Sea Power
S-70B-2 Seahawk with AGM-114 'Hellfire' Missiles
61 件のコメント
KirbyMirror2 10月4日 19時22分 
@Pog Frog I pinged you for the same issue as flyingfortress has mentioned on BuOrd Discord a couple months ago. No update fixed this since then.
flyingfortress 10月1日 21時32分 
The missile of the portside Mk114 onboard Spruance class destroyers is labeled as "rgm-84" instead of "rgm-84a", and the ship only have 4 Harpoons
Harbinger 9月14日 19時07分 
For some reason, whenever AGM-114 is included in the flight loadout, it messes up flight deck ammo capacity calculation and result in almost no onboard ammunition for helicopters (especially the accountable ones, like ship only having 4 airborne torpedoes). I've tried defining "AmmoPoints" in agm-114.ini, but it wasn't enough to fix the issue.
Pog Frog  [作成者] 8月5日 0時42分 
Updated compatibility for Version 0.4.0
Shane Martin 8月4日 11時53分 
Hi, will this be updated to include compatibility for the latest version of Sea Power?
IceWalloh 6月29日 11時11分 
Would it be possible to add another load out using the Mk54 torpedoes from NTU?
moonjy1120 5月24日 7時24分 
Hi @Pro Frog,Troubleshooting in description works fine. But error shows when loading cent's never fade away (mission 07 Experimental). I think it may be the mission problem... sorry
Pog Frog  [作成者] 5月23日 21時25分 
Hi @moonjy1120 I took a look and everything is working well for me with no errors in game or the log. Could you give me a bit more detail on what you're doing/where you're spawning the Heli from so I can do some more fault testing?
moonjy1120 5月23日 13時45分 
Thx for nice mode! After recent game update i think this mod is causing NullReferenceException error... can you check this out?
Pog Frog  [作成者] 5月10日 2時23分 
Hi @ps.schwindt thank you for the heads up, I have fixed this so they use the updated harpoons from the recent update
ps.schwindt 5月3日 1時02分 
Hi Pro Frog, after the last update your mod is causing a problem with the vanilla Spruance and OHP. They are loosing their Harppons. Just as an info.
Pog Frog  [作成者] 4月23日 3時45分 
You need to update the mod by unsubscribing and resubscribing. if the issue persists, you need to turn off Steam Cloud for Sea Power and then repeat the unsubscribe and resubscribe :)
esrealiTy 4月20日 17時20分 
Man, can you tell me why I see the skin completely white?
Pog Frog  [作成者] 3月20日 1時02分 
G'day @IceWalloh so I know with 10000% confidence that nowhere in my mod do I refer to SH60 from naming, models, sub-models or any .ini which means it is 100% from another mod. My model is as you see in the screenshot, if anything other than that model is coming out my mod isn't working. Without knowing what other mods you're using I can't tell you which is the culprit sadly.

Do you have Steam Cloud enabled? Steam Cloud has this obnoxious tendency to save your files and you could change everything but when you boot SP up it will load and overwrite all your file changes to the version it has stored in its memory. Turn Off Steam Cloud for SP, to be absolutely sure uninstalll and reinstall SP and all mods and I promise you the textures on this helicopter will work. I extensively test my mods before pushing updates and I guarantee this current version of the Seahawk, the textures work so if you're not seeing them and all you see is white you have an old version of the mod installed. :)
IceWalloh 3月20日 0時47分 
I know this mod is strictly S70 but I see the SH60 in my hangar selection but when I put one on a boat or airfield all I see is a sea sprite. This is my only helicopter mod. Is the SH60 in the base game or was it added from this mod or some other mod that I'm not aware of? I would honestly just like the texture to work
sgtklink 3月3日 16時58分 
@Pog Frog Thank you!! :KneelingBow:
Pog Frog  [作成者] 3月2日 19時21分 
Mod updated: Moved AGM-114 Hellfires to Strike Loadout, AntiShip Loadout now comes with 1 x AGM-119 'Penguin' Missile. All Loadouts now come with 13 x AN/SSQ-53 DIFAR Sonobuoy (Passive) and 12 x AN/SSQ-62 DICASS Sonobuoy (Active). Fixed some minor graphical issues.
sgtklink 3月1日 6時24分 
Is there any chance you can give them DICASS buoys and Penguins, too?
jasoriab 2月27日 23時49分 
There is a small typo in the usn_ffg_oliver_hazard_perry.ini file included with the mod. You need to change the value of NumberOfSensorSystems to 8, which corresponds to the value in the vanilla version of the frigate.
Flightmaster121 2月27日 11時56分 
how do you make these mods? I work on the MH-60R and I'd like to make it myself if I can
Pog Frog  [作成者] 2月24日 4時42分 
@DressyDrez I just got on and did some testing as I thought it may have been that bug where you give an order to drop a buoy before a move order but it worked for the Seahawk that I gave an order to drop a buoy after takeoff and it worked for the seahawk that I ordered to move to a location first and then drop their buoys. I made each exhaust every one of their 25 buoys too and I had no error where they wanted to hover instead of follow the order to drop :/ I can't reproduce this so i'm not sure how you're experiencing this error unless your game is out of date and you're using a version that still has that glitch i mentioned at the start of this response
DressyDrez 2月23日 13時08分 
everything for the mod works except im having trouble having them drop sonar buoys. I tried unsubscribing and following the steps but they just hover immediately in place as soon as i give the order to place one. What am I doing wrong?
Pog Frog  [作成者] 2月21日 19時22分 
Mod updated to work with recent update to SeaPower, this changes the way textures are called. Happy flying :)
Pog Frog  [作成者] 2月16日 20時31分 
@Rowan Thank you for the feedback :) I hope the naming convention hasn't ruined your immersion too much
Rowan 2月15日 9時50分 
And, even then Australia just replaced its S-70B-2 with the MH-60R/SH-60R, the same version the US Navy uses.
Rowan 2月15日 9時48分 
The S-70B is the Australian version of the Seahawk. You wouldn't see it on the Spruance, OHP, or Burke. Those would be the SH-60 version, not the S-70B version.
mattyboy 2月5日 10時44分 
I added the S-708 separate to the base game spruance and it would let me land it on the ship.


Am I doing something wrong???

I've also found the S-708 will only land on aircraft carrier or the helicopter class ships like the Tarawa.

The two ships mentioned above it won't rebate or standard land on them.
Uniform61 2月2日 15時21分 
There is a model of the F-35 in sketchfab.com site from bohmerang.

Any chance I can convince you @Pog Frog to make this one available? Weave your magic?
skyblazer 1月26日 19時04分 
You are missing the support tools, Sealifter, Anchor Chain, and the preloader. Read through the description for details on how to install them.
kts1536 1月25日 21時41分 
I can't see the Seahawk model, I can't add Seahawk in the mod editor and run it, I can't cancel my subscription and subscribe again, and I can't delete and reinstall the game. Please tell me the cause.
Looker 1月24日 7時58分 
Thank you for the education provided on your mod. Greatly appreciated!
Pog Frog  [作成者] 1月23日 22時16分 
@Toby This is actually a base game 'bug' as opposed to something caused by this mod from my testing (Spawned a Tico > Launch SH-2F > Order the Helo to Return to Base > Order Tico to Engage with CIWS).

It appears that the aircraft become invulnerable to CIWS ONLY when in the Returning to Base state (Yellow on the minimap) if the unit is still marked as blue and able to be given orders then it can be shot down but if it is coming to land and a ship fires its CIWS at it, it will do nothing. I can't fix this, this will need to be something the developers fix in the base game but good catch!
Pog Frog  [作成者] 1月23日 22時09分 
@CaptnMorgansFreeman I can add a MAD similar to the vanilla helicopters, I just tested it and it works BUT i'm not sure if i'm going to implement it. This aircraft is already super versatile in its capabilities, I want there to still be utility in the base game assets thus giving players the incentive to use other assets. Have the SH-2F run MAD while your Seahawk drops buoys etc. That being said if I get a lot of support for implementation then I will but I'm just not seeing it yet.

@BBLMenace Short answer, no. For the same reason above but if I see this is a feature more people want I will consider it, i haven't ruled it out but no plans to add Phoenix missiles at this stage.
Pog Frog  [作成者] 1月23日 21時20分 
@Looker This aircraft was never set up to operate on the Knox Class. This means a mod you have installed has attempted to implement this mod but coded it wrong OR you have changed the .ini file for Knox to use this aircraft and have done it wrong. In either case, check the Knox .ini to make sure the following are set

[AirGroup]
S-70B-2_Seahawk=Default,2

[FlightDeck]
AircraftCapacity=2
NumberOfElevators=1
NumberOfLaunchPoints=1
NumberOfRecoveryPoints=1
NumberOfTaxiPaths=2
AircraftSupported=S-70B-2_Seahawk
LaunchDelay=5

Hope this helps but as I mentioned, I did not support the Knox with the release of this mod so it not working is expected from my perspective, happy modding :)
Looker 1月23日 16時59分 
this mod will not launch from FFG knox class ships. It "says waiting to launch" forever. When mod is disabled all is good.
Toby 1月22日 13時02分 
seems to be having issues with getting engaged by ciws. tried with the arleigh burke and the ciws was going straight through it so the animation implied it was being hit but it did not get destroyed.
MrButterHoles 1月19日 17時36分 
Addition of a MAD sensor like the SH-2
BBL Menace 1月19日 12時08分 
any chance of adding penguin or mavericks?
Pog Frog  [作成者] 1月15日 15時53分 
@BravoDanger It will likely be a conflict if you have the pre-reqs installed but the path is: C:\SteamLibrary\steamapps\workshop\content\1286220\3403661005
BravoDanger 1月15日 15時43分 
Is it possible other mods are conflicting with this one? I have SeaLifter, AnchorChain, and the Pre-Loader installed and they work with other mods.

What is the path for seahawk install in the steam directory. so I can check to see if is installed properly. Thanks!
Pog Frog  [作成者] 1月14日 23時46分 
I have just done a fresh install of SeaPower including the three (3) pre-req mods for this Seahawk to work, this currently works so for anyone who are having issues spawning or locating this asset in game. Please ensure you have read the description and watched the video on how to Install SeaLifter, AnchorChain and the Pre-Loader, without these it WILL NOT work.

Happy flying aviators!
Pog Frog  [作成者] 1月14日 23時39分 
@NDFGaming It should just work with the Arleigh Burkes if you are able to load them. Can you launch the Seahawk from a Spruance or Oliver Hazard Perry? If so, then there is a small chance that the Arleigh Burke author may have changed something in the .ini but as long as you have the three (3) pre-requisite mods installed (SeaLifter, AnchorChain and PreLoader) installed you shouldn't be having issues and I can see other users are able to use this mod without any issues :)
Pog Frog  [作成者] 1月14日 23時36分 
@Weidner.darrell I have no plans at this stage to do droptanks or penguin missiles, not ruling it out completely but not actively working towards that goal

@BravoDanger At the risk of sounding like im dismissing this, i just want to assure you that I have EXTENSIVELY tested this mod to make sure it works for those who took the effort to read my description and install everything. If you have installed all three (3) of the prerequisute files then this should just work. If it isn't working the odds are you haven't installed something correctly but i can't diagnose the issue if you don't tell me what you've done. :)
NDFGaming 1月14日 12時34分 
any chance you would know wjy the sea hawk isnt appearing on my arleigh burks?
BravoDanger 1月14日 12時32分 
I installed the mod but can't find the Seahawk any where?
weidner.darrell 1月13日 12時45分 
Is it possible to add droptanks.for a ferry loadout and also a loadout with Penguins for antiship?
aptemcolysco 1月12日 4時11分 
are there any plans to postpone f18?
Pog Frog  [作成者] 1月10日 22時10分 
@CaptnMorgansFreeman Than you for the feedback, I have setup the Seahawk to have an ASW Loadout with 2 x Mk46 Torpedos and an AntiShip Loadout which only carries the AGM-114. The Default loadout still carries everything if you wanted to run as a multi-role but is obviously OP and not exactly spec.
Pog Frog  [作成者] 1月10日 22時09分 
@Tunguska Thank you thank you thank you!!! This is amazing feedback and made me realise I had approached this the wrong way! This change has been implemented, please unsubscribe and resubscribe to replicate this change in your game but a MASSIVE thank you for your efforts in personally testing this and giving me this feedback to improve the mod

@LLinqs
1. Go to C:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\vessels and find the vessels you want to change.
2. Copy the .ini file to C:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user\vessels
3. Open the .ini and locate "[AirGroup]"
4. Replace the aircraft listed to "S-70B-2_Seahawk" (without the quotation marks)
5. Save the .ini and then have fun using your new aircraft! :)