边缘世界 RimWorld

边缘世界 RimWorld

NightVision (Continued)
43 条留言
Mlie  [作者] 9 月 24 日 上午 10:13 
@KaelynZ Please see the Reporting Issues section described above
KaelynZ 9 月 24 日 上午 9:27 
I am getting a load time error when I try to load this mod along with Quality Bionics Remastered: Failed to find Verse.ThingDef named NV_TapetumRaw. There are 0 defs of this type loaded.

This happens only when I also activate Quality Bionics Remastered, and load order between the two doesn't seem to matter. Full log with a small mod list can be found at

https://gist.github.com/HugsLibRecordKeeper/0d6eb1089bd5803451780caddeec0dc7

For the moment, I am disabling Quality Bionics, but would obviously like to be able to run with both. Thank you in advance if you can address this incompatibility!
Shinzou 8 月 19 日 上午 10:46 
Sadge, but understandable. Will notify if it pops up again when i update to 1.6. Thanks for all your great work.
Mlie  [作者] 8 月 18 日 上午 10:06 
@Shinzou Any fixes is only done on the latest game version
Shinzou 8 月 18 日 上午 8:27 
Yo Mlie, i am still getting the error with Numbers not opening in game (also the Wildlife and Animals tabs if set to default to Numbers). I am still on Rimworld 1.5

Log here: https://gist.github.com/HugsLibRecordKeeper/ae7d8cd32da3fa1b9e5cf0b15979efeb

Hope you can find the error, can't live without Numbers :steamsad:
123123123123 8 月 8 日 上午 9:05 
It seems like the error I reported has gone away.
Thanks for fixing it.
Mlie  [作者] 8 月 6 日 上午 7:38 
Should now work better for all reported issues
123123123123 8 月 4 日 上午 2:33 
Hi, first of all thanks for your work.

I'm having a problem with only this mod loaded when opening the info tab on an animal, it is empty and if dev mode is on, the following messages repeat over and over:

"Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

And

"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()


Here is the log Log [gist.github.com]

Again, thanks for your time.
DawnsGlow 8 月 3 日 上午 11:32 
There is NullReferenceException when using this mod with Numbers.

Here is the log : https://gist.github.com/HugsLibRecordKeeper/f61c82857ac0fa0f1ff679070ff9daeb
Goust 8 月 1 日 下午 5:04 
Thank you for updating o7
Mlie  [作者] 6 月 18 日 上午 11:42 
@Draske Please see the Reporting Issues section described above
Draske 6 月 18 日 上午 11:27 
Animal stats tab is completely blank for me. all i'm using is DLCs, harmony and NightVision, did anyone else have this problem?
Mlie  [作者] 6 月 10 日 上午 11:20 
@Zayceed Please link to the mod you are referring to and the log of this issue.
Zayceed 6 月 10 日 上午 10:47 
I disabled all mods in the modpack except Harmony, Night vision and Numbers. The Numbers and Wildlife tabs cannot be opened
Mlie  [作者] 6 月 10 日 上午 9:59 
@Zayceed Or its not connected to this mod, but we will find that out in the report I hope
Zayceed 6 月 10 日 上午 9:55 
a similar error was present in version 1.5.2 of this mod and was fixed in version 1.5.3 most likely the old problem appeared again
Mlie  [作者] 6 月 10 日 上午 8:50 
@Zayceed Please see the Reporting Issues section described above
Zayceed 6 月 10 日 上午 8:43 
Mlie, Numbers and Wildlife don`t open please fix this
Mlie  [作者] 4 月 26 日 下午 3:25 
@Maple38 Yes, its a trait
Maple38 4 月 26 日 下午 3:23 
Hi I'm slightly confused by this, who gets "photosensitivity"? Is it a trait or what?
Mlie  [作者] 3 月 10 日 下午 10:45 
@CrazyOatmeal That I think only the original author can answer
CrazyOatmeal 3 月 10 日 下午 3:35 
Why in god's name does this mod add text to the microelectronics and complex clothing categories in the research menu
Mlie  [作者] 3 月 10 日 下午 2:00 
@CrazyOatmeal It doesnt, it just adds text to the description of them
CrazyOatmeal 3 月 10 日 下午 1:52 
Why in god's name does this mod replace the entire microelectronics and complex clothing categories in the research menu
Mlie  [作者] 1 月 28 日 上午 3:46 
@kingrevolucion12 No, I just do this for fun, not commission. Zombieland has been requested but its too complex for me
kingrevolucion12 1 月 28 日 上午 3:38 
I'm sorry for my English, I'm a translator, thank you for your excellent work, do you work on commission? There is a mod that I would like no one to dare to get their hands on, and I say to you for your excellent mod, the one I want is the one that many are asking for and it is zombieland, do you dare, how much would you do it?
weregamer 1 月 18 日 下午 4:53 
Egg on my face. Apparently there's already a night vision gene, either from vanilla or from one of the handful of extra genes mods I have installed.
Mlie  [作者] 1 月 17 日 上午 7:48 
@weregamer What would be some appropriate genes?
weregamer 1 月 17 日 上午 7:29 
This looks awesome, thanks for bringing it back!

In your spare 5 milliseconds, you could add the "trivial" idea of genes for these things...
kaczorski 1 月 16 日 上午 3:56 
Mlie, you're the best!
Master Sheesh 1 月 15 日 上午 10:31 
cloamker
greensniperhat 1 月 14 日 下午 7:00 
Ayy, thanks Mlie! Fast fix too :B
Mlie  [作者] 1 月 14 日 下午 1:57 
Fixed compatibility with Numbers
greensniperhat 1 月 14 日 上午 3:19 
Yeah, confirmed it was Night Vision that errors with Numbers. I'll post an issue on the GitHub then.
greensniperhat 1 月 13 日 上午 6:38 
Yeah, hold on, lemme try pinpointing which mod actually did it - I'll get back to you when I find it
Mlie  [作者] 1 月 13 日 上午 6:34 
@greensniperhat Please see the Reporting Issues section described above
greensniperhat 1 月 13 日 上午 6:24 
I think either this mod or the Belt Flashlight mod made the Numbers (Mehni's one, mehni.numbers) tab not show up/open when you click it. Works yesterday before I added the two mods into my list.
Mlie  [作者] 1 月 13 日 上午 1:33 
@Turambar Good idea, should be added now
Eidolan 1 月 12 日 上午 6:37 
@pong I'm not an expert but I think the game is already making these light calculations anyway for work speed and movement speed, this is just adding factors to combat ability, so my guess is that since the game is already running light checks all the time this shouldn't effect the speed of the game much? Again just a guess on my part.
Mlie  [作者] 1 月 10 日 下午 10:18 
@Pong Didnt notice anything special when testing at least, but report back if you notice anything
Pong 1 月 10 日 下午 6:43 
I trust Mlie would warn if a mod eats the CPU, but I've got to ask.

?
Turambar 1 月 10 日 下午 2:33 
Nice, thank you @Mile!!
I made a small patch for this (that makes goggles wearable with an helmet, covering only the eyes), you may want to integrate it in the base mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2729258885
Lives2DieAgain 1 月 10 日 下午 1:57 
I'm so excited to see this back. Nice.