边缘世界 RimWorld

边缘世界 RimWorld

Random Factions (Continued)
24 条留言
Balkoth 5 月 18 日 上午 11:47 
Yup, even with just this mod. No errors in the log and % xenotype frequency set to 100 it's still just baselanders for each faction.
Mlie  [作者] 5 月 18 日 上午 6:10 
@Balkoth Please see the Reporting Issues section described above
Balkoth 5 月 18 日 上午 4:57 
So, I set the % xenotype frequency to 100% and all the random factions are Baseliners. Not sure what I am doing wrong.
Weaver 4 月 21 日 上午 2:08 
I'm also seeing what Kindle the Bored is talking about, when starting a new game using this mod: Factions on the map but ?-based icon in the reputation window instead. The reputation window doesn't list a lot of conflict between those either compared to a normal many-faction start. I tried saving and loading to refresh the rep window but no luck there.
KiTA 3 月 20 日 下午 7:04 
Hm, anyone else having issues with VFE:Insectoid and VFE:Mechanoid integration? The option for "random mechanoid" is in the dropdown, but not on by default, and both mechanoid factions are enabled. The insectoid ones aren't touched at all and "random insectoid" is missing -- maybe cause it's meant for VFE:Inseectoids and not VFE:Insectoids 2?
Mlie  [作者] 2 月 5 日 上午 7:58 
@Kindle the Bored You define the factions before starting a new game. It will not replace factions after game start
Kindle the Bored 2 月 5 日 上午 7:56 
Started new game, replacement factions were added after generation, but the initial random factions are still present in the factions tab in game? Did I do something wrong?
Mlie  [作者] 1 月 25 日 下午 10:04 
@ополоченец Not really, as mentioned in the description
ополоченец 1 月 25 日 下午 9:58 
Can I add it mid-save?
Mlie  [作者] 1 月 14 日 下午 10:17 
@StockSounds The source it is open if you would like to expand on the original authors idea
Reestock 1 月 14 日 下午 5:54 
I feel like this isn't the full potential of what the concept of "randomized factions" could be.
Really, it's just replaced generic pirate factions with procedurally generated generic pirate factions.
Mlie  [作者] 1 月 13 日 上午 11:12 
@Inquisition Time! There should be a section about VFE in the description, that is the extent of my knowledge
Inquisition Time! 1 月 13 日 上午 11:07 
Silly question about Vanilla Framework Expanded. Does it add random factions in every load? Been looking for a way to add duplicate factions mid game for a long term play but it's not avariable in the other mod.
Kamput 1 月 13 日 上午 6:57 
At least for me, seems to break Xenotype Spawn Control's settings, and Total Control's. Xenotype settings do not appear for factions in the former, and trying to choose a faction to edit in the latter locks up the game. Removing this one fixes the issue.
Mlie  [作者] 1 月 10 日 下午 10:19 
@IdleKnife Should work with any xenotype
IdleKnife 1 月 10 日 下午 4:58 
does the random xenotype option also work with modded xenotypes?
Mlie  [作者] 1 月 9 日 下午 11:48 
@Farbott Worked as described when I tested it at least
the 1 月 9 日 下午 9:43 
YESSSS i've been looking forward to reusing this mod for so long. thank you mlie!
Farbott 1 月 9 日 下午 8:46 
Does this one get rid of the 'random faction' factions in the game after they generate? the last one i used here kept them around but did nothing after generating the REAL factions
www15o 1 月 9 日 上午 9:49 
Wonderful job!
Kaschey 1 月 8 日 上午 8:13 
Damn, this sounds incredible! Does anyone know how this mod interacts with the "xenotype spawn control" mod?

Also, will it clash with the "random ideology" mod fopr other factions? I assume it does exactly that - mixes the ideologies as well?
Mlie  [作者] 1 月 7 日 下午 9:35 
@AshCreeper10 It does it by default but you should still be able to add specific factions to the list
Klldarkness 1 月 7 日 下午 7:43 
Thanks Mile! I was just looking at this one, hoping for an update...and here you are with one!
AshCreeper10 1 月 7 日 下午 5:23 
So does it fully replace selecting factions with random ones? Or can I still select specific factions and randomize others?