox settings is very weird. Even if it is set to 100%, only worms will be effective. Clay will not have a 100% chance of obtaining it just because it is set to 100%.
ProduktFrosch  [作者] 1 月 11 日 上午 9:28 
Found a small bug leading to an error since there is no „Base.Stone“ item in B42. It should be „Base.Stone2“, I‘ll adjust it in an hour when I‘m back home😎
Green -.- 1 月 11 日 上午 9:12 
I only used your module to test in debug mode. I found that digging in the soil and sand could not obtain any stones, including blunt stones, dog tags, jewelry, etc. I had not seen them. I adjusted the appearance probability of stones to It's 100% ineffective. Am I doing something wrong?
ProduktFrosch  [作者] 1 月 11 日 上午 5:06 
Interesting idea, maybe for a later state of the mod. For now I will not include funktions from other mods, I will expand the mod with more things to find while digging for now.
Slalt 1 月 11 日 上午 4:39 
@ProduktFrosch , great work.

A suggestion, do you know the mod "Dig for worms"?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3162507273&searchtext=worms

You can use the same ideia here, I mean, you can make a "auto digging" option.
ProduktFrosch  [作者] 1 月 11 日 上午 2:23 
@BESTSELLER
Конечно! Я добавлю его, как только проблема с переводом будет решена, но у меня есть еще несколько модов, над которыми я сейчас работаю, я добавлю их в течение следующей недели, спасибо за ваш комментарий :)
ProduktFrosch  [作者] 1 月 11 日 上午 12:35 
Thank you for the hint! I already found the bug, it was an artifact of a testing version of the mod. I removed the artifact since it is not used anymore. Now the small error is gone.
Rachel L 1 月 10 日 下午 9:35 
There is a small error when loading into a save. It cant add something to the context menu. I will get the exact error tomorrow if nobody else is faster than me
BE$T$ELLE®™ 1 月 10 日 下午 7:14 
Привет, слушай а можно добавить любые предметы? например золотые слитки, железные слитки? руду железную, медную? это все в игре есть
ProduktFrosch  [作者] 1 月 10 日 下午 5:48 
Wow, great input! I will surely keep that in mind for fuether updates, as soon as I managed to handle the ongoing translation challenge I will consider to expand this mod with more features, for now, rest well survivor😃
Ullatec 1 月 10 日 下午 5:33 
I like the idea of this. Are you going to add treasure maps maybe? could do them in the form of annotated maps maybe. Hmm, i see there is Ricks MLC T Hunt that does that idea, so scratch it!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3400448921
Handmade maps

That adds the ability to make a map of your currrent area. I was thinking maybe being able to bury a chest filled with stuff (like a go bag, but burried and safe) and be able to retrieve it later. Like if your base gets ran over, so you hide stuff for later use. That might be a bit hard until they release more tools.

I have some better ideas, but its been a long 26 hours , so after a short 12 hour or so powernap, i wont have plagiarism stuff (which is by mistake).

Ill check it out and do some testing since, if i read right, i can add stu ff to the dig table.

Maybe add a skill, higher the skill, the faster you dig or differnt loot tiers?