Barotrauma 潜渊症

Barotrauma 潜渊症

More Abandoned Outposts Chaos
9 条留言
thunkinator 7 月 12 日 上午 11:57 
Can actually confirm, this works 100% with DynamicEuropa. It's just not gonna be AS numerous, but there's still a noticable amount of abandoned outposts.
Racc  [作者] 6 月 20 日 下午 12:16 
the mods are not related to eachother in any capacity - aka: no, they won't conflict
Aragog 6 月 20 日 上午 10:57 
Racc  [作者] 6 月 2 日 上午 5:51 
Yes. Although missions give a temporary immunity to being changed to another outpost variant after an abandoned outpost mission. But the overall answer is still yes.
Racc  [作者] 2 月 19 日 下午 1:19 
I doubt that it does. Can't deny, won't confirm.
thunkinator 2 月 19 日 上午 9:18 
Does this have compatibility with DynamicEuropa?
Eldirtch 1 月 21 日 上午 6:44 
Hey, that works for me! I've got a bunch of friends that like outpost combat, but they're few and far in between by default. It looks like this mod is just what we need, and as long as it doesn't break the campaign in progress that's plenty enough for me. Still thank you for explaining (again) how it will handle mid-campaign saves.
Racc  [作者] 1 月 21 日 上午 6:37 
In short - yes. But some things -no
Like the description says but I'll just repeat myself:
It will change empty spaces to Abandoned Outposts and those can cause more Abandoned Outposts to spawn nearby, but it won't cause half of the map to turn into Abandoned Outposts as soon as it's enabled. It can happen but it's like rolling a dice every time you start a mission to see if the affectable ones change.
Eldirtch 1 月 20 日 下午 7:00 
Nice, works mid campaign?