Garry's Mod

Garry's Mod

Advanced Light Entities Module
6 条留言
λ Eiku λ 9 月 5 日 上午 2:10 
[Projected Texture Grenade Light] lua/autorun/pt_grenadelight.lua:39: attempt to call method 'SetFarZ' (a nil value)
1. unknown - lua/autorun/pt_grenadelight.lua:39

Timer Failed! [Simple][@lua/autorun/pt_grenadelight.lua (line 15)]
Attempted to create unknown entity type expensive_light_new!


Something about this tells me it fails to incorporate the required light entities, the only time it worked was when I had the original addon alongside with this, and clearly you say it conflicts with this version, but it also collided with the grenade itself so I am indefinitely confused, a lot of the information is misleading.
PManPlays44 5 月 29 日 上午 7:24 
Do these addons work with the Real CSM mod? Does that mod already implement dynamic fire, explosion, muzzleflash, e.t.c.? I would test it myself, but my Gmod keeps crashing when I try to use the Real CSM mod, and I'm currently try to find a fix for that.
∥Emploλee of the Month∥ 3 月 8 日 上午 8:13 
really lags
Hircine 2 月 18 日 下午 4:21 
for what ever reason when i have this addon enabled it will create untextured squares on explosions, certain muzzle flashes, and gun smoke. for reference i use addons like MMod Particles - Explosion & Fire, and Half-Life 2 Reanimation Pack (Juniez Version) these addons seem to conflict without giving any errors indicating so, i currently have all of your Projected texture addons and tried uninstalling each one to see the problem but it seems to be the main light module conflicting with them maybe, i hope this is something fixable because i love these addons and would like to keep all of them together
Ready the Rabbit 1 月 20 日 下午 4:14 
false alarm it's a different addon, "hall of mirrors material", my bad
Ready the Rabbit 1 月 20 日 下午 3:40 
not exactly sure if it's one of the project texture addons but after the update my game started lagging like crazy, can try and look into it?