安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
keep in mind that i might add proper multi-language support for the hints at some point in the future
If you wanna get up...
Currently you're either stuck with RNG mods on default animations or RNG mods that don't carry into other levels or match what you pick up so this way you would be able to have random skins regardless of animations (if it uses the same model) while also matching what you pick up and it carrying over into the next level. If anyone did not have matching weapon skins in the folder it would just appear as the default unless you can make it so the skins being used by the host do show for everyone.
Makes me want something where downed survivors could use their temporary health items.
Like Adren would revive you till it wears of kinda like Iron Will in Deep Rock Galactic, and Pills would just restore some downed health if you're not in the greatest spot to revive for a while. Still really great!! ^^
Grabbed you by the hair and pulled you to the ground
If you wanna get up, you need a little revive
If you wanna get up, you need a little revive
Yeah!