安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






update: I've tested it by giving the player and the bots m60 and compared their movement speed. The player walked so slow but the bots were running as if they're holding a pistol. Though the bots walked slower than normal, the difference in the movement speed with the player is visible which shouldn't happen because the bots and the player were given the same gun, hence they should have the same speed. On the console it says ApplyOnBots is set to 1 or true, but according to the test it doesn't look like it works on bots, or if it did then why are the bots faster than the player even with the same weapon.
The author says "if there's any glitches, please leave a comment!" but doesn't answer any questions lol.
Meme 500%
Tried making it so that all weapons heavier than the magnum have the same walk speed as it which mostly solves the issue, but doesn't quite work on the forced walking on 1 temp HP.
Crouch speed works perfectly fine though, this problem only happens when walking.
-Louis
Also I have been busy af, Imma try to update this when I have my chance. Stay tuned <3
Try the other addon in the description, maybe you can find it
Some bugs i found:
Holding shift while carrying a heavy enough weapon will make you slightly faster instead of having your speed halfed furter/unchanged.
Standing in water, switching weapon, having low health and/or being hit by a infected will almost completely stun you for much longer than normal even when using a light melee. Instead of a common slowing you down for 1 second it seems to fully stop you for 5 seconds with a single hit.
(Could be the game itself and not the mod:)
The speed displayed when using cl_showpos is incorrect.
Not bugs but could be features worth considering:
Having adrenaline override the slowdown (like water) since its temporary, consumes a item and is meant for rushing.
Ah I see. Then I haven't made one yet. I'll look into that. Thanks for the feedback!
If you know how to open .vpk file and see my vscript then yes. Otherwise it's gonna take me some time before I add the ability to edit all of these stats through chat (as it's the best imo). But I'm pretty sure that I'll add it in the future.
We thought of doing that during development. Though, in practice it would render those weapons utterly worthless, especially if you're trying to outrun a tank. Also, we'd like the weight rule to be consistent and straightforward (e.g, primary slows, secondary doesn't).