Project Zomboid

Project Zomboid

Autotsar Tuning Atelier - Petyarbuilt 379 [B42]
177 条留言
Beathoven  [作者] 5 小时以前 
if you encounter this, the first thing you do is set this mod at the bottom of your mod load order. in case any bad programmed radial menu mod is interfering
Fgog 5 小时以前 
Thanks :) finally found a truck in decent condition and can confirm this was the problem
Also, worth noting that i couldn't seem to attach the sleeper cab truck to any trailers, the attach option doesn't seem to appear
Beathoven  [作者] 11 月 5 日 下午 2:44 
i tested all 3 trucks with a 1300 full trailer and they moved fine
Beathoven  [作者] 11 月 5 日 上午 7:12 
yea thats the suspension failing and your trailer is grinding the wheels
Fgog 11 月 5 日 上午 6:25 
Having a bit of trouble with this mod, in that i can attach to a trailer, but once i've done so i can't drive forwards. Can drive backwards though strangely. Have tested with multiple trailers (but only with one semi, as i've yet to find another). Anyone encountered a similar issue and know how to resolve?
Beathoven  [作者] 11 月 2 日 下午 1:14 
yea the mod needs some love, iam on vacation the next 2 weeks i will sure find some time for it
J1ha7 11 月 2 日 上午 1:52 
hello i tried out the mod i will suggest a bit more of horse power , or upgrade :)
Beathoven  [作者] 10 月 2 日 下午 12:55 
There should be sandbox settings for svu armor values
Aron 10 月 2 日 下午 12:26 
does reinforced have better protection? and if so, by how much?
Beathoven  [作者] 10 月 2 日 上午 7:23 
Yea that's the original armor from the mod
Aron 10 月 2 日 上午 7:20 
theres 3 stages yes, but theres an extra stage that covers the entire sides of the truck, and it has a windshield protection that needs 10 welding
Beathoven  [作者] 10 月 1 日 下午 12:30 
then its just a visual thing, originally there are 3 options for each stage i think. if i remember right i have exluded a few like rusty
Aron 10 月 1 日 下午 12:25 
both of them need 8 welding skills
Beathoven  [作者] 10 月 1 日 上午 10:06 
Svu provides different armor options with different HP pools, the skill requirements should differ.
Aron 10 月 1 日 上午 9:37 
i finally managed to find a trailer, now i have a new question:
is there any difference between "reinforced" protection and the window called protection? for "reinforced" you have to make protection for the window and for the door but the "protection" window protects both, and they both need the same amount of welding levels
Aron 9 月 30 日 上午 6:21 
thats weird, ive found like 12 trucks but no trailer
Beathoven  [作者] 9 月 29 日 下午 8:45 
Yes they are included
Aron 9 月 29 日 上午 8:43 
does this mod come included with the trailer? cause ive found countless trucks so far but no trailer
Beathoven  [作者] 9 月 16 日 上午 6:42 
Thats intended, the bullbar has extra hp to compensate since its shielding these too.
Metal-Error08 9 月 15 日 下午 1:21 
The hood and windshield armor is not in the mod, is this normal or is it a bug?
Beathoven  [作者] 9 月 1 日 下午 11:29 
You can't get outside RV teleports you to the edge of the map into a room. I can't help you with that sry.
enoeht 9 月 1 日 下午 9:05 
I'm using the RV Interior mod. Is there a way to temporarily use electricity inside the trailer? Unfortunately, due to a mod compatibility issue, the vehicle and electricity don't work together once inside the trailer. I'm sure this will be fixed, but do you have any ideas for a temporary solution? For example, something like a way to run the generator inside the trailer without causing health problems? Or maybe a way to break through the interior wall and get outside? Any ideas?
Whoispappi 8 月 16 日 下午 7:31 
does anyone using this mods with RV interior? i can't find the "get into RV" options..
Derrick 7 月 30 日 上午 12:09 
How do you add the cow catcher to the front?
Cosmo 7 月 18 日 上午 7:55 
@Beathoven sad that there is no animation for this truck.
SupremeQuesoDesuPizza 7 月 2 日 下午 5:54 
Upon further testing I have found that you can indeed tow, but you have to ram the vehicle in question directly up the tailpipe of the petyarbuilt to get the trailer attachment to show up
SupremeQuesoDesuPizza 7 月 2 日 下午 4:41 
It seems the sleeper long is not able to tow cars normally, whereas the non sleeper version can.
John Dulanius 6 月 18 日 下午 1:20 
Without animations, you really shouldn't use this mod unless you are prepared to lose a character from getting bit through a door that always looks closed.
John Dulanius 6 月 14 日 下午 9:01 
Does this have animated doors, like the W900 and the Freightliner COE?
Noisy Koi 4 月 19 日 上午 9:48 
would be awesome if we could build a tow hitch on the back of trailers and basically have ourselves a land train
Somewhere 3 月 31 日 下午 6:02 
10/4
Beathoven  [作者] 3 月 31 日 上午 8:59 
Should be that community modding thing. Tcherno and damn don't have an issue with this.
Somewhere 3 月 31 日 上午 8:52 
UPDATE: I got it working with all the mods I wanted installed and a few that were sus so idk exactly which of them were causing the issue but the list is as follows

Community Modding
Target Square: On load Commands
TChernoLib
That Damn Library

Idk which of them it is but one of them is causing a conflict and I'm too lazy to figure it out :steamfacepalm:
Somewhere 3 月 30 日 上午 11:15 
neither about to one by one it to figure out why its not working but its such a chore .-.
Beathoven  [作者] 3 月 30 日 上午 1:23 
Seatbelt mod or harder hotwire?
Somewhere 3 月 29 日 下午 10:18 
Done everything i can think of to make this work "yes ik how to hook up i had it in b41" I have all dependencies and no i'm not using kitsunelib or pzk I've unsubbed and resubbed and no effect cant hook up to any trailer no matter the type its just not there in the radial menu (INSIDE THE CAB IK IK IM NOT STOOPID)
Beathoven  [作者] 3 月 27 日 下午 1:30 
i think it should be possible to make the fride displayed in the mechanic menu, there you could change the fridge to a freezer, tsarslib makes it possbile to convert normal fridges to mobile fridge/freezer.
Xenomorph 3 月 24 日 下午 2:45 
Would it be possible to have a second mode on the fridge and make it work as a freezer? A fridge is not really gonna cut it for long hauls, where it may be days without coming across some game to hunt or a fishing spot, and needing to preserve perishables for longer. Would it also be possible to make the counter, fridge and microwave accessible from the 2 back seats? For QOL, mostly.
Thanks for keeping this up, driving this thing during a zombie apocalypse just feels right 🙂
Efrainx117xKill 3 月 19 日 下午 2:35 
I disabled Kamaz and it's back to normal, I'll let the other modder know, thanks
Efrainx117xKill 3 月 19 日 下午 2:28 
Yes
Beathoven  [作者] 3 月 19 日 下午 2:23 
just a wild guess, are you using '76 Kamaz 5320 Soviet Bear [B42] ?
Efrainx117xKill 3 月 19 日 下午 2:12 
The rear wheels of the truck are invisible as well as those of the trailer, I don't know if it's a problem with this mod, the dependencies or a conflict between these and my list of mods
irrelevantredundancy 3 月 16 日 上午 11:05 
I'm starting a new mod list, and I loaded up Tsars and then the Petyarbuilt and got a similar stack trace for both. For the Petyarbuilt it's referencing line #22 in ATAPetyarbuilt_SpawnList.lua :

VehicleZoneDistribution.bigtrailerparkinglot.vehicles["Base.TrailerTSMegaAnimal"] = {index = -1, spawnChance = 2};

Which is similar to line #5 in TsarSpawnList.lua from the Tsar's Library stack trace.

VehicleZoneDistribution.bigtrailerparkinglot.vehicles = {};

Here is Pastebin link [pastebin.com] with the whole Petyarbuilt stack trace.
Beathoven  [作者] 3 月 13 日 上午 11:20 
Jack retired almost directly from modding after publishing the new version, but he is back since a few weeks helping pzk car mod. so even if it should brake, which is higly unlikely he will patch it.
SVU 3 vanilla latest update was 25th feb. So no.
Amroth 3 月 13 日 上午 11:13 
@beathoven

Can you remove the requirement for Standardized Vehicle Upgrades 3?

It says on the discord of the mod that it's practically abandoned and I'd hate to have to remove this mod mid-save after an update because that mod breaks.
Flexible Games 3 月 9 日 下午 5:31 
Totally need an Optimus Prime paint job option for this.
dagon162 3 月 5 日 上午 12:07 
A few months ago I played a server that had a tuning mod that you could place as vents of various levels, there were armor with spikes, MAD MAX style and other additional modifications, the menu was exactly the same as your mod, that's why I asked, since I thought it was yours.
Beathoven  [作者] 3 月 4 日 下午 8:50 
Don't know if there was an armor mod for this in b41. The mod itself only had the brown full armor.
dagon162 3 月 4 日 下午 6:06 
Hi, I remember that a few months ago this mod had several versions of armor, both heavy and light. Were they removed to only have one heavy version and one light version?
Beathoven  [作者] 2 月 20 日 下午 12:55 
lowered resource costs and time for heavy+ armors