边缘世界 RimWorld

边缘世界 RimWorld

Cover Autonomy
40 条留言
Bored 9 月 14 日 下午 4:13 
depression
ThatCoolSnek  [作者] 8 月 30 日 上午 12:11 
the dev stopped working on it so mods kinda dead for now :ce_shrug:
junhuina 8 月 30 日 上午 12:05 
1.6
Bored 8 月 15 日 下午 11:18 
ily
MonsterCock69 7 月 12 日 上午 7:12 
will wait patiently, or just say have a great day if you don't plan to update!
interceptor 6 月 1 日 下午 1:06 
combat extended ??? compat ???
Ishchyaboi 5 月 4 日 上午 9:09 
Could this be tied to the Combat Command ability? Whenever a leader uses Combat Command, a zone for cover autonomy spawns in the range of Combat Command and clears up when the pawn undrafts or the ability ends.
тетеря, блин 4 月 26 日 上午 8:14 
fps impact?
SaMaHaJoGu 3 月 12 日 上午 11:25 
Also want to report that player.log is reporting a bunch of things and was hoping maybe you can tone it down for performance improvements while maintaining the integrity of the mod?
tide{S}haper industries 3 月 12 日 上午 6:48 
Just a heads-up. Coming here from collecting a list of overly verbose mods for a troubleshooting guide and this mod came up in some logs. Seeing it's still in 'early-beta' the logging there might be intentional - in which case just ignore my comment. But just so you can keep in mind and not forget for later to either reduce the logging, or ideally make it opt-in to begin with as soon as the mod gets to a more stable state and that info might only be relevant for actual troubleshoots and not permanent.

RW's logger is in general not really performant - so while verbose logging at startup is mostly just annoying if you have to read the log later, having it running constantly ingame can add quite some overhead to the overall performance.

But as said - mostly just FYI - over and out :)
SaMaHaJoGu 3 月 5 日 上午 9:48 
I've loved this mod. But I hope you can implement a system where you don't need to be drafted in order to see the cover spots anymore. But much appreciated for this awesome mod!
雷霆特大番薯⚡ 2 月 28 日 上午 11:40 
Is this mod compatible with the CAI 5000 mod?:steamhappy:
ThatCoolSnek  [作者] 1 月 20 日 下午 4:00 
backwards compating to 1.4 is alot of work and it will not be done
sifenke 1 月 18 日 下午 7:00 
Could you please provide version 1.4
anantasak5g 1 月 16 日 上午 6:05 
Can you increase tps with this mod?
ThatCoolSnek  [作者] 1 月 16 日 上午 12:53 
you can contact the dev on discord, his discord is leo280485
Davinci 1 月 15 日 下午 8:47 
Anyone else having an issue where clicking "enable cover" doesn't cause the pawn to do anything? I'll select three pawns, draw an area, click enable cover on the three pawns, and maybe one of them will actually start taking cover.
Krypto 1 月 15 日 上午 1:26 
1.4 version please
SuperBoyOk 1 月 14 日 下午 8:22 
Thanks for the great mod!!! I've got a couple suggestions, after watching your demo video.
One: a cover tab would be awesome instead of having cover manage button with drafted pawn.
Two: roofed areas having a button to turn off/on cover visibility would be great.
(Three: in the future, make it so pawns wielding melee weapons in the cover area will automatically attack enemies inside the cover as front-line defense)
[TTV] Cozy_Katie 1 月 14 日 下午 4:10 
CAI 5000 affects enemies, if you read the authors comment they explain this works only for colony pawns and not raiders, so yes it does work with cai 5000
wi9390 1 月 14 日 上午 9:26 
does it work with CAI 5000 tho?:steamhappy:
Tcgirl8 1 月 14 日 上午 8:09 
yooo
'atrick 1 月 14 日 上午 4:06 
Please add a setting to make the buttons added smaller.
PinkPlinko 1 月 11 日 下午 11:02 
This is VERY cool. Fantastic work.
ThatCoolSnek  [作者] 1 月 11 日 下午 6:00 
the mod only works on colony pawns and not raiders, vehicles dont really need cover and raiders cant use vehicles yet
HEAVY 1 月 11 日 下午 4:57 
REVOLUTIONAL MOD!
Artillery Piece 1 月 11 日 下午 2:17 
NerffffF 1 月 11 日 上午 8:32 
How do I Delete Cover Box?
bash 1 月 11 日 上午 4:29 
The mod looks awesome. I'll use it because it's really cool, even tho im running medieval with almost half my pawns in melee lol
bash 1 月 11 日 上午 4:21 
does it work with CAI 5000 tho?
Greenie /Taxibutler 1 月 10 日 下午 4:47 
Very nice mod, would appreciate, though, if the areas didn't automatically delete when all pawns are gone (would like to switch between areas) and if they were only visible while dragging or selecting a "Cover Enabled" pawn.
Taemaly 1 月 10 日 下午 12:37 
this seems Interesting
5150 1 月 10 日 上午 9:04 
Nice awesome
Cypress, Master Spy of IKEA 1 月 10 日 上午 8:32 
Could melee pawns take advantage of this system too? I.E. move from cover to cover and engage enemies as they get closer?
VitaKaninen 1 月 10 日 上午 3:25 
Great Idea for a mod! Looking forward to the final version!
Krazyfan1 1 月 9 日 下午 11:10 
does search and destroy do this already?
ProfZelonka 1 月 9 日 下午 9:52 
Amazing. !!!
Limey Lassen 1 月 9 日 下午 9:06 
This is so cool!
TIIKKETMASTER 1 月 9 日 下午 8:46 
no-pause + CAI 5000 + CE is actually possible now.
AOBA 1 月 9 日 下午 5:50 
that's something my playthrough needs. great work :3