Hearts of Iron IV

Hearts of Iron IV

Smarter Ai
356 条留言
Airy (guy from [ONE] REAL!!) 10 月 2 日 上午 2:08 
Does this mod work with OWB, I wanna make sure it does because at times it feels like the AI are doing everything but making good divisions or even researching
Малоросс 9 月 28 日 上午 6:42 
want to try it but other ppl here say its bugged
一只屑 9 月 28 日 上午 6:23 
对于主要国家应该有特定的逻辑修改,例如对于日本,在前期游戏建设民工明显是不合适的,导致在1937年时军队实力的不足
ZeoreZ 9 月 23 日 上午 10:12 
Bro add this mod to ai can use nukes ability
LordZarmack 8 月 31 日 上午 10:18 
uk keeps getting sealion'd, refuses to build aircraft like most nations and refuses to defend the isles... germany gets stuck fighting russia every time... uk doesn't defend it's waters at all, and america is oddly weak and slow
Czechys 8 月 25 日 上午 4:52 
For whatever reason the UK ai refuses to build medium tanks better than interwar.
Its 1944 and they still have 40 mils on interwar mediums even though they researched advanced mediums already.
It doesn't seem like any other country has this problem.
P mode = normal ai, Road to 56
Dziewek 8 月 23 日 下午 5:26 
I have one big issue with this mod, WHY SOVIETS ARE HELPING POLAND DURING FALL WEISS (invasion of Poland), historically, Soviet attacks Poland 17 september.


And, tank with howitzer is everything you will need to win against allies (tomorrow I will try to kill soviet, and I think this will be succesed, because all of the bots are making the same tanks and infrantry)

But it something new, I liked it
cody 8 月 16 日 上午 9:21 
when I was playing as germany, the UK and later US bots never defended their convoys against my submarines (or carried out any naval missions around britain), which prevented them from carrying out d-day and transferring troops around the world properly

also, the bot sometimes uses old interwar tank and plane templates even in the midgame (in 1941 ussr bot was still building them), which I think is an issue
PER1CH 8 月 15 日 下午 10:32 
l_russian:
RULE_PUSSY_MODE:0 "Щадящий режим"
PUSSY_MODE:0 "Щадящий режим"
ALLIES_WONT_SEND_TROOPS_TO_POLAND_AND_BENELUX_DESC:0 "Альянс союзников не станет отправлять дивизии в Польшу и бенелюкс, тем самым не замедляя продвижение Германии"
NORMAL_AI:0 "Обычный режим"
RULE_NORMAL_AI:0 "Обычный режим"
INTENDED_WAY_TO_PLAY_DESC:0 "Игра началась"
kefirmundir1005,4 8 月 12 日 上午 3:04 
will AI USE NUKES?
Партизано 8 月 4 日 上午 7:52 
this is not best Ai for HOI4, look at discord AI
Kisaya 8 月 3 日 下午 12:13 
does es work by milenium dawn or Novum Vexillium
Petrus Fons 7 月 27 日 上午 8:29 
I've read several comment on German being retarted, but in all my play they are basically unstoppable and they always conquer all the europe and part of africa as well. They even somewhat were able to invade indonesia, i suppose for the rubber. RT56 + some Better Mechanics mods.
Hidler201 7 月 19 日 下午 10:48 
Under the historical national focus, AI Germany does not choose surrounding the Maginot Line.
sleepy_joe_69 7 月 8 日 上午 8:57 
ai dosent build divisons
L-dog 6 月 25 日 上午 5:16 
Had a UK game where I made all the other majors go fascist so it was lke 1 v world, war started in 38, DDAY in 42-43, german AI was utilizing 5 tank divisions against my inf whereever my tanks werent, when i moved my tanks there they would move theirs somewhere else.

One of the best moments with this AI considering that most games the AI somehow ends up basically killing itself.
BrokenBuck 6 月 18 日 下午 4:21 
Brother I have to ask, did you not have any armor divs putting more than 10 medium_armors because of the weird ai template designer bug where instead of putting 12 mediums in 3 columns of 4 and instead splits it into 4 columns with 2 having 4 and 2 having 2 leaving no room for the remaining infantry in the division? Because I went down a whole schizo spiral of what was causing the ai to do this.
Crumb 6 月 17 日 上午 12:03 
Is it compatible with UTTNH? its 38 and majors are still designing IW planes.
BrokenBuck 6 月 16 日 上午 11:06 
***if I just told them to put it in a province they...*** I meant state not province**
BrokenBuck 6 月 16 日 上午 11:05 
It's weird with railways because when you click the state it says railway level out of 5 but you can have multiple railway paths within the same state all at different levels which would lead me to believe that you would need to tell the ai to upgrade certain railways on particular provinces instead of on a state level, which would mean you have to tell them to individually upgrade loads of railways on individual provinces. And the thing with supply hubs and naval ports, you have to tell them to do it on provinces not states idek if the way I'm doing it would work if I just told them to put it in a province they might do it but it'd prolly be random where they actually put it.
BrokenBuck 6 月 16 日 上午 11:05 
You are correct that it's seemingly entirely impossible to get them to do it dynamically and intelligently, you have to tell them what to do and under what circumstances exactly. I can see why you would be concerned with incompatibility but that's not even the real problem. I haven't even done tests for railways yet, but I assume you could plausibly get them to build up railways in certain areas idk tho I haven't tried to do it yet.
TheGamingNot  [作者] 6 月 15 日 下午 10:24 
yeah i tried finding a way to dynamically make them build important shit like supply hubs, railways, naval ports, airbases. but hoi doesnt support it. and i dont want to manually put in state id's and force them to do it since any mod that changes the states would break it
BrokenBuck 6 月 15 日 上午 11:24 
I've been trying, they don't exactly make it easy. I've been working on an ai industry overhaul that gets everyone to build civs and mils intelligently, gets ai italy and japan to build up supply hubs and ports in key areas particularly in north africa and central china, and trying to get all majors to build up particular air bases pre-war so they can effectively utilize large quantities of planes, getting them to do airbases has definitely been the most difficult so far as was trying to get them to build rail ways
TheGamingNot  [作者] 6 月 15 日 上午 11:22 
if u figure out how to get them making airbases then go ahead and make them do it
BrokenBuck 6 月 15 日 上午 10:27 
you say you expect player to lose the air war, ai basically never builds air bases though so player has a massive advantage against ai by being able to preemptively build air bases and put way more air in a tile efficiently than the ai can
Fegelein 5 月 21 日 上午 6:45 
The best ai i have ever experienced.
This AI is better than most players I know.
This is the first time I've seen an AI that knows NAVY! It's awesome.
TheGamingNot  [作者] 5 月 10 日 下午 9:18 
thats not caused by this mod
343 5 月 4 日 上午 8:02 
One more time, this mod is not compatible with KR at all; GER even does not suffer from Black Monday.
Uhb0t 4 月 25 日 下午 1:29 
does it work for BI
Lotus 4 月 23 日 上午 6:58 
@Fatalist You don't, Japan will never attack USA in this mod. I am pretty sure the dev is not working on this anymore, he is working on a Victoria 3 mod now.
Crykiss 4 月 22 日 上午 11:40 
Hi, How do I solve the problem when I play as the US on the historical focus, but Japan does not attack me, although all of its focuses on war with the US have already been completed?
Mythlamor 4 月 17 日 下午 4:48 
how can you get off Pussy mode
lev77 4 月 10 日 上午 8:31 
Nah the germans are still retarded. As the soviets I intentionally fucked up in finland, deleted all my planes, built my industry in the west, did not train my armies and did nothire anyone in the military staff untill the invasion. Still I ended up in berlin in 1943 while suffering less casualties than the germans. All this while having to hold Japan in manchuria because they went to war with me for some reason. :steamsad:
玉米罐头 4 月 10 日 上午 7:30 
Could you make one mod AI for the player,like,i give AI many troops and one target,then he helps me to make a invasion plan.Besides,i often encounter problems when i draw the battle plan,because the troops would run everywhere sometimes,do you have any solution to this?:steamthumbsup:
cwebbster 4 月 1 日 下午 4:50 
I swear ive gotten danzig for Slovakia in a historical game now twice
Vytnikas 3 月 31 日 下午 11:21 
Noice
vudwls802 3 月 30 日 下午 10:56 
Could you please make an MD version too?
Achtung Panzer! 3 月 30 日 上午 11:16 
I've played with this mod and RT56 around 5 parties and can tell you that it is bullshit - Germany merges in each game, resting against Belgium and France, even with strengthening through the start settings. In 1943, the major countries had 2-3 templates, where there were no proper support companies and the width of the front rested on 25. AI production is not optimized. I'll probably go back to Better AI.
ugur144 3 月 28 日 下午 1:35 
the former ai started 3 world wars to protect Albania. will I encounter such a problem when I install this mode?
Achtung Panzer! 3 月 28 日 上午 2:00 
Thank you. It is compatible with Expanded Tank Desginer Fixed! for RT56 - did you know?
Enrar 3 月 27 日 下午 4:31 
No gain? Every country industrial and military production is different, some use different doctrine and some use certain templates better than others, some support companies are more optimal for different power, like logistic companies for the eastern front. Even the 30 width tank is outdated and 18 width 6 tanks/3 mobilised perform better in terrains these days lol

I guess I could always tweak the mod file myself and im already doing that so that's no prob, just some suggestions
TheGamingNot  [作者] 3 月 27 日 上午 6:05 
@Enrar adding separate templates to tags just increases my work for little to no gain. and making ai do different templates is anooying enough alr

@HAN switching tags should be fine maybe. idk i havent looked at the code in awhile but i dont remember making shit as unfriendly as expert ai. and i did have plans for UTTNH and still plan to do smth with it

@Achtung Panzer! i made the mod ofc ima say mine. but i dont put cheats in my mod so imo mines better
Achtung Panzer! 3 月 26 日 上午 2:44 
Smarter AI vs Better AI 1.16?
HAN 3 月 25 日 上午 1:21 
@TheGamingNot
If I change the country using the tag console, will the AI ​​break?
HAN 3 月 25 日 上午 1:06 
Do you have any plans to make it compatible with UTTNH mode?
Enrar 3 月 24 日 下午 10:29 
The AI is def way better with this mod, but every nation use the same template it gets a bit old. If Germany and USSR uses different template but still competitive it would be way more interesting
TheGamingNot  [作者] 3 月 22 日 下午 10:45 
wtf when did this get over 10k subs lmao.

anyway im taking a break from modding for a bit but i will fix any major issues like crashes if anyone reports them. When i come back to the mod im overhauling the production ai, and i might take a look at the micromanaging "skills" again.

ill look at all the comments from feb 6th to whenever i pick modding back up so if theres an issue leave a comment and it will eventually be fixed
Maixaips 3 月 19 日 上午 9:13 
Can you make "Normal AI" the default please? Im tired of setting up my nation just to be jumpscared by "PUSSY MODE ON". i think most people dont use pussy mode anyway
Lotus 3 月 17 日 下午 5:23 
The AI also does not prioritize convoys high enough; I observe all nations, but primarily Japan, USA, & UK, run out of convoys and Japan especially death spirals because of it. (Can't get any resources because no convoys, can't build more convoys because no steel)
Lotus 3 月 17 日 下午 5:08 
In many test games I observed Japan never once declares on the allies, presumably because it is not finished in China yet, but it never finishes in China because it gets bogged down in the western mountains. IMO in historic AI game Japan needs to declare on Allies even if still at war in China.